/obj/structure/filingcabinet name = "filing cabinet" desc = "A large cabinet with drawers." icon = 'bureaucracy.dmi' icon_state = "filing_cabinet0" density = 1 anchored = 1 var/list/items = new/list() /obj/structure/filingcabinet/attackby(obj/item/P as obj, mob/user as mob) if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder)) user << "You put the [P] in the [name]." user.drop_item() P.loc = src spawn() icon_state = "filing_cabinet1" sleep(5) icon_state = "filing_cabinet0" else if(istype(P, /obj/item/weapon/wrench)) playsound(loc, 'Ratchet.ogg', 50, 1) anchored = !anchored user << "You [anchored ? "wrench" : "unwrench"] \the [src]." else user << "You can't put a [P] in the [src]!" /obj/structure/filingcabinet/attack_hand(mob/user as mob) if(contents.len <= 0) user << "The [src] is empty." return var/dat = "
| [P.name] |