//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 /obj/machinery/computer/security name = "Security Cameras" desc = "Used to access the various cameras on the station." icon_state = "cameras" circuit = "/obj/item/weapon/circuitboard/security" var/obj/machinery/camera/current = null var/last_pic = 1.0 var/network = "SS13" var/mapping = 0//For the overview file, interesting bit of code. attack_ai(var/mob/user as mob) return attack_hand(user) attack_paw(var/mob/user as mob) return attack_hand(user) check_eye(var/mob/user as mob) if ((get_dist(user, src) > 1 || !( user.canmove ) || user.blinded || !( current ) || !( current.status )) && (!istype(user, /mob/living/silicon))) return null user.reset_view(current) return 1 attack_hand(var/mob/user as mob) if(stat & (NOPOWER|BROKEN)) return user.machine = src var/list/L = list() for (var/obj/machinery/camera/C in world) L.Add(C) camera_sort(L) var/list/D = list() D["Cancel"] = "Cancel" for(var/obj/machinery/camera/C in L) if(C.network == network) D[text("[][]", C.c_tag, (C.status ? null : " (Deactivated)"))] = C var/t = input(user, "Which camera should you change to?") as null|anything in D if(!t) user.machine = null return 0 var/obj/machinery/camera/C = D[t] if(t == "Cancel") user.machine = null return 0 if(C) if ((get_dist(user, src) > 1 || user.machine != src || user.blinded || !( user.canmove ) || !( C.status )) && (!istype(user, /mob/living/silicon/ai))) return 0 else src.current = C use_power(50) spawn( 5 ) attack_hand(user) return /obj/machinery/computer/security/telescreen name = "Telescreen" desc = "Used for watching an empty arena." icon = 'stationobjs.dmi' icon_state = "telescreen" network = "thunder" density = 0 circuit = null /obj/machinery/computer/security/wooden_tv name = "Security Cameras" desc = "An old TV hooked into the stations camera network." icon_state = "security_det" /obj/machinery/computer/security/mining name = "Outpost Cameras" desc = "Used to access the various cameras on the outpost." icon_state = "miningcameras" network = "MINE" circuit = "/obj/item/weapon/circuitboard/mining"