/obj/item/bodybag name = "body bag" desc = "A folded bag designed to contain dead things." icon = 'bodybag.dmi' icon_state = "bodybag_folded" attack_self(mob/user) var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc) R.add_fingerprint(user) del(src) /obj/item/weapon/storage/body_bag_box name = "body bags" desc = "This box contains body bags." icon_state = "bodybags" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap New() new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) ..() return /obj/structure/closet/body_bag name = "body bag" desc = "A bag designed to contain dead things." icon = 'bodybag.dmi' icon_state = "bodybag_closed" icon_closed = "bodybag_closed" icon_opened = "bodybag_open" density = 0 attackby(W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/pen)) var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text if (user.get_active_hand() != W) return if (!in_range(src, user) && src.loc != user) return t = copytext(sanitize(t),1,MAX_MESSAGE_LEN) if (t) src.name = "body bag - " src.name += t src.overlays += image(src.icon, "bodybag_label") else src.name = "body bag" //..() //Doesn't need to run the parent. Since when can fucking bodybags be welded shut? -Agouri return else if(istype(W, /obj/item/weapon/wirecutters)) user << "You cut the tag off the bodybag" src.name = "body bag" src.overlays = null return close() if(..()) density = 0 return 1 return 0 MouseDrop(over_object, src_location, over_location) ..() if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src)))) if(!ishuman(usr)) return if(opened) return 0 if(contents.len) return 0 visible_message("[usr] folds up the [src.name]") new/obj/item/bodybag(get_turf(src)) spawn(0) del(src) return