/obj/closet/emcloset/New() ..() if (prob(40)) new /obj/item/weapon/storage/toolbox/emergency(src) switch (pickweight(list("small" = 20, "mask" = 5, "tank" = 4, "both" = 2, "nothing" = 1, "delete" = 1))) if ("small") new /obj/item/weapon/tank/emergency_oxygen(src) new /obj/item/weapon/tank/emergency_oxygen(src) if ("mask") new /obj/item/clothing/mask/breath(src) if ("tank") new /obj/item/weapon/tank/air(src) if ("both") new /obj/item/weapon/tank/emergency_oxygen(src) new /obj/item/clothing/mask/breath(src) if ("nothing") // doot // teehee if ("delete") del(src)