// HATS. OH MY WHAT A FINE CHAPEAU, GOOD SIR. /obj/item/clothing/head name = "head" icon = 'hats.dmi' body_parts_covered = HEAD var/list/allowed = list(/obj/item/weapon/pen) /obj/item/clothing/head/radiation name = "Radiation Hood" icon_state = "rad" desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation" flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100) /obj/item/clothing/head/bomb_hood name = "bomb hood" desc = "Use in case of bomb." icon_state = "bombsuit" flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH armor = list(melee = 20, bullet = 5, laser = 10,energy = 5, bomb = 100, bio = 0, rad = 0) /obj/item/clothing/head/bomb_hood/security icon_state = "bombsuitsec" item_state = "bombsuitsec" armor = list(melee = 50, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0) /obj/item/clothing/head/bio_hood name = "bio hood" icon_state = "bio" desc = "Keeps the germs from flying on your face." permeability_coefficient = 0.01 flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) /obj/item/clothing/head/bio_hood/general icon_state = "bio_general" /obj/item/clothing/head/bio_hood/virology icon_state = "bio_virology" /obj/item/clothing/head/bio_hood/security icon_state = "bio_security" armor = list(melee = 30, bullet = 5, laser = 10,energy = 5, bomb = 20, bio = 100, rad = 20) /obj/item/clothing/head/bio_hood/janitor icon_state = "bio_janitor" /obj/item/clothing/head/bio_hood/scientist icon_state = "bio_scientist" /obj/item/clothing/head/cakehat name = "cakehat" desc = "It is a cakehat!" icon_state = "cake0" var/onfire = 0.0 var/status = 0 flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage /obj/item/clothing/head/caphat name = "Captain's hat" icon_state = "captain" desc = "It's good being the king." flags = FPRINT|TABLEPASS|SUITSPACE item_state = "caphat" /obj/item/clothing/head/centhat name = "Cent. Comm. hat" icon_state = "centcom" desc = "It's even better to be the emperor." flags = FPRINT|TABLEPASS|SUITSPACE item_state = "centhat" /obj/item/clothing/head/det_hat name = "hat" desc = "Someone who wears this will look very smart." icon_state = "detective" allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen) armor = list(melee = 50, bullet = 5, laser = 30,energy = 10, bomb = 20, bio = 0, rad = 0) /obj/item/clothing/head/powdered_wig name = "powdered wig" desc = "A powdered wig." icon_state = "pwig" item_state = "pwig" /obj/item/clothing/head/that name = "Top hat" desc = "An amish looking hat." icon_state = "tophat" item_state = "that" flags = FPRINT|TABLEPASS|HEADSPACE /obj/item/clothing/head/wizard name = "wizard hat" desc = "Strange-looking hat-wear that most certainly belongs to a real magic user." icon_state = "wizard" //Not given any special protective value since the magic robes are full-body protection --NEO /obj/item/clothing/head/wizard/red name = "red wizard hat" desc = "Strange-looking, red, hat-wear that most certainly belongs to a real magic user." icon_state = "redwizard" /obj/item/clothing/head/wizard/fake name = "wizard hat" desc = "It has WIZZARD written across it in sequins. Comes with a cool beard." icon_state = "wizard-fake" /obj/item/clothing/head/wizard/marisa name = "Witch Hat" desc = "Strange-looking hat-wear, makes you want to cast fireballs." icon_state = "marisa" /obj/item/clothing/head/chefhat name = "Chef's Hat" icon_state = "chef" item_state = "chef" desc = "The commander in chef's head wear." flags = FPRINT | TABLEPASS | HEADSPACE /obj/item/clothing/head/redcoat name = "Redcoat hat" icon_state = "redcoat" desc = "I guess it's a redhad." flags = FPRINT | TABLEPASS | HEADSPACE /obj/item/clothing/head/mailman name = "Mailman Hat" icon_state = "mailman" desc = "Right-on-time mail ervice head wear." flags = FPRINT | TABLEPASS | HEADSPACE /obj/item/clothing/head/plaguedoctorhat name = "Plague doctor's hat" desc = "Once used by Plague doctors. Now useless." icon_state = "plaguedoctor" flags = FPRINT | TABLEPASS | HEADSPACE permeability_coefficient = 0.01 /obj/item/clothing/head/beret name = "beret" desc = "A beret, a mime's favorite headwear." icon_state = "beret" flags = FPRINT | TABLEPASS | HEADSPACE // CHUMP HELMETS: COOKING THEM DESTROYS THE CHUMP HELMET SPAWN. /obj/item/clothing/head/helmet name = "helmet" desc = "Standard Security gear." icon_state = "helmet" flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES item_state = "helmet" armor = list(melee = 75, bullet = 10, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0) protective_temperature = 500 heat_transfer_coefficient = 0.10 /obj/item/clothing/head/helmet/cueball name = "cueball helmet" desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?" icon_state = "cueball" flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH item_state="cueball" /obj/item/clothing/head/secsoft name = "Soft Cap" desc = "A baseball hat in tasteful red." icon_state = "secsoft" flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES item_state = "helmet" /obj/item/clothing/head/syndicatefake name = "red space helmet replica" icon_state = "syndicate" item_state = "syndicate" desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!" see_face = 0.0 /obj/item/clothing/head/helmet/swat name = "swat helmet" desc = "Used by highly trained Swat Members." icon_state = "swat" flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES item_state = "swat" armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0) /obj/item/clothing/head/helmet/thunderdome name = "Thunderdome helmet" desc = "Let the battle commence!" icon_state = "thunderdome" flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES item_state = "thunderdome" armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0) /obj/item/clothing/head/helmet/hardhat name = "hard hat" desc = "A hat which appears to be very hard." icon_state = "hardhat0_yellow" flags = FPRINT | TABLEPASS | SUITSPACE item_state = "hardhat0_yellow" var/brightness_on = 4 //luminosity when on var/on = 0 color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite) armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20) /obj/item/clothing/head/helmet/hardhat/orange icon_state = "hardhat0_orange" item_state = "hardhat0_orange" color = "orange" /obj/item/clothing/head/helmet/hardhat/red icon_state = "hardhat0_red" item_state = "hardhat0_red" color = "red" /obj/item/clothing/head/helmet/hardhat/white icon_state = "hardhat0_white" item_state = "hardhat0_white" color = "white" /obj/item/clothing/head/helmet/hardhat/dblue icon_state = "hardhat0_dblue" item_state = "hardhat0_dblue" color = "dblue" /obj/item/clothing/head/helmet/welding name = "welding helmet" desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye." icon_state = "welding" flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES see_face = 0.0 item_state = "welding" protective_temperature = 1300 m_amt = 3000 g_amt = 1000 var/up = 0 armor = list(melee = 10, bullet = 5, laser = 10,energy = 5, bomb = 10, bio = 5, rad = 10) /obj/item/clothing/head/helmet/HoS name = "HoS Hat" desc = "The hat of the HoS. Very secure, for he always gets assassinated." icon_state = "hoscap" desc = "A hat that shows the security grunts who's in charge!" flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0) /obj/item/clothing/head/helmet/warden name = "Warden Hat" desc = "Stop right there, criminal scum!" icon_state = "policehelm" flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES armor = list(melee = 70, bullet = 10, laser = 40,energy = 10, bomb = 25, bio = 10, rad = 0) /obj/item/clothing/head/helmet/that name = "Sturdy Top hat" desc = "An amish looking helmet" icon_state = "tophat" item_state = "that" flags = FPRINT|TABLEPASS|HEADSPACE armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/head/helmet/greenbandana name = "Green Bandana" desc = "A green bandana with some fine nanotech lining." icon_state = "greenbandana" item_state = "greenbandana" flags = FPRINT|TABLEPASS|HEADSPACE armor = list(melee = 5, bullet = 5, laser = 5,energy = 5, bomb = 15, bio = 15, rad = 15) /obj/item/clothing/head/helmet/riot name = "Riot Helmet" desc = "A helmet specifically designed to protect against close range attacks." icon_state = "riot" item_state = "helmet" flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0) /obj/item/clothing/head/helmet/cap name = "Captain's cap" desc = "For irresponsible Captains." icon_state = "capcap" flags = FPRINT|TABLEPASS|SUITSPACE armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/head/chaplain_hood name = "Chaplain's hood" desc = "A hoodie for the chaplain!!!" icon_state = "chaplain_hood" flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES /obj/item/clothing/head/hasturhood name = "Hastur's Hood" desc = "This hood is unspeakably stylish" icon_state = "hasturhood" flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES /obj/item/clothing/head/nursehat name = "Nurse Hat" desc = "Smokin'" icon_state = "nursehat" flags = FPRINT|TABLEPASS|HEADSPACE