/obj/machinery/processor name = "Food Processor" icon = 'kitchen.dmi' icon_state = "processor" layer = 2.9 density = 1 anchored = 1 var/broken = 0 var/processing = 0 use_power = 1 idle_power_usage = 5 active_power_usage = 50 /datum/food_processor_process var/input var/output var/time = 40 proc/process(loc, what) if (src.output && loc) new src.output(loc) if (what) del(what) /* objs */ wheat input = /obj/item/weapon/reagent_containers/food/snacks/grown/wheat output = /obj/item/weapon/reagent_containers/food/snacks/flour meat input = /obj/item/weapon/reagent_containers/food/snacks/meat output = /obj/item/weapon/reagent_containers/food/snacks/faggot meat2 input = /obj/item/weapon/syntiflesh output = /obj/item/weapon/reagent_containers/food/snacks/faggot /* monkeymeat input = /obj/item/weapon/reagent_containers/food/snacks/meat/monkey output = /obj/item/weapon/reagent_containers/food/snacks/faggot humanmeat input = /obj/item/weapon/reagent_containers/food/snacks/meat/human output = /obj/item/weapon/reagent_containers/food/snacks/faggot */ potato input = /obj/item/weapon/reagent_containers/food/snacks/grown/potato output = /obj/item/weapon/reagent_containers/food/snacks/fries carrot input = /obj/item/weapon/reagent_containers/food/snacks/grown/carrot output = /obj/item/weapon/reagent_containers/food/snacks/carrotfries soybeans input = /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans output = /obj/item/weapon/reagent_containers/food/snacks/soydope flour input = /obj/item/weapon/reagent_containers/food/snacks/flour output = /obj/item/weapon/reagent_containers/food/snacks/spagetti /* mobs */ mob process(loc, what) ..() metroid input = /mob/living/carbon/metroid output = /obj/item/weapon/reagent_containers/food/drinks/jar monkey process(loc, what) var/mob/living/carbon/monkey/O = what if (O.client) //grief-proof O.loc = loc O.visible_message("\blue Suddenly [O] jumps out from the processor!", \ "You jump out from the processor", \ "You hear chimp") return var/obj/item/weapon/reagent_containers/glass/bucket/bucket_of_blood = new(loc) var/datum/reagent/blood/B = new() B.holder = bucket_of_blood B.volume = 70 //set reagent data B.data["donor"] = O for(var/datum/disease/D in O.viruses) if(D.spread_type != SPECIAL) B.data["viruses"] = new D.type(0) B.data["blood_DNA"] = copytext(O.dna.unique_enzymes,1,0) if(O.resistances&&O.resistances.len) B.data["resistances"] = O.resistances.Copy() bucket_of_blood.reagents.reagent_list += B bucket_of_blood.reagents.update_total() bucket_of_blood.on_reagent_change() //bucket_of_blood.reagents.handle_reactions() //blood doesn't react ..() input = /mob/living/carbon/monkey output = null /obj/machinery/processor/proc/select_recipe(var/X) for (var/Type in typesof(/datum/food_processor_process) - /datum/food_processor_process - /datum/food_processor_process/mob) var/datum/food_processor_process/P = new Type() if (!istype(X, P.input)) continue return P return 0 /obj/machinery/processor/attackby(var/obj/item/O as obj, var/mob/user as mob) if(src.processing) user << "\red The processor is in the process of processing." return 1 if(src.contents.len > 0) //TODO: several items at once? several different items? user << "\red Something is already in the processing chamber." return 1 var/what = O if (istype(O, /obj/item/weapon/grab)) var/obj/item/weapon/grab/G = O what = G.affecting var/datum/food_processor_process/P = select_recipe(what) if (!P) user << "\red That probably won't blend." return 1 user.visible_message("[user] put [what] into [src].", \ "You put the [what] into [src].") user.drop_item() what:loc = src return /obj/machinery/processor/attack_hand(var/mob/user as mob) if (src.stat != 0) //NOPOWER etc return if(src.processing) user << "\red The processor is in the process of processing." return 1 if(src.contents.len == 0) user << "\red The processor is empty." return 1 for(var/O in src.contents) var/datum/food_processor_process/P = select_recipe(O) if (!P) log_admin("DEBUG: [O] in processor havent suitable recipe. How do you put it in?") //-rastaf0 continue src.processing = 1 user.visible_message("\blue [user] turns on \a [src].", \ "You turn on \a [src].", \ "You hear a food processor") playsound(src.loc, 'blender.ogg', 50, 1) use_power(500) sleep(P.time) P.process(src.loc, O) src.processing = 0 src.visible_message("\blue \the [src] finished processing.", \ "You hear food processor stops")