/obj/item/weapon/secstorage name = "secstorage" var/obj/screen/storage/boxes = null var/obj/screen/close/closer = null var/icon_locking = "secureb" var/icon_sparking = "securespark" var/icon_opened = "secure0" var/locked = 1 var/code = "" var/l_code = null var/l_set = 0 var/l_setshort = 0 var/l_hacking = 0 var/emagged = 0 var/open = 0 var/internalstorage = 3 w_class = 3.0 /obj/item/weapon/secstorage/examine() set src in oview(1) ..() usr << text("The service panel is [src.open ? "open" : "closed"].") return /obj/item/weapon/secstorage/proc/return_inv() var/list/L = list( ) L += src.contents for(var/obj/item/weapon/secstorage/S in src) L += S.return_inv() for(var/obj/item/weapon/gift/G in src) L += G.gift if (istype(G.gift, /obj/item/weapon/secstorage)) L += G.gift:return_inv() return L /obj/item/weapon/secstorage/proc/show_to(mob/user as mob) user.client.screen -= src.boxes user.client.screen -= src.closer user.client.screen -= src.contents user.client.screen += src.boxes user.client.screen += src.closer user.client.screen += src.contents user.s_active = src return /obj/item/weapon/secstorage/proc/hide_from(mob/user as mob) if(!user.client) return user.client.screen -= src.boxes user.client.screen -= src.closer user.client.screen -= src.contents return /obj/item/weapon/secstorage/proc/close(mob/user as mob) src.hide_from(user) user.s_active = null return /obj/item/weapon/secstorage/proc/orient_objs(tx, ty, mx, my) var/cx = tx var/cy = ty src.boxes.screen_loc = "[tx],[ty] to [mx],[my]" for(var/obj/O in src.contents) O.screen_loc = "[cx],[cy]" O.layer = 20 cx++ if (cx > mx) cx = tx cy-- //Foreach goto(56) src.closer.screen_loc = "[mx],[my]" return //This proc draws out the inventory and places the items on it. It uses the standard position. /obj/item/weapon/secstorage/proc/standard_orient_objs() var/rows = 0 var/cols = 6 var/cx = 4 var/cy = 2+rows src.boxes.screen_loc = "4:16,2:16 to [4+cols]:16,[2+rows]:16" for(var/obj/O in src.contents) O.screen_loc = "[cx]:16,[cy]:16" O.layer = 20 cx++ if (cx > (4+cols)) cx = 4 cy-- src.closer.screen_loc = "11:16,2:16" return /obj/item/weapon/secstorage/proc/orient2hud(mob/user as mob) standard_orient_objs() return /obj/item/weapon/secstorage/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() if ( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && (src.locked == 1) && (!src.emagged)) emagged = 1 src.overlays += image('storage.dmi', icon_sparking) sleep(6) src.overlays = null overlays += image('storage.dmi', icon_locking) locked = 0 if(istype(W, /obj/item/weapon/melee/energy/blade)) var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src.loc) spark_system.start() playsound(src.loc, 'blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) user << "You slice through the lock on [src]." else user << "You short out the lock on [src]." return if ((W.w_class > internalstorage || istype(W, /obj/item/weapon/secstorage))) return if ((istype(W, /obj/item/weapon/screwdriver)) && (src.locked == 1)) sleep(6) src.open =! src.open user.show_message(text("\blue You [] the service panel.", (src.open ? "open" : "close"))) return if ((istype(W, /obj/item/device/multitool)) && (src.open == 1) && (src.locked ==1) && (!src.l_hacking)) user.show_message(text("\red Now attempting to reset internal memory, please hold."), 1) src.l_hacking = 1 if (do_after(usr, 100)) if (prob(40)) src.l_setshort = 1 src.l_set = 0 user.show_message(text("\red Internal memory reset. Please give it a few seconds to reinitialize."), 1) sleep(80) src.l_setshort = 0 src.l_hacking = 0 else user.show_message(text("\red Unable to reset internal memory."), 1) src.l_hacking = 0 else src.l_hacking = 0 return if (src.contents.len >= 7) return if (src.locked == 1) return user.u_equip(W) W.loc = src if ((user.client && user.s_active != src)) user.client.screen -= W src.orient2hud(user) W.dropped(user) add_fingerprint(user) //if (istype(W, /obj/item/weapon/gun/energy/crossbow)) return //STEALTHY for(var/mob/O in viewers(user, null)) O.show_message(text("\blue [] has added [] to []!", user, W, src), 1) //Foreach goto(139) return /obj/item/weapon/secstorage/dropped(mob/user as mob) standard_orient_objs() return /obj/item/weapon/secstorage/MouseDrop(over_object, src_location, over_location) ..() if (src.locked == 1) return orient2hud(usr) if ((over_object == usr && ((get_dist(src, usr) <= 1 ||src.locked == 0) || usr.contents.Find(src)))) //|| usr.telekinesis == 1 if (usr.s_active) usr.s_active.close(usr) src.show_to(usr) return /obj/item/weapon/secstorage/attack_paw(mob/user as mob) playsound(src.loc, "rustle", 50, 1, -5) return src.attack_hand(user) return /obj/item/weapon/secstorage/attack_hand(mob/user as mob) if ((src.loc == user) && (src.locked == 1)) usr << "\red [src] is locked and cannot be opened!" else if ((src.loc == user) && (!src.locked)) playsound(src.loc, "rustle", 50, 1, -5) if (user.s_active) user.s_active.close(user) src.show_to(user) else ..() for(var/mob/M in range(1)) if (M.s_active == src) src.close(M) src.orient2hud(user) src.add_fingerprint(user) return /obj/item/weapon/secstorage/attack_self(mob/user as mob) user.machine = src var/dat = text("[]
\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED")) var/message = "Code" if ((src.l_set == 0) && (!src.emagged) && (!src.l_setshort)) dat += text("

\n5-DIGIT PASSCODE NOT SET.
ENTER NEW PASSCODE.
") if (src.emagged) dat += text("

\nLOCKING SYSTEM ERROR - 1701") if (src.l_setshort) dat += text("

\nALERT: MEMORY SYSTEM ERROR - 6040 201") message = text("[]", src.code) if (!src.locked) message = "*****" dat += text("


\n>[]
\n1-2-3
\n4-5-6
\n7-8-9
\nR-0-E
\n
", message, src, src, src, src, src, src, src, src, src, src, src, src) user << browse(dat, "window=caselock;size=300x280") /obj/item/weapon/secstorage/Topic(href, href_list) ..() if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1)) return if (href_list["type"]) if (href_list["type"] == "E") if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR")) src.l_code = src.code src.l_set = 1 else if ((src.code == src.l_code) && (src.emagged == 0) && (src.l_set == 1)) src.locked = 0 src.overlays = null overlays += image('storage.dmi', icon_opened) src.code = null else src.code = "ERROR" else if ((href_list["type"] == "R") && (src.emagged == 0) && (!src.l_setshort)) src.locked = 1 src.overlays = null src.code = null src.close(usr) else src.code += text("[]", href_list["type"]) if (length(src.code) > 5) src.code = "ERROR" src.add_fingerprint(usr) for(var/mob/M in viewers(1, src.loc)) if ((M.client && M.machine == src)) src.attack_self(M) return return /obj/item/weapon/secstorage/New() src.boxes = new /obj/screen/storage( ) src.boxes.name = "storage" src.boxes.master = src src.boxes.icon_state = "block" src.boxes.screen_loc = "7,7 to 10,8" src.boxes.layer = 19 src.closer = new /obj/screen/close( ) src.closer.master = src src.closer.icon_state = "x" src.closer.layer = 20 spawn( 5 ) standard_orient_objs() return return