/obj/item/bodybag name = "body bag" desc = "A folded bag designed to contain dead things." icon = 'bodybag.dmi' icon_state = "bodybag_folded" attack_self(mob/user) var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc) R.add_fingerprint(user) del(src) /obj/item/weapon/storage/body_bag_box name = "body bags" desc = "This box contains body bags." icon_state = "bodybags" item_state = "syringe_kit" New() new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) ..() return /obj/structure/closet/body_bag name = "body bag" desc = "A bag designed to contain dead things." icon = 'bodybag.dmi' icon_state = "bodybag_closed" icon_closed = "bodybag_closed" icon_opened = "bodybag_open" density = 0 attackby(P as obj, mob/user as mob) if (istype(P, /obj/item/weapon/pen)) var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text if (user.equipped() != P) return if (!in_range(src, user) && src.loc != user) return t = copytext(sanitize(t),1,MAX_MESSAGE_LEN) if (t) src.name = "body bag - " src.name += t else src.name = "body bag" ..() return