//The advanced pea-green monochrome lcd of tomorrow. /obj/item/device/pda name = "PDA" desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge." icon = 'pda.dmi' icon_state = "pda" item_state = "electronic" w_class = 1.0 flags = FPRINT | TABLEPASS | ONBELT //Main variables var/owner = null var/default_cartridge = 0 // Access level defined by cartridge var/obj/item/weapon/cartridge/cartridge = null //current cartridge var/mode = 0 //Controls what menu the PDA will display. 0 is hub; the rest are either built in or based on cartridge. //Secondary variables var/scanmode = 0 //1 is medical scanner, 2 is forensics, 3 is reagent scanner. var/fon = 0 //Is the flashlight function on? var/f_lum = 4 //Luminosity for the flashlight function var/silent = 0 //To beep or not to beep, that is the question var/toff = 0 //If 1, messenger disabled var/tnote = null //Current Texts var/last_text //No text spamming var/last_honk //Also no honk spamming that's bad too var/ttone = "beep" //The ringtone! var/honkamt = 0 //How many honks left when infected with honk.exe var/mimeamt = 0 //How many silence left when infected with mime.exe var/note = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant!" //Current note in the notepad function. var/cart = "" //A place to stick cartridge menu information var/obj/item/weapon/integrated_uplink/uplink = null var/obj/item/weapon/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both. var/ownjob = null //related to above var/obj/item/device/paicard/pai = null // A slot for a personal AI device /obj/item/device/pda/medical default_cartridge = /obj/item/weapon/cartridge/medical icon_state = "pda-m" /obj/item/device/pda/engineering default_cartridge = /obj/item/weapon/cartridge/engineering icon_state = "pda-e" /obj/item/device/pda/security default_cartridge = /obj/item/weapon/cartridge/security icon_state = "pda-s" /obj/item/device/pda/detective default_cartridge = /obj/item/weapon/cartridge/detective icon_state = "pda-s" /obj/item/device/pda/janitor default_cartridge = /obj/item/weapon/cartridge/janitor icon_state = "pda-j" ttone = "slip" /obj/item/device/pda/toxins default_cartridge = /obj/item/weapon/cartridge/signal/toxins icon_state = "pda-tox" ttone = "boom" /obj/item/device/pda/clown default_cartridge = /obj/item/weapon/cartridge/clown icon_state = "pda-clown" desc = "A portable microcomputer by Thinktronic Systems, LTD. The surface is coated with polytetrafluoroethylene and banana drippings." ttone = "honk" /obj/item/device/pda/mime default_cartridge = /obj/item/weapon/cartridge/mime icon_state = "pda-mime" silent = 1 ttone = "silence" /obj/item/device/pda/heads default_cartridge = /obj/item/weapon/cartridge/head icon_state = "pda-h" /obj/item/device/pda/heads/hop default_cartridge = /obj/item/weapon/cartridge/hop icon_state = "pda-hop" /obj/item/device/pda/heads/hos default_cartridge = /obj/item/weapon/cartridge/hos icon_state = "pda-hos" /obj/item/device/pda/heads/ce default_cartridge = /obj/item/weapon/cartridge/ce icon_state = "pda-ce" /obj/item/device/pda/heads/cmo default_cartridge = /obj/item/weapon/cartridge/cmo icon_state = "pda-cmo" /obj/item/device/pda/heads/rd default_cartridge = /obj/item/weapon/cartridge/rd icon_state = "pda-rd" /obj/item/device/pda/captain default_cartridge = /obj/item/weapon/cartridge/captain icon_state = "pda-c" toff = 1 /obj/item/device/pda/quartermaster default_cartridge = /obj/item/weapon/cartridge/quartermaster icon_state = "pda-q" /obj/item/device/pda/syndicate default_cartridge = /obj/item/weapon/cartridge/syndicate icon_state = "pda-syn" name = "Military PDA" owner = "John Doe" toff = 1 /obj/item/device/pda/chaplain icon_state = "pda-holy" ttone = "holy" /obj/item/device/pda/lawyer icon_state = "pda-lawyer" ttone = "objection" /* * The Actual PDA */ /obj/item/device/pda/pickup(mob/user) if (fon) sd_SetLuminosity(0) user.total_luminosity += f_lum /obj/item/device/pda/dropped(mob/user) if (fon) user.total_luminosity -= f_lum sd_SetLuminosity(f_lum) /obj/item/device/pda/New() ..() spawn(3) if (default_cartridge) cartridge = new default_cartridge(src) //NOTE: graphic resources are loaded on client login /obj/item/device/pda/attack_self(mob/user as mob) user.machine = src var/dat = "Personal Data Assistant" dat += " Close" if ((!isnull(cartridge)) && (mode == 0)) dat += " | Eject [cartridge]" if (mode) dat += " | Return" dat += " | Refresh" dat += "
" if (!owner) dat += "Warning: No owner information entered. Please swipe card.

" dat += " Retry" else switch (mode) if (0) dat += "

PERSONAL DATA ASSISTANT v.1.2

" dat += "Owner: [owner], [ownjob]
" dat += text("ID: []
", src, (id ? "[id.registered], [id.assignment]" : "----------")) dat += "Station Time: [round(world.time / 36000)+12]:[(world.time / 600 % 60) < 10 ? add_zero(world.time / 600 % 60, 1) : world.time / 600 % 60]"//:[world.time / 100 % 6][world.time / 100 % 10]" dat += "

" dat += "

General Functions

" dat += "" if (cartridge.access_engine) dat += "

Engineering Functions

" dat += "" if (cartridge.access_medical) dat += "

Medical Functions

" dat += "" if (cartridge.access_security) dat += "

Security Functions

" dat += "" else dat += "" if(cartridge.access_quartermaster) dat += "

Quartermaster Functions:

" dat += "" dat += "" dat += "

Utilities

" dat += "" if (1) dat += "

Notekeeper V2.1

" if ((!isnull(uplink)) && uplink.active) dat += " Lock
" else dat += " Edit
" dat += note if (2) dat += "

SpaceMessenger V3.9.4

" dat += " Ringer: [silent == 1 ? "Off" : "On"] | " dat += " Send / Receive: [toff == 1 ? "Off" : "On"] | " dat += " Set Ringtone | " dat += " Messages
" if (istype(cartridge, /obj/item/weapon/cartridge/syndicate)) dat += "[cartridge:shock_charges] detonation charges left.
" if (istype(cartridge, /obj/item/weapon/cartridge/clown)) dat += "[cartridge:honk_charges] viral files left.
" if (istype(cartridge, /obj/item/weapon/cartridge/mime)) dat += "[cartridge:mime_charges] viral files left.
" dat += "

Detected PDAs

" dat += "" if (count == 0) dat += "None detected.
" if(21) dat += "

SpaceMessenger V3.9.4

" dat += " Clear Messages" dat += "

Messages

" dat += tnote dat += "
" if (3) dat += "

Atmospheric Readings

" var/turf/T = get_turf_or_move(user.loc) if (isnull(T)) dat += "Unable to obtain a reading.
" else var/datum/gas_mixture/environment = T.return_air() var/pressure = environment.return_pressure() var/total_moles = environment.total_moles() dat += "Air Pressure: [round(pressure,0.1)] kPa
" if (total_moles) var/o2_level = environment.oxygen/total_moles var/n2_level = environment.nitrogen/total_moles var/co2_level = environment.carbon_dioxide/total_moles var/plasma_level = environment.toxins/total_moles var/unknown_level = 1-(o2_level+n2_level+co2_level+plasma_level) dat += "Nitrogen: [round(n2_level*100)]%
" dat += "Oxygen: [round(o2_level*100)]%
" dat += "Carbon Dioxide: [round(co2_level*100)]%
" dat += "Plasma: [round(plasma_level*100)]%
" if(unknown_level > 0.01) dat += "OTHER: [round(unknown_level)]%
" dat += "Temperature: [round(environment.temperature-T0C)]°C
" dat += "
" else//Else it links to the cart menu proc. Although, it really uses menu hub 4--menu 4 doesn't really exist as it simply redirects to hub. dat += cart dat += "" user << browse(dat, "window=pda;size=400x444;border=1;can_resize=1;can_close=0;can_minimize=0") onclose(user, "pda", src) /obj/item/device/pda/Topic(href, href_list) ..() var/mob/living/U = usr //Looking for master was kind of pointless since PDAs don't appear to have one. if ((src in U.contents) || ( istype(loc, /turf) && in_range(src, U) ) ) if ( !(U.stat || U.restrained()) ) add_fingerprint(U) U.machine = src switch(href_list["choice"]) //BASIC FUNCTIONS=================================== if("Close")//Self explanatory U.machine = null U << browse(null, "window=pda") return if("Refresh")//Refresh, goes to the end of the proc. if("Return")//Return if(mode<=9) mode = 0 else mode = round(mode/10) if(mode==4)//Fix for cartridges. Redirects to hub. mode = 0 else if(mode >= 40 && mode <= 49)//Fix for cartridges. Redirects to refresh the menu. cartridge.mode = mode cartridge.unlock() if ("Authenticate")//Checks for ID id_check(U, 1) if("Eject")//Ejects the cart, only done from hub. if (!isnull(cartridge)) var/turf/T = loc if(ismob(T)) T = T.loc cartridge.loc = T scanmode = 0 if (cartridge.radio) cartridge.radio.hostpda = null cartridge = null //MENU FUNCTIONS=================================== if("0")//Hub mode = 0 if("1")//Notes mode = 1 if("2")//Messenger mode = 2 if("21")//Read messeges mode = 21 if("3")//Atmos scan mode = 3 if("4")//Redirects to hub mode = 0 //MAIN FUNCTIONS=================================== if("Light") fon = (!fon) if (src in U.contents) if (fon) U.total_luminosity += f_lum else U.total_luminosity -= f_lum else sd_SetLuminosity(fon * f_lum) if("Medical Scan") if(scanmode == 1) scanmode = 0 else if((!isnull(cartridge)) && (cartridge.access_medical)) scanmode = 1 if("Forensic Scan") if(scanmode == 2) scanmode = 0 else if((!isnull(cartridge)) && (cartridge.access_security)) scanmode = 2 if("Reagent Scan") if(scanmode == 3) scanmode = 0 else if((!isnull(cartridge)) && (cartridge.access_reagent_scanner)) scanmode = 3 if("Halogen Counter") if(scanmode == 4) scanmode = 0 else if((!isnull(cartridge)) && (cartridge.access_engine)) scanmode = 4 if("Honk") if ( !(last_honk && world.time < last_honk + 20) ) playsound(loc, 'bikehorn.ogg', 50, 1) last_honk = world.time //MESSENGER/NOTE FUNCTIONS=================================== if ("Edit") var/n = input(U, "Please enter message", name, note) as message if (in_range(src, U) && loc == U) n = copytext(adminscrub(n), 1, MAX_MESSAGE_LEN) if (mode == 1) note = n else U << browse(null, "window=pda") return if("Toggle Messenger") toff = !toff if("Toggle Ringer")//If viewing texts then erase them, if not then toggle silent status silent = !silent if("Clear")//Clears messages tnote = null if("Ringtone") var/t = input(U, "Please enter new ringtone", name, ttone) as text if (in_range(src, U) && loc == U) if (t) if ((uplink) && (cmptext(t,uplink.lock_code))) if(uplink.active) U << "The PDA uplink is already unlocked." mode = 1 else U << "The PDA softly beeps." uplink.unlock() else t = copytext(sanitize(t), 1, 20) ttone = t else U << browse(null, "window=pda") return if("Message") var/t = input(U, "Please enter message", name, null) as text t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN) if (!t) return if (!in_range(src, U) && loc != U) return var/obj/item/device/pda/P = locate(href_list["target"]) if(istype(P, /obj/item/device/pda)) if (isnull(P)||P.toff || toff) return if (last_text && world.time < last_text + 5) return last_text = world.time for (var/obj/machinery/message_server/MS in world) MS.send_pda_message("[P.owner]","[owner]","[t]") tnote += "→ To [P.owner]:
[t]
" P.tnote += "← From [owner]:
[t]
" if (prob(15)) //Give the AI a chance of intercepting the message var/who = src.owner if(prob(50)) who = P:owner for(var/mob/living/silicon/ai/ai in world) ai.show_message("Intercepted message from [who]: [t]") if (!P.silent) playsound(P.loc, 'twobeep.ogg', 50, 1) for (var/mob/O in hearers(3, P.loc)) O.show_message(text("\icon[P] *[P.ttone]*")) P.overlays = null P.overlays += image('pda.dmi', "pda-r") // pAI Message else tnote += "→ To [P]:
[t]
" P.tnote += "← From [src]:
[t]
" for (var/obj/machinery/message_server/MS in world) MS.send_pda_message("[P]","[src]","[t]") if (prob(15)) //Give the AI a chance of intercepting the message var/who = src if(prob(50)) who = P for (var/mob/living/silicon/ai/ai in world) ai.show_message("Intercepted message from [who]: [t]") playsound(P.loc, 'twobeep.ogg', 50, 1) if("Send Honk")//Honk virus if(istype(cartridge, /obj/item/weapon/cartridge/clown))//Cartridge checks are kind of unnecessary since everything is done through switch. var/obj/item/device/pda/P = locate(href_list["target"])//Leaving it alone in case it may do something useful, I guess. if(!isnull(P)) if (!P.toff && cartridge:honk_charges > 0) cartridge:honk_charges-- U.show_message("\blue Virus sent!", 1) P.honkamt = (rand(15,20)) else U << "PDA not found." else U << browse(null, "window=pda") return if("Send Silence")//Silent virus if(istype(cartridge, /obj/item/weapon/cartridge/mime)) var/obj/item/device/pda/P = locate(href_list["target"]) if(!isnull(P)) if (!P.toff && cartridge:mime_charges > 0) cartridge:mime_charges-- U.show_message("\blue Virus sent!", 1) P.silent = 1 P.ttone = "silence" else U << "PDA not found." else U << browse(null, "window=pda") return //SYNDICATE FUNCTIONS=================================== if("Toggle Door") if(!isnull(cartridge) && cartridge.access_remote_door) for(var/obj/machinery/door/poddoor/M in machines) if(M.id == cartridge.remote_door_id) if(M.density) spawn(0) M.open() else spawn(0) M.close() if("Lock") if(uplink) uplink.active = 0 note = uplink.orignote if("Detonate")//Detonate PDA if(istype(cartridge, /obj/item/weapon/cartridge/syndicate)) var/obj/item/device/pda/P = locate(href_list["target"]) if(!isnull(P)) if (!P.toff && cartridge:shock_charges > 0) cartridge:shock_charges-- var/difficulty = 0 if (!isnull(P.cartridge)) difficulty += P.cartridge.access_medical difficulty += P.cartridge.access_security difficulty += P.cartridge.access_engine difficulty += P.cartridge.access_clown difficulty += P.cartridge.access_janitor difficulty += P.cartridge.access_manifest * 2 else difficulty += 2 if ((prob(difficulty * 12)) || (P.uplink)) U.show_message("\red An error flashes on your [src].", 1) else if (prob(difficulty * 3)) U.show_message("\red Energy feeds back into your [src]!", 1) U << browse(null, "window=pda") explode() else U.show_message("\blue Success!", 1) P.explode() else U << "PDA not found." else U.machine = null U << browse(null, "window=pda") return //pAI FUNCTIONS=================================== if("pai") switch(href_list["option"]) if("1") // Configure pAI device pai.attack_self(U) if("2") // Eject pAI device var/turf/T = get_turf_or_move(src.loc) if(T) pai.loc = T //LINK FUNCTIONS=================================== else//Cartridge menu linking mode = text2num(href_list["choice"]) cartridge.mode = mode cartridge.unlock() else//If can't interact. U.machine = null U << browse(null, "window=pda") return else//If not in range or not using the pda. U.machine = null U << browse(null, "window=pda") return //EXTRA FUNCTIONS=================================== if (mode == 2||mode == 21)//To clear message overlays. overlays = null if ((honkamt > 0) && (prob(60)))//For clown virus. honkamt-- playsound(loc, 'bikehorn.ogg', 30, 1) if(U.machine == src)//Final safety. attack_self(U)//It auto-closes the menu prior if the user is not in range and so on. else U.machine = null U << browse(null, "window=pda") return /obj/item/device/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use. if(choice == 1) if (id) if (istype(loc, /mob)) var/obj/item/W = loc:equipped() var/emptyHand = (W == null) if(emptyHand) id.DblClick() if(!istype(id.loc, /obj/item/device/pda)) id = null else id.loc = loc id = null else var/obj/item/I = user.equipped() if (istype(I, /obj/item/weapon/card/id)) user.drop_item() I.loc = src id = I else var/obj/item/weapon/card/I = user.equipped() if(id)//Get id and replace it. user.drop_item() I.loc = src user.put_in_hand(id) id = I else//Insert id. user.drop_item() I.loc = src id = I return // access to status display signals /obj/item/device/pda/attackby(obj/item/C as obj, mob/user as mob) ..() if (istype(C, /obj/item/weapon/cartridge) && isnull(src.cartridge)) user.drop_item() C.loc = src user << "\blue You insert [C] into [src]." cartridge = C if (C:radio) C:radio.hostpda = src else if (istype(C, /obj/item/weapon/card/id) && C:registered) if(!owner) owner = C:registered ownjob = C:assignment name = "PDA-[owner] ([ownjob])" user << "\blue Card scanned." else var/input=alert("Would you like to insert the card or update owner information?",,"Insert","Update") //Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand. if ( ( (src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) ) if ( !(user.stat || user.restrained()) )//If they can still act. if(input=="Insert") id_check(user, 2) else if(!(owner == C:registered)) user << "\blue Name on card does not match registered name. Please try again." else if((owner == C:registered) && (ownjob == C:assignment)) user << "\blue Rank is up to date." else if((owner == C:registered) && (ownjob != C:assignment)) ownjob = C:assignment name = "PDA-[owner] ([ownjob])" user << "\blue Rank updated." updateSelfDialog()//Update self dialog on success. return//Return in case of failed check or when successful. updateSelfDialog()//For the non-input related code. else if (istype(C, /obj/item/device/paicard) && !src.pai) user.drop_item() C.loc = src pai = C user << "\blue You slot \the [C] into [src]." updateUsrDialog() return /obj/item/device/pda/attack(mob/C as mob, mob/user as mob) if (istype(C, /mob/living/carbon)) switch(scanmode) if(1) for (var/mob/O in viewers(C, null)) O.show_message("\red [user] has analyzed [C]'s vitals!", 1) user.show_message("\blue Analyzing Results for [C]:") user.show_message("\blue \t Overall Status: [C.stat > 1 ? "dead" : "[C.health]% healthy"]", 1) user.show_message("\blue \t Damage Specifics: [C.oxyloss > 50 ? "\red" : "\blue"][C.oxyloss]-[C.toxloss > 50 ? "\red" : "\blue"][C.toxloss]-[C.fireloss > 50 ? "\red" : "\blue"][C.fireloss]-[C.bruteloss > 50 ? "\red" : "\blue"][C.bruteloss]", 1) user.show_message("\blue \t Key: Suffocation/Toxin/Burns/Brute", 1) user.show_message("\blue \t Body Temperature: [C.bodytemperature-T0C]°C ([C.bodytemperature*1.8-459.67]°F)", 1) for(var/datum/disease/D in C.viruses) if(!D.hidden[SCANNER]) user.show_message(text("\red Warning: [D.form] Detected\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]")) if(2) if (!istype(C:dna, /datum/dna)) user << "\blue No fingerprints found on [C]" else if(!istype(C, /mob/living/carbon/monkey)) if(!isnull(C:gloves)) user << "\blue No fingerprints found on [C]" else user << text("\blue [C]'s Fingerprints: [md5(C:dna.uni_identity)]") if ( !(C:blood_DNA) ) user << "\blue No blood found on [C]" else user << "\blue Blood found on [C]. Analysing..." spawn(15) user << "\blue Blood type: [C:blood_type]\nDNA: [C:blood_DNA]" if(4) for (var/mob/O in viewers(C, null)) O.show_message("\red [user] has analyzed [C]'s radiation levels!", 1) user.show_message("\blue Analyzing Results for [C]:") if(C.radiation) user.show_message("\green Radiation Level: \black [C.radiation]") else user.show_message("\blue No radiation detected.") /obj/item/device/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob) switch(scanmode) if(2) if (!A.fingerprints) user << "\blue Unable to locate any fingerprints on [A]!" else var/list/L = params2list(A:fingerprints) user << "\blue Isolated [L.len] fingerprints." for(var/i in L) user << "\blue \t [i]" if(3) if(!isnull(A.reagents)) if(A.reagents.reagent_list.len > 0) var/reagents_length = A.reagents.reagent_list.len user << "\blue [reagents_length] chemical agent[reagents_length > 1 ? "s" : ""] found." for (var/re in A.reagents.reagent_list) user << "\blue \t [re]" else user << "\blue No active chemical agents found in [A]." else user << "\blue No significant chemical agents found in [A]." if (!scanmode && istype(A, /obj/item/weapon/paper) && owner) if ((!isnull(uplink)) && (uplink.active)) uplink.orignote = A:info else note = A:info user << "\blue Paper scanned." //concept of scanning paper copyright brainoblivion 2009 /obj/item/device/pda/proc/explode() //This needs tuning. var/turf/T = get_turf(src.loc) if (ismob(loc)) var/mob/M = loc M.show_message("\red Your [src] explodes!", 1) if(T) T.hotspot_expose(700,125) explosion(T, -1, -1, 2, 3) del(src) return /obj/item/device/pda/Del() if (src.id) src.id.loc = get_turf(src.loc) ..() /obj/item/device/pda/clown/HasEntered(AM as mob|obj) //Clown PDA is slippery. if (istype(AM, /mob/living/carbon)) var/mob/M = AM if ((istype(M, /mob/living/carbon/human) && (istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP)) || M.m_intent == "walk") return if ((istype(M, /mob/living/carbon/human) && (M.real_name != src.owner) && (istype(src.cartridge, /obj/item/weapon/cartridge/clown)))) if (src.cartridge:honk_charges < 5) src.cartridge:honk_charges++ M.pulling = null M << "\blue You slipped on the PDA!" playsound(src.loc, 'slip.ogg', 50, 1, -3) M.stunned = 8 M.weakened = 5 //AI verb and proc for sending PDA messages. /mob/living/silicon/ai/verb/cmd_send_pdamesg() set category = "AI Commands" set name = "Send PDA Message" var/list/names = list() var/list/plist = list() var/list/namecounts = list() if(usr.stat == 2) usr << "You can't send PDA messages because you are dead!" return for (var/obj/item/device/pda/P in world) if (!P.owner) continue else if (P == src) continue else if (P.toff) continue var/name = P.owner if (name in names) namecounts[name]++ name = text("[name] ([namecounts[name]])") else names.Add(name) namecounts[name] = 1 plist[text("[name]")] = P var/c = input(usr, "Please select a PDA") as null|anything in plist if (!c) return var/selected = plist[c] ai_send_pdamesg(selected) /mob/living/silicon/ai/proc/ai_send_pdamesg(obj/selected as obj) var/t = input(usr, "Please enter message", src.name, null) as text t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN) if (!t) return if (selected:toff) return usr.show_message("PDA message to [selected:owner]: [t]") selected:tnote += "← From (AI) [usr.name]:
[t]
" if (!selected:silent) playsound(selected.loc, 'twobeep.ogg', 50, 1) for (var/mob/O in hearers(3, selected.loc)) O.show_message(text("\icon[selected] *[selected:ttone]*")) selected.overlays = null selected.overlays += image('pda.dmi', "pda-r") //Some spare PDAs in a box /obj/item/weapon/storage/PDAbox name = "spare PDAs" desc = "A box of spare PDA microcomputers." icon = 'pda.dmi' icon_state = "pdabox" item_state = "syringe_kit" /obj/item/weapon/storage/PDAbox/New() ..() new /obj/item/device/pda(src) new /obj/item/device/pda(src) new /obj/item/device/pda(src) new /obj/item/device/pda(src) var/newcart = pick(1,2,3,4) switch(newcart) if(1) new /obj/item/weapon/cartridge/janitor(src) if(2) new /obj/item/weapon/cartridge/security(src) if(3) new /obj/item/weapon/cartridge/medical(src) if(4) new /obj/item/weapon/cartridge/head(src) new /obj/item/weapon/cartridge/signal/toxins(src) // Pass along the pulse to atoms in contents, largely added so pAIs are vulnerable to EMP /obj/item/device/pda/emp_act(severity) for(var/atom/A in src) A.emp_act(severity)