/obj/effect/sign/barsign icon = 'barsigns.dmi' icon_state = "empty" anchored = 1 New() ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum")) return proc/ChangeSign(var/Text) src.icon_state = "[Text]" //ul_SetLuminosity(4) return /obj/effect/sign/securearea/ex_act(severity) switch(severity) if(1.0) del(src) return if(2.0) del(src) return if(3.0) del(src) return else return /obj/effect/sign/securearea/blob_act() del(src) return /obj/effect/sign/ex_act(severity) switch(severity) if(1.0) del(src) return if(2.0) del(src) return if(3.0) del(src) return else return /obj/effect/sign/blob_act() del(src) return