/obj/structure/closet/secure_closet/captains name = "Captain's Closet" req_access = list(access_captain) icon_state = "capsecure1" icon_closed = "capsecure" icon_locked = "capsecure1" icon_opened = "capsecureopen" icon_broken = "capsecurebroken" icon_off = "capsecureoff" New() ..() sleep(2) new /obj/item/wardrobe/captain(src) // new /obj/item/device/pda/captain(src) new /obj/item/weapon/storage/id_kit(src) new /obj/item/weapon/reagent_containers/food/drinks/flask(src) new /obj/item/weapon/gun/energy/gun(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/suit/armor/vest(src) new /obj/item/clothing/head/helmet/swat(src) new /obj/item/device/radio/headset/heads/captain(src) new /obj/item/clothing/suit/armor/captain(src) new /obj/item/clothing/head/helmet/cap(src) return /obj/structure/closet/secure_closet/hop name = "Head of Personnel" req_access = list(access_hop) icon_state = "capsecure1" icon_closed = "capsecure" icon_locked = "capsecure1" icon_opened = "capsecureopen" icon_broken = "capsecurebroken" icon_off = "capsecureoff" New() ..() sleep(2) new /obj/item/wardrobe/hop(src) // var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/flash(B) new /obj/item/device/pda/heads/hop(src) new /obj/item/weapon/storage/id_kit(src) new /obj/item/weapon/gun/energy/gun(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/device/radio/headset/heads/hop(src) return /obj/structure/closet/secure_closet/hos name = "Head Of Security" req_access = list(access_hos) icon_state = "hossecure1" icon_closed = "hossecure" icon_locked = "hossecure1" icon_opened = "hossecureopen" icon_broken = "hossecurebroken" icon_off = "hossecureoff" New() ..() sleep(2) new /obj/item/wardrobe/hos(src) // var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/flash(B) new /obj/item/weapon/melee/baton(src) new /obj/item/weapon/gun/energy/gun(src) new /obj/item/device/pda/heads/hos(src) new /obj/item/clothing/glasses/sunglasses/sechud(src) new /obj/item/weapon/storage/lockbox/loyalty(src) new /obj/item/weapon/storage/flashbang_kit(src) return /obj/structure/closet/secure_closet/warden name = "Warden's Locker" req_access = list(access_armory) icon_state = "hossecure1" icon_closed = "hossecure" icon_locked = "hossecure1" icon_opened = "hossecureopen" icon_broken = "hossecurebroken" icon_off = "hossecureoff" New() ..() sleep(2) new /obj/item/wardrobe/warden(src) // var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/flash(B) new /obj/item/weapon/melee/baton(src) new /obj/item/weapon/gun/energy/taser(src) new /obj/item/device/pda/security(src) new /obj/item/clothing/suit/armor/vest(src) new /obj/item/clothing/glasses/sunglasses/sechud(src) new /obj/item/device/radio/headset/headset_sec(src) new /obj/item/weapon/storage/flashbang_kit(src) return /obj/structure/closet/secure_closet/security name = "Security Locker" req_access = list(access_security) icon_state = "sec1" icon_closed = "sec" icon_locked = "sec1" icon_opened = "secopen" icon_broken = "secbroken" icon_off = "secoff" New() ..() sleep(2) new /obj/item/wardrobe/officer(src) new /obj/item/wardrobe/officer(src) // var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/flash(B) new /obj/item/weapon/pepperspray(src) new /obj/item/weapon/melee/baton(src) new /obj/item/policetaperoll(src) new /obj/item/weapon/flashbang(src) new /obj/item/device/pda/security(src) new /obj/item/clothing/suit/armor/vest(src) new /obj/item/clothing/suit/storage/gearharness(src) new /obj/item/clothing/glasses/sunglasses/sechud(src) new /obj/item/weapon/storage/belt/security(src) new /obj/item/clothing/head/helmet(src) new /obj/item/device/radio/headset/headset_sec(src) return /obj/structure/closet/secure_closet/detective name = "Detective" req_access = list(access_forensics_lockers) icon_state = "cabinetdetective_locked" icon_closed = "cabinetdetective" icon_locked = "cabinetdetective_locked" icon_opened = "cabinetdetective_open" icon_broken = "cabinetdetective_broken" icon_off = "cabinetdetective_broken" New() ..() sleep(2) new /obj/item/wardrobe/detective(src) // var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src) var/obj/item/weapon/storage/box/B = new(BPK) var/obj/item/weapon/clipboard/C = new(B) new /obj/item/weapon/pen(C) new /obj/item/weapon/notebook(src) new /obj/item/device/detective_scanner(src) new /obj/item/policetaperoll(src) new /obj/item/weapon/storage/box/evidence(src) new /obj/item/device/pda/detective(src) new /obj/item/device/radio/headset/headset_sec(src) // new /obj/item/weapon/reagent_containers/food/drinks/dflask(src) new /obj/item/weapon/zippo(B) new /obj/item/weapon/pepperspray/small(src) return /obj/structure/closet/secure_closet/injection name = "Lethal Injections" req_access = list(access_hos) New() ..() sleep(2) new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src) new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src) return /obj/structure/closet/secure_closet/brig name = "Brig Locker" req_access = list(access_brig) anchored = 1 var/id = null New() new /obj/item/clothing/under/color/orange( src ) new /obj/item/clothing/shoes/orange( src ) return /obj/structure/closet/secure_closet/courtroom name = "Courtroom Locker" req_access = list(access_court) New() ..() sleep(2) new /obj/item/clothing/shoes/brown(src) new /obj/item/weapon/paper/Court (src) new /obj/item/weapon/paper/Court (src) new /obj/item/weapon/paper/Court (src) new /obj/item/weapon/pen (src) new /obj/item/clothing/suit/judgerobe (src) new /obj/item/clothing/head/powdered_wig (src) new /obj/item/weapon/storage/briefcase(src) return