/obj/item/weapon/clipboard name = "clipboard" icon = 'bureaucracy.dmi' icon_state = "clipboard" item_state = "clipboard" throwforce = 0 w_class = 2.0 throw_speed = 3 throw_range = 10 var/obj/item/weapon/pen/haspen //The stored pen. var/obj/item/weapon/paper/toppaper //The topmost piece of paper. flags = FPRINT | TABLEPASS slot_flags = SLOT_BELT pressure_resistance = 10 /obj/item/weapon/clipboard/New() update_icon() /obj/item/weapon/clipboard/MouseDrop(obj/over_object as obj) //Quick clipboard fix. -Agouri if(ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~ var/mob/M = usr if (!(istype(over_object, /obj/screen) )) return ..() if(!M.restrained() && !M.stat) switch(over_object.name) if("r_hand") M.u_equip(src) M.put_in_r_hand(src) if("l_hand") M.u_equip(src) M.put_in_l_hand(src) src.add_fingerprint(usr) return /obj/item/weapon/clipboard/update_icon() overlays = null if(toppaper) overlays += toppaper.icon_state overlays += toppaper.overlays if(haspen) overlays += "clipboard_pen" overlays += "clipboard_over" return /obj/item/weapon/clipboard/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/paper)) user.drop_item() W.loc = src toppaper = W user << "\blue You clip the paper onto the clipboard." update_icon() else if(toppaper) toppaper.attackby(usr.get_active_hand(), usr) update_icon() return /obj/item/weapon/clipboard/attack_self(mob/user as mob) var/dat = "Clipboard" if (haspen) dat += "Remove Pen

" else dat += "Add Pen

" //The topmost paper. I don't think there's any way to organise contents in byond, so this is what we're stuck with. -Pete if(toppaper) var/obj/item/weapon/paper/P = toppaper dat += "Write Remove - [P.name]

" for(P in src) if(P == toppaper) continue dat += "Write Remove Move to top - [P.name]
" user << browse(dat, "window=clipboard") onclose(user, "clipboard") add_fingerprint(usr) return /obj/item/weapon/clipboard/Topic(href, href_list) ..() if ((usr.stat || usr.restrained())) return if (usr.contents.Find(src)) if(href_list["pen"]) if(haspen) haspen.loc = usr.loc if(ishuman(usr)) if(!usr.get_active_hand()) usr.put_in_hands(haspen) haspen = null if(href_list["addpen"]) if(!haspen) if(istype(usr.get_active_hand(), /obj/item/weapon/pen)) var/obj/item/weapon/pen/W = usr.get_active_hand() usr.drop_item() W.loc = src haspen = W usr << "\blue You slot the pen into the clipboard." if(href_list["write"]) var/obj/item/P = locate(href_list["write"]) if(P) if(usr.get_active_hand()) P.attackby(usr.get_active_hand(), usr) if(href_list["remove"]) var/obj/item/P = locate(href_list["remove"]) if(P) P.loc = usr.loc if(ishuman(usr)) if(!usr.get_active_hand()) usr.put_in_hands(P) else P.loc = get_turf(usr) if(P == toppaper) var/obj/item/weapon/paper/newtop = locate(/obj/item/weapon/paper in src) if(newtop && (newtop != toppaper)) toppaper = newtop else toppaper = null if(href_list["read"]) var/obj/item/weapon/paper/P = locate(href_list["read"]) if(P) if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon))) usr << browse("[P.name][stars(P.info)][P.stamps]", "window=[P.name]") onclose(usr, "[P.name]") else usr << browse("[P.name][P.info][P.stamps]", "window=[P.name]") onclose(usr, "[P.name]") if(href_list["top"]) var/obj/item/P = locate(href_list["top"]) if(P) toppaper = P usr << "You move [P.name] to the top." //Update everything attack_self(usr) update_icon() return