/obj/effect/landmark/New() ..() tag = text("landmark*[]", name) invisibility = 101 if (name == "shuttle") shuttle_z = z del(src) if (name == "airtunnel_stop") airtunnel_stop = x if (name == "airtunnel_start") airtunnel_start = x if (name == "airtunnel_bottom") airtunnel_bottom = y if (name == "monkey") monkeystart += loc del(src) if (name == "start") newplayer_start += loc del(src) if (name == "wizard") wizardstart += loc del(src) if (name == "JoinLate") latejoin += loc del(src) //prisoners if (name == "prisonwarp") prisonwarp += loc del(src) if (name == "mazewarp") mazewarp += loc if (name == "Holding Facility") holdingfacility += loc if (name == "tdome1") tdome1 += loc if (name == "tdome2") tdome2 += loc if (name == "tdomeadmin") tdomeadmin += loc if (name == "tdomeobserve") tdomeobserve += loc //not prisoners if (name == "prisonsecuritywarp") prisonsecuritywarp += loc del(src) if (name == "blobstart") blobstart += loc del(src) if(name == "xeno_spawn") xeno_spawn += loc del(src) return 1 /obj/effect/landmark/start/New() ..() tag = "start*[name]" invisibility = 101 return 1