//########################## CONTRABAND ;3333333333333333333 -Agouri ################################################### #define NUM_OF_POSTER_DESIGNS 17 /obj/item/weapon/contraband name = "contraband item" desc = "You probably shouldn't be holding this." icon = 'contraband.dmi' force = 0 /obj/item/weapon/contraband/poster name = "rolled-up poster" desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. Its vulgar themes have marked it as Contraband aboard Nanotrasen© Space Facilities." icon_state = "rolled_poster" var/serial_number = 0 var/obj/effect/decal/poster/resulting_poster = null //The poster that will be created is initialised and stored through contraband/poster's constructor /obj/item/weapon/contraband/poster/New(turf/loc,var/given_serial=0) if(given_serial==0) serial_number = rand(1,NUM_OF_POSTER_DESIGNS) src.resulting_poster = new(serial_number) else serial_number = given_serial //We don't give it a resulting_poster because if we called it with a given_serial it means that we're rerolling an already used poster. src.name += " - No. [serial_number]" ..(loc) /*/obj/item/weapon/contraband/poster/attack(mob/M as mob, mob/user as mob) src.add_fingerprint(user) if(src.resulting_poster) src.resulting_poster.add_fingerprint(user) ..()*/ /*/obj/item/weapon/contraband/poster/attack(atom/A, mob/user as mob) //This shit is handled through the wall's attackby() if (istype(A, /turf/simulated/wall)) if(src.resulting_poster == null) return else var/turf/simulated/wall/W = A var/check = 0 var/stuff_on_wall = 0 for( var/obj/O in W.contents) //Let's see if it already has a poster on it or too much stuff if(istype(O,/obj/effect/decal/poster)) check = 1 break stuff_on_wall++ if(stuff_on_wall==3) check = 1 break if(check) user << "The wall is far too cluttered to place a poster!" return src.resulting_poster.loc = W //Looks like it's uncluttered enough. Place the poster W.contents += src.resulting_poster del(src)*/ //############################## THE ACTUAL DECALS ########################### obj/effect/decal/poster name = "poster" desc = "A large piece of space-resistant printed paper. It's considered contraband." icon = 'contraband.dmi' anchored = 1 var/serial_number //Will hold the value of src.loc if nobody initialises it var/ruined = 0 obj/effect/decal/poster/New(var/serial) src.serial_number = serial if(serial_number==src.loc){serial_number = rand(1,NUM_OF_POSTER_DESIGNS);} //This is for the mappers that want individual posters without having to use rolled posters. icon_state = "poster[serial_number]" switch(serial_number) if(1) name += " - Unlucky Space Explorer" desc += " This particular one depicts a skeletal form within a space suit." if(2) name += " - Positronic Logic Conflicts" desc += " This particular one depicts the cold, unmoving stare of a particular advanced AI." if(3) name += " - Paranoia" desc += " This particular one warns of the dangers of trusting your co-workers too much." if(4) name += " - Keep Calm" desc += " This particular one is of a famous New Earth design, although a bit modified." if(5) name += " - Martian Warlord" desc += " This particular one depicts the cartoony mug of a certain Martial Warmonger." if(6) name += " - Technological Singularity" desc += " This particular one is of the blood-curdling symbol of a long-since defeated enemy of humanity." if(7) name += " - Wasteland" desc += " This particular one is of a couple of ragged gunmen, one male and one female, on top of a mound of rubble. The number \"13\" is visible on their blue jumpsuits." if(8) name += " - Pinup Girl Cindy" desc += " This particular one is of Nanotrasen's PR girl, Cindy, in a particularly feminine pose." if(9) name += " - Pinup Girl Amy" desc += " This particular one is of Amy, the nymphomaniac Urban Legend of Nanotrasen Space Stations. How this photograph came to be is not known." if(10) name += " - Don't Panic" desc += " This particular one depicts some sort of star in a grimace. The \"Don't Panic\" is written in big, friendly letters." if(11) name += " - Underwater Laboratory" desc += " This particular one is of the fabled last crew of Nanotrasen's previous project before going big on Asteroid mining, Sealab." if(12) name += " - Missing Gloves" desc += " This particular one is about the uproar that followed Nanotrasen's financial cuts towards insulated-glove purchases." if(13) name += " - Rogue AI" desc += " This particular one depicts the shell of the infamous AI that catastropically comandeered one of Nanotrasen's earliest space stations. Back then, the corporation was just known as TriOptimum." if(14) name += " - User of the Arcane Arts" desc += " This particular one depicts a wizard, casting a spell. You can't really make out if it's an actial photograph or a computer-generated image." if(15) name += " - Levitating Skull" desc += " This particular one is the portrait of a certain flying, friendly and somewhat sex-crazed enchanted skull. Its adventures along with its fabled companion are now fading through history..." if(16) name += " - Augmented Legend" desc += " This particular one is of an obviously augmented individual, gazing towards the sky. The cyber-city in the backround is rather punkish." if(17) name += " - Dangerous Static" desc += " This particular one depicts nothing remarkable other than a rather mesmerising pattern of monitor static. There's a tag on the sides of the poster, urging you to \"tear this poster in half to receive your free sample\"." else name = "This shit just bugged. Report it to Agouri - polyxenitopalidou@gmail.com" desc = "Why are you still here?" ..() obj/effect/decal/poster/attackby(obj/item/weapon/W as obj, mob/user as mob) if( istype(W, /obj/item/weapon/wirecutters) ) playsound(src.loc, 'Wirecutter.ogg', 100, 1) if(src.ruined) user << "You remove the remnants of the poster." del(src) else user << "You carefully remove the poster from the wall." src.roll_and_drop(user.loc) return /obj/effect/decal/poster/attack_hand(mob/user as mob) if(src.ruined) return var/temp_loc = user.loc switch(alert("Do I want to rip the poster from the wall?","You think...","Yes","No")) if("Yes") if(user.loc != temp_loc) return for (var/mob/O in hearers(5, src.loc)) O.show_message("[user.name] rips the [src.name] in a single, decisive motion!" ) playsound(src.loc, 'poster_ripped.ogg', 100, 1) src.ruined = 1 src.icon_state = "poster_ripped" src.name = "Ripped poster" src.desc = "You can't make out anything from the poster's original print. It's ruined." src.add_fingerprint(user) if("No") return /obj/effect/decal/poster/proc/roll_and_drop(turf/loc) var/obj/item/weapon/contraband/poster/P = new(src,src.serial_number) P.resulting_poster = src P.loc = loc src.loc = P //seperated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby() /turf/simulated/wall/proc/place_poster(var/obj/item/weapon/contraband/poster/P, var/mob/user) if(!P.resulting_poster) return var/stuff_on_wall = 0 for( var/obj/O in src.contents) //Let's see if it already has a poster on it or too much stuff if(istype(O,/obj/effect/decal/poster)) user << "The wall is far too cluttered to place a poster!" return stuff_on_wall++ if(stuff_on_wall==3) user << "The wall is far too cluttered to place a poster!" return user << "You start placing the poster on the wall..." //Looks like it's uncluttered enough. Place the poster. //declaring D because otherwise if P gets 'deconstructed' we lose our reference to P.resulting_poster var/obj/effect/decal/poster/D = P.resulting_poster var/temp_loc = user.loc flick("poster_being_set",D) D.loc = src del(P) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway playsound(D.loc, 'poster_being_created.ogg', 100, 1) sleep(17) if(!D) return if(istype(src,/turf/simulated/wall) && user && user.loc == temp_loc)//Let's check if everything is still there user << "You place the poster!" else D.roll_and_drop(temp_loc) return