#define cycle_pause 5 //min 1
#define viewrange 7 //min 2
// Returns the surrounding cardinal turfs with open links
// Including through doors openable with the ID
// Includes spacetiles
/turf/proc/CardinalTurfsWithAccessSpace(var/obj/item/weapon/card/id/ID)
var/L[] = new()
for(var/d in cardinal)
var/turf/simulated/T = get_step(src, d)
if((istype(T) || istype(T,/turf/space))&& !T.density)
if(!LinkBlockedWithAccess(src, T, ID))
L.Add(T)
return L
/obj/effect/alien/facehugger
name = "alien"
desc = "An alien, looks pretty scary!"
icon_state = "facehugger"
layer = 5.0
density = 1
anchored = 0
var/state = 0
var/list/path = new/list()
var/frustration = 0
var/mob/living/carbon/target
var/list/path_target = new/list()
var/turf/trg_idle
var/list/path_idle = new/list()
var/alive = 1 //1 alive, 0 dead
var/health = 10
var/maxhealth = 10
var/lamarr = 0
flags = 258.0
New()
..()
if(aliens_allowed)
health = maxhealth
process()
else
del(src)
examine()
set src in view()
..()
if(!alive)
usr << text("\red The alien is not moving.")
else if (health > 5)
usr << text("\red The alien looks fresh, just out of the egg.")
else
usr << text("\red The alien looks injured.")
if (lamarr)
usr << text("\red It looks like the proboscis has been removed.")
return
attack_hand(user as mob)
return
attackby(obj/item/weapon/W as obj, mob/user as mob)
switch(W.damtype)
if("fire")
health -= W.force * 0.75
if("brute")
health -= W.force * 0.5
else
if (health <= 0)
death()
else if (W.force)
if(ishuman(user) || ismonkey(user))
target = user
state = 1
..()
bullet_act(var/obj/item/projectile/Proj)
health -= round(Proj.damage / 2)
..()
healthcheck()
ex_act(severity)
switch(severity)
if(1.0)
death()
if(2.0)
health -= 15
healthcheck()
return
meteorhit()
death()
return
blob_act()
if(prob(50))
death()
return
Bumped(AM as mob|obj)
if(ismob(AM) && (ishuman(AM) || ismonkey(AM)) )
target = AM
set_attack()
else if(ismob(AM))
spawn(0)
var/turf/T = get_turf(src)
AM:loc = T
Bump(atom/A)
if(ismob(A) && (ishuman(A) || ismonkey(A)))
target = A
set_attack()
else if(ismob(A))
loc = A:loc
temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
health -= 5
healthcheck()
verb/follow()
set src in view() //set src in get_aliens(view()) - does not work, damn shitty byond :( -- rastaf0
set name = "Follow Me"
set category = "Object" //"Alien" does not work perfect - humans get "Alien" tab too, that's annoying
if(!alive) return
if(!isalien(usr))
usr << text("\red The alien ignores you.")
return
if(state != 2 || health < maxhealth)
usr << text("\red The alien is too busy to follow you.")
return
usr << text("\green The alien will now try to follow you.")
trg_idle = usr
path_idle = new/list()
return
verb/stop()
set src in view()
set name = "Stop Following"
set category = "Object"
if(!alive) return
if(!isalien(usr))
usr << text("\red The alien ignores you.")
return
if(state != 2)
usr << text("\red The alien is too busy to follow you.")
return
usr << text("\green The alien stops following you.")
set_null()
return
proc/call_to(var/mob/user)
if(!alive || !isalien(user) || state != 2) return
trg_idle = user
path_idle = new/list()
return
proc/set_attack()
state = 1
if(path_idle.len) path_idle = new/list()
trg_idle = null
proc/set_idle()
state = 2
if (path_target.len) path_target = new/list()
target = null
frustration = 0
proc/set_null()
state = 0
if (path_target.len) path_target = new/list()
if (path_idle.len) path_idle = new/list()
target = null
trg_idle = null
frustration = 0
process()
set background = 1
var/quick_move = 0
if (!alive)
return
if (!target)
if (path_target.len) path_target = new/list()
var/last_health = INFINITY
var/view
if (lamarr)
view = 1
else
view = viewrange-2
for (var/mob/living/carbon/C in range(view,loc))
if (C.stat == 2 || isalien(C) || C.alien_egg_flag || !can_see(src,C,viewrange) || istype(C, /mob/living/carbon/metroid))
continue
if(C:stunned || C:paralysis || C:weakened)
target = C
break
if(C:health < last_health)
last_health = C:health
target = C
if(target)
if (!lamarr || prob(10))
set_attack()
else if(state != 2)
set_idle()
idle()
else if(target)
var/turf/distance = get_dist(src, target)
if (!lamarr || prob(10))
set_attack()
if(can_see(src,target,viewrange))
if(distance <= 1 && (!lamarr || prob(20)))
for(var/mob/O in viewers(world.view,src))
O.show_message("\red [target] has been leapt on by [lamarr ? name : "the alien"]!", 1, "\red You hear someone fall", 2)
if (!lamarr)
target:take_overall_damage(5)
if(prob(70))
target:paralysis = max(target:paralysis, 5)
loc = target.loc
if(!target.alien_egg_flag && ( ishuman(target) || ismonkey(target) ) )
if (!lamarr && target)
var/mob/trg = target
death()
//if(trg.virus)//Viruses are stored in a global database.
//trg.virus.cure(0)//You need to either cure() or del() them to stop their processing.
trg.contract_disease(new /datum/disease/alien_embryo(0))//So after that you need to infect the target anew.
for(var/datum/disease/alien_embryo/A in trg.viruses)
trg.alien_egg_flag = 1//We finally set their flag to 1.
return
else
sleep(50)
else
set_null()
spawn(cycle_pause) process()
return
step_towards(src,get_step_towards2(src , target))
else
if( !path_target.len )
path_attack(target)
if(!path_target.len)
set_null()
spawn(cycle_pause) process()
return
else
var/turf/next = path_target[1]
if(next in range(1,src))
path_attack(target)
if(!path_target.len)
frustration += 5
else
next = path_target[1]
path_target -= next
step_towards(src,next)
quick_move = 1
if (get_dist(src, target) >= distance) frustration++
else frustration--
if(frustration >= 35 || lamarr) set_null()
if(quick_move)
spawn(cycle_pause/2)
process()
else
spawn(cycle_pause)
process()
proc/idle()
set background = 1
var/quick_move = 0
if(state != 2 || !alive || target) return
if(locate(/obj/effect/alien/weeds) in loc && health < maxhealth)
health++
spawn(cycle_pause) idle()
return
if(!path_idle.len)
if(isalien(trg_idle))
if(can_see(src,trg_idle,viewrange))
step_towards(src,get_step_towards2(src , trg_idle))
else
path_idle(trg_idle)
if(!path_idle.len)
trg_idle = null
set_idle()
spawn(cycle_pause) idle()
return
else
var/obj/effect/alien/weeds/W = null
if(health < maxhealth)
var/list/the_weeds = new/list()
find_weeds:
for(var/obj/effect/alien/weeds/weed in range(viewrange,loc))
if(!can_see(src,weed,viewrange)) continue
for(var/atom/A in get_turf(weed))
if(A.density) continue find_weeds
the_weeds += weed
if(the_weeds.len)
W = pick(the_weeds)
if(W)
path_idle(W)
if(!path_idle.len)
trg_idle = null
spawn(cycle_pause) idle()
return
else
for(var/mob/living/carbon/alien/humanoid/H in range(1,src))
spawn(cycle_pause) idle()
return
step(src,pick(cardinal))
else
if(can_see(src,trg_idle,viewrange))
switch(get_dist(src, trg_idle))
if(1)
if(istype(trg_idle,/obj/effect/alien/weeds))
step_towards(src,get_step_towards2(src , trg_idle))
if(2 to INFINITY)
step_towards(src,get_step_towards2(src , trg_idle))
if(path_idle.len) path_idle = new/list()
/*
if(viewrange+1 to INFINITY)
step_towards(src,get_step_towards2(src , trg_idle))
if(path_idle.len) path_idle = new/list()
quick_move = 1
*/
else
var/turf/next = path_idle[1]
if(!next in range(1,src))
path_idle(trg_idle)
if(!path_idle.len)
spawn(cycle_pause) idle()
return
else
next = path_idle[1]
path_idle -= next
step_towards(src,next)
quick_move = 1
if(quick_move)
spawn(cycle_pause/2)
idle()
else
spawn(cycle_pause)
idle()
proc/path_idle(var/atom/trg)
path_idle = AStar(loc, get_turf(trg), /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 250, null, null)
path_idle = reverselist(path_idle)
proc/path_attack(var/atom/trg)
target = trg
path_target = AStar(loc, target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 250, null, null)
path_target = reverselist(path_target)
proc/death()
if(!alive) return
alive = 0
density = 0
icon_state = "facehugger_l"
set_null()
for(var/mob/O in hearers(src, null))
O.show_message("\red [src] curls up into a ball!", 1)
proc/healthcheck()
if (health <= 0)
death()