/obj/closet desc = "It's a closet!" name = "Closet" icon = 'closet.dmi' icon_state = "closed" density = 1 var/icon_closed = "closed" var/icon_opened = "open" var/opened = 0 var/welded = 0 flags = FPRINT /obj/spresent desc = "It's a ... present?" name = "strange present" icon = 'items.dmi' icon_state = "strangepresent" density = 1 anchored = 0 /obj/closet/gmcloset desc = "A bulky (yet mobile) closet. Comes with formal clothes" name = "Formal closet" /obj/closet/emcloset desc = "A bulky (yet mobile) closet. Comes prestocked with a gasmask and o2 tank for emergencies." name = "Emergency Closet" icon_state = "emergency" icon_closed = "emergency" icon_opened = "emergencyopen" /obj/closet/jcloset desc = "A bulky (yet mobile) closet. Comes with janitor's clothes and biohazard gear." name = "Custodial Closet" /obj/closet/lawcloset desc = "A bulky (yet mobile) closet. Comes with lawyer apparel and items." name = "Legal Closet" /obj/closet/coffin desc = "A burial receptacle for the dearly departed." name = "coffin" icon_state = "coffin" icon_closed = "coffin" icon_opened = "coffin_open" /obj/closet/l3closet desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies." name = "Level 3 Biohazard Suit" icon_state = "bio" icon_closed = "bio" icon_opened = "bioopen" /obj/closet/syndicate desc = "Why is this here?" name = "Weapons Closet" icon_state = "syndicate" icon_closed = "syndicate" icon_opened = "syndicateopen" /obj/closet/syndicate/personal desc = "Gear preperations closet." /obj/closet/syndicate/nuclear desc = "Nuclear preperations closet." /obj/closet/thunderdome desc = "Everything you need!" icon_state = "syndicate" icon_closed = "syndicate" icon_opened = "syndicateopen" desc = "Thunderdome closet." anchored = 1 /obj/closet/thunderdome/tdred desc = "Everything you need!" icon_state = "syndicate" icon_closed = "syndicate" icon_opened = "syndicateopen" desc = "Thunderdome closet." /obj/closet/thunderdome/tdgreen desc = "Everything you need!" icon_state = "syndicate1" icon_closed = "syndicate1" icon_opened = "syndicate1open" desc = "Thunderdome closet." /obj/closet/malf/suits desc = "Gear preperations closet." icon_state = "syndicate" icon_closed = "syndicate" icon_opened = "syndicateopen" /obj/closet/wardrobe desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes." name = "Wardrobe" icon_state = "blue" icon_closed = "blue" /obj/closet/wardrobe/black name = "Black Wardrobe" icon_state = "black" icon_closed = "black" /obj/closet/wardrobe/chaplain_black name = "Chaplain Wardrobe" icon_state = "black" icon_closed = "black" /obj/closet/wardrobe/green name = "Green Wardrobe" icon_state = "green" icon_closed = "green" /obj/closet/wardrobe/mixed name = "Mixed Wardrobe" icon_state = "mixed" icon_closed = "mixed" /obj/closet/wardrobe/orange name = "Prisoners Wardrobe" icon_state = "orange" icon_closed = "orange" /obj/closet/wardrobe/pink name = "Pink Wardrobe" icon_state = "pink" icon_closed = "pink" /obj/closet/wardrobe/red name = "Red Wardrobe" icon_state = "red" icon_closed = "red" /obj/closet/wardrobe/forensics_red name = "Forensics Wardrobe" icon_state = "red" icon_closed = "red" /obj/closet/wardrobe/white name = "Medical Wardrobe" icon_state = "white" icon_closed = "white" /obj/closet/wardrobe/toxins_white name = "Toxins Wardrobe" icon_state = "white" icon_closed = "white" /obj/closet/wardrobe/genetics_white name = "Genetics Wardrobe" icon_state = "white" icon_closed = "white" /obj/closet/wardrobe/yellow name = "Yellow Wardrobe" icon_state = "wardrobe-y" icon_closed = "wardrobe-y" /obj/closet/wardrobe/engineering_yellow name = "Engineering Wardrobe" icon_state = "yellow" icon_closed = "yellow" /obj/closet/wardrobe/atmospherics_yellow name = "Atmospherics Wardrobe" icon_state = "yellow" icon_closed = "yellow" /obj/closet/wardrobe/grey name = "Grey Wardrobe" icon_state = "grey" icon_closed = "grey" /obj/secure_closet desc = "An immobile card-locked storage closet." name = "Security Locker" icon = 'closet.dmi' icon_state = "secure1" density = 1 var/opened = 0 var/locked = 1 var/broken = 0 var/large = 1 var/icon_closed = "secure" var/icon_locked = "secure1" var/icon_opened = "secureopen" var/icon_broken = "securebroken" var/icon_off = "secureoff" /obj/secure_closet/courtroom name = "Courtroom Locker" req_access = list(access_heads) /obj/secure_closet/animal name = "Animal Control" req_access = list(access_medical) /obj/secure_closet/brig name = "Brig Locker" req_access = list(access_brig) var/id = null /obj/secure_closet/highsec name = "Head of Personnel" req_access = list(access_heads) /obj/secure_closet/hos name = "Head Of Security" req_access = list(access_heads) /obj/secure_closet/captains name = "Captain's Closet" req_access = list(access_captain) /obj/secure_closet/medical1 name = "Medicine Closet" icon_state = "medical1" icon_closed = "medical" icon_locked = "medical1" icon_opened = "medicalopen" icon_broken = "medicalbroken" icon_off = "medical1" req_access = list(access_medical) /obj/secure_closet/chemical name = "Chemical Closet" icon_state = "medical1" icon_closed = "medical" icon_locked = "medical1" icon_opened = "medicalopen" icon_broken = "medicalbroken" icon_off = "medical1" req_access = list(access_medical) /obj/secure_closet/medical2 name = "Anesthetic" icon_state = "medical1" icon_closed = "medical" icon_locked = "medical1" icon_opened = "medicalopen" icon_broken = "medicalbroken" icon_off = "medical1" req_access = list(access_medical) /obj/secure_closet/personal desc = "The first card swiped gains control." name = "Personal Closet" /obj/secure_closet/security1 name = "Security Equipment" req_access = list(access_security) /obj/secure_closet/security2 name = "Forensics Locker" req_access = list(access_forensics_lockers) /obj/secure_closet/scientist name = "Scientist Locker" req_access = list(access_tox_storage) /obj/secure_closet/chemtoxin name = "Chemistry Locker" req_access = list(access_medical) /obj/secure_closet/bar name = "Booze" req_access = list(access_bar) /obj/secure_closet/kitchen name = "Kitchen Cabinet" req_access = list(access_kitchen) /obj/secure_closet/meat name = "Meat Locker" /obj/secure_closet/fridge name = "Refrigerator" icon_state = "fridge1" icon_closed = "fridge" icon_locked = "fridge1" icon_opened = "fridgeopen" icon_broken = "fridgebroken" icon_off = "fridge1" /obj/secure_closet/engineering_chief name = "Chief Engineer's Locker" req_access = list(access_heads) /obj/secure_closet/engineering_electrical name = "Electrical Supplies" req_access = list(access_engine) /obj/secure_closet/engineering_welding name = "Welding Supplies" req_access = list(access_engine) /obj/secure_closet/engineering_personal name = "Engineer's Locker" req_access = list(access_engine) /obj/secure_closet/wall name = "wall locker" req_access = list(access_security) icon_state = "wall-locker1" density = 1 icon_closed = "wall-locker" icon_locked = "wall-locker1" icon_opened = "wall-lockeropen" icon_broken = "wall-lockerbroken" icon_off = "wall-lockeroff" //too small to put a man in large = 0