/obj/structure/closet/alter_health() return get_turf(src) /obj/structure/closet/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(air_group || (height==0 || wall_mounted)) return 1 return opened /obj/structure/closet/proc/can_open() if (src.welded) return 0 return 1 /obj/structure/closet/proc/can_close() for(var/obj/structure/closet/closet in get_turf(src)) if(closet != src) return 0 for(var/obj/structure/secure_closet/closet in get_turf(src)) return 0 return 1 /obj/structure/closet/proc/dump_contents() for (var/obj/item/I in src) I.loc = src.loc for (var/obj/effect/overlay/o in src) //REMOVE THIS o.loc = src.loc for(var/mob/M in src) M.loc = src.loc if (M.client) M.client.eye = M.client.mob M.client.perspective = MOB_PERSPECTIVE /obj/structure/closet/proc/open() if (src.opened) return 0 if (!src.can_open()) return 0 src.dump_contents() src.icon_state = src.icon_opened src.opened = 1 playsound(src.loc, 'click.ogg', 15, 1, -3) return 1 /obj/structure/closet/proc/close() if (!src.opened) return 0 if (!src.can_close()) return 0 for (var/obj/item/I in src.loc) if (!I.anchored) I.loc = src for (var/obj/effect/overlay/o in src.loc) //REMOVE THIS if (!o.anchored) o.loc = src for (var/mob/M in src.loc) if (istype (M, /mob/dead/observer)) continue if (M.buckled) continue if (M.client) M.client.perspective = EYE_PERSPECTIVE M.client.eye = src M.loc = src src.icon_state = src.icon_closed src.opened = 0 playsound(src.loc, 'click.ogg', 15, 1, -3) return 1 /obj/structure/closet/proc/toggle() if (src.opened) return src.close() return src.open() // this should probably use dump_contents() /obj/structure/closet/ex_act(severity) switch(severity) if (1) for (var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) del(src) if (2) if (prob(50)) for (var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) del(src) if (3) if (prob(5)) for (var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) del(src) /obj/structure/closet/bullet_act(var/obj/item/projectile/Proj) health -= Proj.damage ..() if(health <= 0) for (var/atom/movable/A as mob|obj in src) A.loc = src.loc del(src) return // this should probably use dump_contents() /obj/structure/closet/blob_act() if (prob(75)) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc del(src) /obj/structure/closet/meteorhit(obj/O as obj) if (O.icon_state == "flaming") src.dump_contents() del(src) /obj/structure/closet/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/packageWrap)) var/obj/item/weapon/packageWrap/O = W if (O.amount > 3) var/obj/effect/bigDelivery/P = new /obj/effect/bigDelivery(get_turf(src.loc)) P.wrapped = src src.close() src.welded = 1 src.loc = P O.amount -= 3 else if (src.opened) if (istype(W, /obj/item/weapon/grab)) src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet if (istype(W, /obj/item/weapon/weldingtool) && W:welding) if (!W:remove_fuel(0,user)) user << "\blue You need more welding fuel to complete this task." return new /obj/item/stack/sheet/metal(src.loc) for (var/mob/M in viewers(src)) M.show_message("\red [src] has been cut apart by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2) del(src) return if(isrobot(user)) return usr.drop_item() if (W) W.loc = src.loc else if(istype(W, /obj/item/weapon/weldingtool) && W:welding) if (!W:remove_fuel(0,user)) user << "\blue You need more welding fuel to complete this task." return src.welded =! src.welded for(var/mob/M in viewers(src)) M.show_message("\red [src] has been [welded?"welded shut":"unwelded"] by [user.name].", 3, "\red You hear welding.", 2) else src.attack_hand(user) return /obj/structure/closet/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob) if (!user.can_use_hands()) return if ((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src))) return if (user.loc==null) // just in case someone manages to get a closet into the blue light dimension, as unlikely as that seems return if (!istype(user.loc, /turf)) // are you in a container/closet/pod/etc? return if(!src.opened) return if(istype(O, /obj/structure/secure_closet) || istype(O, /obj/structure/closet)) return if(isrobot(user)) return step_towards(O, src.loc) user.show_viewers(text("\red [] stuffs [] into []!", user, O, src)) src.add_fingerprint(user) return /obj/structure/closet var/lastbang /obj/structure/closet/relaymove(mob/user as mob) if (user.stat) return if (!src.open()) user << "\blue It won't budge!" if (world.time > lastbang+5) lastbang = world.time for (var/mob/M in hearers(src, null)) M << text("BANG, bang!", max(0, 5 - get_dist(src, M))) /obj/structure/closet/Move() ..() for(var/mob/M in contents) for(var/obj/effect/speech_bubble/B in range(1, src)) if(B.parent == M) B.loc = loc /obj/structure/closet/attack_paw(mob/user as mob) return src.attack_hand(user) /obj/structure/closet/attack_hand(mob/user as mob) src.add_fingerprint(user) if (!src.toggle()) usr << "\blue It won't budge!"