/obj/structure/closet/emcloset/New() ..() if (prob(40)) new /obj/item/weapon/storage/toolbox/emergency(src) switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 4, "delete" = 1))) if ("small") new /obj/item/weapon/tank/emergency_oxygen(src) new /obj/item/weapon/tank/emergency_oxygen(src) if ("aid") new /obj/item/weapon/tank/emergency_oxygen(src) new /obj/item/weapon/storage/firstaid/o2(src) if ("tank") new /obj/item/weapon/tank/air(src) if ("both") new /obj/item/weapon/tank/emergency_oxygen(src) new /obj/item/clothing/mask/breath(src) if ("nothing") // doot // teehee if ("delete") del(src) //If you want to re-add fire, just add "fire" = 15 to the pick list. /*if ("fire") new /obj/structure/closet/firecloset(src.loc) del(src)*/ /obj/structure/closet/emcloset/legacy/New() new /obj/item/weapon/tank/oxygen(src) new /obj/item/clothing/mask/gas(src)