//Added by Jack Rost /obj/item/trash icon = 'trash.dmi' w_class = 1.0 desc = "This is rubbish." raisins name = "4no raisins" icon_state= "4no_raisins" candy name = "Candy" icon_state= "candy" cheesie name = "Cheesie honkers" icon_state = "cheesie_honkers" chips name = "Chips" icon_state = "chips" popcorn name = "Popcorn" icon_state = "popcorn" sosjerky name = "Sosjerky" icon_state = "sosjerky" syndi_cakes name = "Syndi cakes" icon_state = "syndi_cakes" waffles name = "Waffles" icon_state = "waffles" plate name = "Plate" icon_state = "plate" snack_bowl name = "Snack bowl" icon_state = "snack_bowl" pistachios name = "Pistachios pack" icon_state = "pistachios_pack" semki name = "Semki pack" icon_state = "semki_pack" tray name = "Tray" icon_state = "tray" candle name = "candle" icon = 'candle.dmi' icon_state = "candle4" /obj/item/trash/attack(mob/M as mob, mob/living/user as mob) return /obj/item/weapon/trashbag icon = 'trash.dmi' icon_state = "trashbag0" item_state = "trashbag" name = "Trash bag" desc = "A heavy-duty, no fun allowed trash bag." var/mode = 1; //0 = pick one at a time, 1 = pick all on tile var/capacity = 25; //the number of trash it can carry. flags = FPRINT | TABLEPASS slot_flags = SLOT_BELT w_class = 2.0 /obj/item/weapon/trashbag/update_icon() if(contents.len == 0) icon_state = "trashbag0" else if(contents.len < 12) icon_state = "trashbag1" else if(contents.len < 25) icon_state = "trashbag2" else icon_state = "trashbag3" /obj/item/weapon/trashbag/attackby(obj/item/W as obj, mob/living/user as mob) ..() if (contents.len < capacity) if (istype(W, /obj/item)) if (W.w_class <= 2) var/obj/item/O = W src.contents += O else user << "\blue The bag is full!" /obj/item/weapon/trashbag/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) if(istype(target, /obj/item)) var/obj/item/W = target if(W.w_class <= 2) if(mode == 1) if(contents.len < capacity) //slightly redundant, but it makes it prettier in the chatbox. -Pete user << "\blue You pick up all the trash." for(var/obj/item/O in get_turf(W)) if(istype(O, /obj/item/weapon/disk/nuclear)) continue //No nuke disks - Nodrak if(contents.len < capacity) if(O.w_class <= 2) contents += O; else user << "\blue The bag is full!" break else user << "\blue The bag is full!" else if(istype(W, /obj/item/weapon/disk/nuclear)) return //No nuke disks - Nodrak if(contents.len < capacity) contents += W; else user << "\blue The bag is full!" update_icon() return /obj/item/weapon/trashbag/verb/toggle_mode() set name = "Switch Bag Method" set category = "Object" mode = !mode switch (mode) if(1) usr << "The bag now picks up all trash in a tile at once." else usr << "The bag now picks up one piece of trash at a time."