/obj/structure/spacepod_frame density = 1 opacity = 0 anchored = 1 layer = 3.9 icon = 'icons/goonstation/48x48/pod_construction.dmi' icon_state = "pod_1" var/datum/construction/construct /obj/structure/spacepod_frame/New() ..() bound_width = 64 bound_height = 64 construct = new /datum/construction/reversible2/pod(src) dir = EAST /obj/structure/spacepod_frame/attackby(obj/item/W as obj, mob/user as mob, params) if(!construct || !construct.action(W, user)) ..() return /obj/structure/spacepod_frame/attack_hand() return ///////////////////////////////// // CONSTRUCTION STEPS ///////////////////////////////// /datum/construction/reversible2/pod result = /obj/spacepod/civilian base_icon="pod" //taskpath = /datum/job_objective/make_pod steps = list( // 1. Initial state list( "desc" = "An empty pod frame.", state_next = list( "key" = /obj/item/stack/cable_coil, "vis_msg" = "{USER} wires the {HOLDER}.", "self_msg" = "You wire the {HOLDER}." ) ), // 2. Crudely Wired list( "desc" = "A crudely-wired pod frame.", state_prev = list( "key" = /obj/item/weapon/wirecutters, "vis_msg" = "{USER} cuts out the {HOLDER}'s wiring.", "self_msg" = "You remove the {HOLDER}'s wiring." ), state_next = list( "key" = /obj/item/weapon/screwdriver, "vis_msg" = "{USER} adjusts the wiring.", "self_msg" = "You adjust the {HOLDER}'s wiring." ) ), // 3. Cleanly wired list( "desc" = "A wired pod frame.", state_prev = list( "key" = /obj/item/weapon/screwdriver, "vis_msg" = "{USER} unclips {HOLDER}'s wiring harnesses.", "self_msg" = "You unclip {HOLDER}'s wiring harnesses." ), state_next = list( "key" = /obj/item/weapon/circuitboard/mecha/pod, "vis_msg" = "{USER} inserts the mainboard into the {HOLDER}.", "self_msg" = "You insert the mainboard into the {HOLDER}.", "delete" = 1 ) ), // 4. Circuit added list( "desc" = "A wired pod frame with a loose mainboard.", state_prev = list( "key" = /obj/item/weapon/crowbar, "vis_msg" = "{USER} pries out the mainboard.", "self_msg" = "You pry out the mainboard.", "spawn" = /obj/item/weapon/circuitboard/mecha/pod, "amount" = 1 ), state_next = list( "key" = /obj/item/weapon/screwdriver, "vis_msg" = "{USER} secures the mainboard.", "self_msg" = "You secure the mainboard." ) ), // 5. Circuit secured list( "desc" = "A wired pod frame with a secured mainboard.", state_prev = list( "key" = /obj/item/weapon/screwdriver, "vis_msg" = "{USER} unsecures the mainboard.", "self_msg" = "You unscrew the mainboard from the {HOLDER}." ), state_next = list( "key" = /obj/item/pod_parts/core, , "vis_msg" = "{USER} inserts the core into the {HOLDER}.", "self_msg" = "You carefully insert the core into the {HOLDER}.", "delete" = 1 ) ), // 6. Core inserted list( "desc" = "A naked space pod with a loose core.", state_prev = list( "key" = /obj/item/weapon/crowbar, "vis_msg" = "{USER} delicately removes the core from the {HOLDER} with a crowbar.", "self_msg" = "You delicately remove the core from the {HOLDER} with a crowbar.", "spawn" = /obj/item/pod_parts/core, "amount" = 1 ), state_next = list( "key" = /obj/item/weapon/wrench, "vis_msg" = "{USER} secures the core's bolts.", "self_msg" = "You secure the core's bolts." ) ), // 7. Core secured list( "desc" = "A naked space pod with an exposed core. How lewd.", state_prev = list( "key" = /obj/item/weapon/wrench, "vis_msg" = "{USER} unsecures the {HOLDER}'s core.", "self_msg" = "You unsecure the {HOLDER}'s core." ), state_next = list( "key" = /obj/item/stack/sheet/metal, "amount" = 5, "vis_msg" = "{USER} frabricates a pressure bulkhead for the {HOLDER}.", "self_msg" = "You frabricate a pressure bulkhead for the {HOLDER}." ) ), // 8. Bulkhead added list( "desc" = "A space pod with loose bulkhead panelling exposed.", state_prev = list( "key" = /obj/item/weapon/crowbar, "vis_msg" = "{USER} pops the {HOLDER}'s bulkhead panelling loose.", "self_msg" = "You pop the {HOLDER}'s bulkhead panelling loose.", "spawn" = /obj/item/stack/sheet/metal, "amount" = 5, ), state_next = list( "key" = /obj/item/weapon/wrench, "vis_msg" = "{USER} secures the {HOLDER}'s bulkhead panelling.", "self_msg" = "You secure the {HOLDER}'s bulkhead panelling." ) ), // 9. Bulkhead secured with bolts list( "desc" = "A space pod with unwelded bulkhead panelling exposed.", state_prev = list( "key" = /obj/item/weapon/wrench, "vis_msg" = "{USER} unbolts the {HOLDER}'s bulkhead panelling.", "self_msg" = "You unbolt the {HOLDER}'s bulkhead panelling." ), state_next = list( "key" = /obj/item/weapon/weldingtool, "vis_msg" = "{USER} seals the {HOLDER}'s bulkhead panelling with a weld.", "self_msg" = "You seal the {HOLDER}'s bulkhead panelling with a weld." ) ), // 10. Welded bulkhead list( "desc" = "A space pod with sealed bulkhead panelling exposed.", state_prev = list( "key" = /obj/item/weapon/weldingtool, "vis_msg" = "{USER} cuts the {HOLDER}'s bulkhead panelling loose.", "self_msg" = "You cut the {HOLDER}'s bulkhead panelling loose." ), state_next = list( "key" = /obj/item/pod_parts/armor, "vis_msg" = "{USER} installs the {HOLDER}'s armor plating.", "self_msg" = "You install the {HOLDER}'s armor plating.", "delete" = 1 ) ), // 11. Loose armor list( "desc" = "A space pod with unsecured armor.", state_prev = list( "key" = /obj/item/weapon/crowbar, "vis_msg" = "{USER} pries off {HOLDER}'s armor.", "self_msg" = "You pry off {HOLDER}'s armor.", "spawn" = /obj/item/pod_parts/armor, "amount" = 1 ), state_next = list( "key" = /obj/item/weapon/wrench, "vis_msg" = "{USER} bolts down the {HOLDER}'s armor.", "self_msg" = "You bolt down the {HOLDER}'s armor." ) ), // 12. Bolted-down armor list( "desc" = "A space pod with unsecured armor.", state_prev = list( "key" = /obj/item/weapon/wrench, "vis_msg" = "{USER} unsecures the {HOLDER}'s armor.", "self_msg" = "You unsecure the {HOLDER}'s armor." ), state_next = list( "key" = /obj/item/weapon/weldingtool, "vis_msg" = "{USER} welds the {HOLDER}'s armor.", "self_msg" = "You weld the {HOLDER}'s armor." ) ) // EOF ) spawn_result(mob/user as mob) ..() feedback_inc("spacepod_created",1) return