/obj/item/weapon/secstorage/ssafe name = "secure safe" icon = 'storage.dmi' icon_state = "safe" icon_opened = "safe0" icon_locking = "safeb" icon_sparking = "safespark" flags = FPRINT | TABLEPASS force = 8.0 w_class = 8.0 internalstorage = 8 anchored = 1.0 density = 0 /obj/item/weapon/secstorage/ssafe/New() ..() new /obj/item/weapon/paper(src) new /obj/item/weapon/pen(src) /obj/item/weapon/secstorage/ssafe/HoS/New() ..() //new /obj/item/weapon/storage/lockbox/clusterbang(src) This item is currently broken... and probably shouldnt exist to begin with (even though it's cool) /obj/item/weapon/secstorage/ssafe/attack_hand(mob/user as mob) return attack_self(user)