// All currently in-game clothing. Gimmicks moved to obj\clothing\gimmick.dm for all of your gay fantasy roleplay dress-up shenanigans. /obj/item/clothing name = "clothing" // var/obj/item/clothing/master = null var/see_face = 1.0 var/color = null var/body_parts_covered = 0 //see setup.dm for appropriate bit flags var/protective_temperature = 0 var/heat_transfer_coefficient = 1 //0 prevents all transfers, 1 is invisible var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets) var/permeability_coefficient = 1 // for chemicals/diseases var/siemens_coefficient = 1 // for electrical admittance/conductance (electrocution checks and shit) var/slowdown = 0 // How much clothing is slowing you down. Negative values speeds you up var/canremove = 1 //Mostly for Ninja code at this point but basically will not allow the item to be removed if set to 0. /N var/armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Belt slot clothing (only suspenders for now, because utility belt is a storage item) /* /obj/item/clothing/belt name = "belt" flags = FPRINT | TABLEPASS | ONBELT */