//The advanced pea-green monochrome lcd of tomorrow.
/obj/item/device/pda
name = "PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
icon = 'pda.dmi'
icon_state = "pda"
item_state = "electronic"
w_class = 1.0
flags = FPRINT | TABLEPASS | ONBELT
//Main variables
var/owner = null
var/default_cartridge = 0 // Access level defined by cartridge
var/obj/item/weapon/cartridge/cartridge = null //current cartridge
var/mode = 0 //Controls what menu the PDA will display. 0 is hub; the rest are either built in or based on cartridge.
//Secondary variables
var/scanmode = 0 //1 is medical scanner, 2 is forensics, 3 is reagent scanner.
var/fon = 0 //Is the flashlight function on?
var/f_lum = 4 //Luminosity for the flashlight function
var/silent = 0 //To beep or not to beep, that is the question
var/toff = 0 //If 1, messenger disabled
var/tnote = null //Current Texts
var/last_text //No text spamming
var/last_honk //Also no honk spamming that's bad too
var/ttone = "beep" //The ringtone!
var/honkamt = 0 //How many honks left when infected with honk.exe
var/mimeamt = 0 //How many silence left when infected with mime.exe
var/note = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant!" //Current note in the notepad function.
var/cart = "" //A place to stick cartridge menu information
var/obj/item/weapon/integrated_uplink/uplink = null
var/obj/item/weapon/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
var/ownjob = null //related to above
var/obj/item/device/paicard/pai = null // A slot for a personal AI device
/obj/item/device/pda/medical
default_cartridge = /obj/item/weapon/cartridge/medical
icon_state = "pda-m"
/obj/item/device/pda/engineering
default_cartridge = /obj/item/weapon/cartridge/engineering
icon_state = "pda-e"
/obj/item/device/pda/security
default_cartridge = /obj/item/weapon/cartridge/security
icon_state = "pda-s"
/obj/item/device/pda/detective
default_cartridge = /obj/item/weapon/cartridge/detective
icon_state = "pda-s"
/obj/item/device/pda/janitor
default_cartridge = /obj/item/weapon/cartridge/janitor
icon_state = "pda-j"
ttone = "slip"
/obj/item/device/pda/toxins
default_cartridge = /obj/item/weapon/cartridge/signal/toxins
icon_state = "pda-tox"
ttone = "boom"
/obj/item/device/pda/clown
default_cartridge = /obj/item/weapon/cartridge/clown
icon_state = "pda-clown"
desc = "A portable microcomputer by Thinktronic Systems, LTD. The surface is coated with polytetrafluoroethylene and banana drippings."
ttone = "honk"
/obj/item/device/pda/mime
default_cartridge = /obj/item/weapon/cartridge/mime
icon_state = "pda-mime"
silent = 1
ttone = "silence"
/obj/item/device/pda/heads
default_cartridge = /obj/item/weapon/cartridge/head
icon_state = "pda-h"
/obj/item/device/pda/heads/hop
default_cartridge = /obj/item/weapon/cartridge/hop
icon_state = "pda-hop"
/obj/item/device/pda/heads/hos
default_cartridge = /obj/item/weapon/cartridge/hos
icon_state = "pda-hos"
/obj/item/device/pda/heads/ce
default_cartridge = /obj/item/weapon/cartridge/ce
icon_state = "pda-ce"
/obj/item/device/pda/heads/cmo
default_cartridge = /obj/item/weapon/cartridge/cmo
icon_state = "pda-cmo"
/obj/item/device/pda/heads/rd
default_cartridge = /obj/item/weapon/cartridge/rd
icon_state = "pda-rd"
/obj/item/device/pda/captain
default_cartridge = /obj/item/weapon/cartridge/captain
icon_state = "pda-c"
toff = 1
/obj/item/device/pda/quartermaster
default_cartridge = /obj/item/weapon/cartridge/quartermaster
icon_state = "pda-q"
/obj/item/device/pda/syndicate
default_cartridge = /obj/item/weapon/cartridge/syndicate
icon_state = "pda-syn"
name = "Military PDA"
owner = "John Doe"
toff = 1
/obj/item/device/pda/chaplain
icon_state = "pda-holy"
ttone = "holy"
/obj/item/device/pda/lawyer
icon_state = "pda-lawyer"
ttone = "objection"
/*
* The Actual PDA
*/
/obj/item/device/pda/pickup(mob/user)
if (fon)
sd_SetLuminosity(0)
user.total_luminosity += f_lum
/obj/item/device/pda/dropped(mob/user)
if (fon)
user.total_luminosity -= f_lum
sd_SetLuminosity(f_lum)
/obj/item/device/pda/New()
..()
spawn(3)
if (default_cartridge)
cartridge = new default_cartridge(src)
//NOTE: graphic resources are loaded on client login
/obj/item/device/pda/attack_self(mob/user as mob)
user.machine = src
var/dat = "
Personal Data Assistant"
dat += "
Close"
if ((!isnull(cartridge)) && (mode == 0))
dat += " |
Eject [cartridge]"
if (mode)
dat += " |
Return"
dat += " |
Refresh"
dat += "
"
if (!owner)
dat += "Warning: No owner information entered. Please swipe card.
"
dat += "
Retry"
else
switch (mode)
if (0)
dat += "PERSONAL DATA ASSISTANT v.1.2
"
dat += "Owner: [owner], [ownjob]
"
dat += text("ID: []
", src, (id ? "[id.registered], [id.assignment]" : "----------"))
dat += "Station Time: [round(world.time / 36000)+12]:[(world.time / 600 % 60) < 10 ? add_zero(world.time / 600 % 60, 1) : world.time / 600 % 60]"//:[world.time / 100 % 6][world.time / 100 % 10]"
dat += "
"
dat += "General Functions
"
dat += ""
if (cartridge.access_engine)
dat += "Engineering Functions
"
dat += ""
if (cartridge.access_medical)
dat += "Medical Functions
"
dat += ""
if (cartridge.access_security)
dat += "Security Functions
"
dat += ""
else dat += ""
if(cartridge.access_quartermaster)
dat += "Quartermaster Functions:
"
dat += ""
dat += ""
dat += "Utilities
"
dat += ""
if (1)
dat += "
Notekeeper V2.1
"
if ((!isnull(uplink)) && uplink.active)
dat += " Lock
"
else
dat += " Edit
"
dat += note
if (2)
dat += "
SpaceMessenger V3.9.4
"
dat += "
Ringer: [silent == 1 ? "Off" : "On"] | "
dat += "
Send / Receive: [toff == 1 ? "Off" : "On"] | "
dat += "
Set Ringtone | "
dat += "
Messages
"
if (istype(cartridge, /obj/item/weapon/cartridge/syndicate))
dat += "[cartridge:shock_charges] detonation charges left.
"
if (istype(cartridge, /obj/item/weapon/cartridge/clown))
dat += "[cartridge:honk_charges] viral files left.
"
if (istype(cartridge, /obj/item/weapon/cartridge/mime))
dat += "[cartridge:mime_charges] viral files left.
"
dat += "
Detected PDAs
"
dat += ""
var/count = 0
if (!toff)
for (var/obj/item/device/pda/P in world)
if (!P.owner||P.toff||P == src) continue
dat += "- [P]"
if (istype(cartridge, /obj/item/weapon/cartridge/syndicate))
dat += " (
*Detonate*)"
if (istype(cartridge, /obj/item/weapon/cartridge/clown))
dat += " (
*Send Virus*)"
if (istype(cartridge, /obj/item/weapon/cartridge/mime))
dat += " (*Send Virus*)"
dat += " "
count++
dat += "
"
if (count == 0)
dat += "None detected.
"
if(21)
dat += "
SpaceMessenger V3.9.4
"
dat += "
Clear Messages"
dat += "
Messages
"
dat += tnote
dat += "
"
if (3)
dat += "
Atmospheric Readings
"
var/turf/T = get_turf_or_move(user.loc)
if (isnull(T))
dat += "Unable to obtain a reading.
"
else
var/datum/gas_mixture/environment = T.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
dat += "Air Pressure: [round(pressure,0.1)] kPa
"
if (total_moles)
var/o2_level = environment.oxygen/total_moles
var/n2_level = environment.nitrogen/total_moles
var/co2_level = environment.carbon_dioxide/total_moles
var/plasma_level = environment.toxins/total_moles
var/unknown_level = 1-(o2_level+n2_level+co2_level+plasma_level)
dat += "Nitrogen: [round(n2_level*100)]%
"
dat += "Oxygen: [round(o2_level*100)]%
"
dat += "Carbon Dioxide: [round(co2_level*100)]%
"
dat += "Plasma: [round(plasma_level*100)]%
"
if(unknown_level > 0.01)
dat += "OTHER: [round(unknown_level)]%
"
dat += "Temperature: [round(environment.temperature-T0C)]°C
"
dat += "
"
else//Else it links to the cart menu proc. Although, it really uses menu hub 4--menu 4 doesn't really exist as it simply redirects to hub.
dat += cart
dat += ""
user << browse(dat, "window=pda;size=400x444;border=1;can_resize=1;can_close=0;can_minimize=0")
onclose(user, "pda", src)
/obj/item/device/pda/Topic(href, href_list)
..()
var/mob/living/U = usr
//Looking for master was kind of pointless since PDAs don't appear to have one.
if ((src in U.contents) || ( istype(loc, /turf) && in_range(src, U) ) )
if ( !(U.stat || U.restrained()) )
add_fingerprint(U)
U.machine = src
switch(href_list["choice"])
//BASIC FUNCTIONS===================================
if("Close")//Self explanatory
U.machine = null
U << browse(null, "window=pda")
return
if("Refresh")//Refresh, goes to the end of the proc.
if("Return")//Return
if(mode<=9)
mode = 0
else
mode = round(mode/10)
if(mode==4)//Fix for cartridges. Redirects to hub.
mode = 0
else if(mode >= 40 && mode <= 49)//Fix for cartridges. Redirects to refresh the menu.
cartridge.mode = mode
cartridge.unlock()
if ("Authenticate")//Checks for ID
id_check(U, 1)
if("Eject")//Ejects the cart, only done from hub.
if (!isnull(cartridge))
var/turf/T = loc
if(ismob(T))
T = T.loc
cartridge.loc = T
scanmode = 0
if (cartridge.radio)
cartridge.radio.hostpda = null
cartridge = null
//MENU FUNCTIONS===================================
if("0")//Hub
mode = 0
if("1")//Notes
mode = 1
if("2")//Messenger
mode = 2
if("21")//Read messeges
mode = 21
if("3")//Atmos scan
mode = 3
if("4")//Redirects to hub
mode = 0
//MAIN FUNCTIONS===================================
if("Light")
fon = (!fon)
if (src in U.contents)
if (fon)
U.total_luminosity += f_lum
else
U.total_luminosity -= f_lum
else
sd_SetLuminosity(fon * f_lum)
if("Medical Scan")
if(scanmode == 1)
scanmode = 0
else if((!isnull(cartridge)) && (cartridge.access_medical))
scanmode = 1
if("Forensic Scan")
if(scanmode == 2)
scanmode = 0
else if((!isnull(cartridge)) && (cartridge.access_security))
scanmode = 2
if("Reagent Scan")
if(scanmode == 3)
scanmode = 0
else if((!isnull(cartridge)) && (cartridge.access_reagent_scanner))
scanmode = 3
if("Halogen Counter")
if(scanmode == 4)
scanmode = 0
else if((!isnull(cartridge)) && (cartridge.access_engine))
scanmode = 4
if("Honk")
if ( !(last_honk && world.time < last_honk + 20) )
playsound(loc, 'bikehorn.ogg', 50, 1)
last_honk = world.time
//MESSENGER/NOTE FUNCTIONS===================================
if ("Edit")
var/n = input(U, "Please enter message", name, note) as message
if (in_range(src, U) && loc == U)
n = copytext(adminscrub(n), 1, MAX_MESSAGE_LEN)
if (mode == 1)
note = n
else
U << browse(null, "window=pda")
return
if("Toggle Messenger")
toff = !toff
if("Toggle Ringer")//If viewing texts then erase them, if not then toggle silent status
silent = !silent
if("Clear")//Clears messages
tnote = null
if("Ringtone")
var/t = input(U, "Please enter new ringtone", name, ttone) as text
if (in_range(src, U) && loc == U)
if (t)
if ((uplink) && (cmptext(t,uplink.lock_code)))
if(uplink.active)
U << "The PDA uplink is already unlocked."
mode = 1
else
U << "The PDA softly beeps."
uplink.unlock()
else
t = copytext(sanitize(t), 1, 20)
ttone = t
else
U << browse(null, "window=pda")
return
if("Message")
var/t = input(U, "Please enter message", name, null) as text
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
if (!t)
return
if (!in_range(src, U) && loc != U)
return
var/obj/item/device/pda/P = locate(href_list["target"])
if(istype(P, /obj/item/device/pda))
if (isnull(P)||P.toff || toff)
return
if (last_text && world.time < last_text + 5)
return
last_text = world.time
for (var/obj/machinery/message_server/MS in world)
MS.send_pda_message("[P.owner]","[owner]","[t]")
tnote += "→ To [P.owner]:
[t]
"
P.tnote += "← From [owner]:
[t]
"
if (prob(15)) //Give the AI a chance of intercepting the message
var/who = src.owner
if(prob(50))
who = P:owner
for(var/mob/living/silicon/ai/ai in world)
ai.show_message("Intercepted message from [who]: [t]")
if (!P.silent)
playsound(P.loc, 'twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, P.loc))
O.show_message(text("\icon[P] *[P.ttone]*"))
P.overlays = null
P.overlays += image('pda.dmi', "pda-r")
// pAI Message
else
tnote += "→ To [P]:
[t]
"
P.tnote += "← From [src]:
[t]
"
for (var/obj/machinery/message_server/MS in world)
MS.send_pda_message("[P]","[src]","[t]")
if (prob(15)) //Give the AI a chance of intercepting the message
var/who = src
if(prob(50))
who = P
for (var/mob/living/silicon/ai/ai in world)
ai.show_message("Intercepted message from [who]: [t]")
playsound(P.loc, 'twobeep.ogg', 50, 1)
if("Send Honk")//Honk virus
if(istype(cartridge, /obj/item/weapon/cartridge/clown))//Cartridge checks are kind of unnecessary since everything is done through switch.
var/obj/item/device/pda/P = locate(href_list["target"])//Leaving it alone in case it may do something useful, I guess.
if(!isnull(P))
if (!P.toff && cartridge:honk_charges > 0)
cartridge:honk_charges--
U.show_message("\blue Virus sent!", 1)
P.honkamt = (rand(15,20))
else
U << "PDA not found."
else
U << browse(null, "window=pda")
return
if("Send Silence")//Silent virus
if(istype(cartridge, /obj/item/weapon/cartridge/mime))
var/obj/item/device/pda/P = locate(href_list["target"])
if(!isnull(P))
if (!P.toff && cartridge:mime_charges > 0)
cartridge:mime_charges--
U.show_message("\blue Virus sent!", 1)
P.silent = 1
P.ttone = "silence"
else
U << "PDA not found."
else
U << browse(null, "window=pda")
return
//SYNDICATE FUNCTIONS===================================
if("Toggle Door")
if(!isnull(cartridge) && cartridge.access_remote_door)
for(var/obj/machinery/door/poddoor/M in machines)
if(M.id == cartridge.remote_door_id)
if(M.density)
spawn(0)
M.open()
else
spawn(0)
M.close()
if("Lock")
if(uplink)
uplink.active = 0
note = uplink.orignote
if("Detonate")//Detonate PDA
if(istype(cartridge, /obj/item/weapon/cartridge/syndicate))
var/obj/item/device/pda/P = locate(href_list["target"])
if(!isnull(P))
if (!P.toff && cartridge:shock_charges > 0)
cartridge:shock_charges--
var/difficulty = 0
if (!isnull(P.cartridge))
difficulty += P.cartridge.access_medical
difficulty += P.cartridge.access_security
difficulty += P.cartridge.access_engine
difficulty += P.cartridge.access_clown
difficulty += P.cartridge.access_janitor
difficulty += P.cartridge.access_manifest * 2
else
difficulty += 2
if ((prob(difficulty * 12)) || (P.uplink))
U.show_message("\red An error flashes on your [src].", 1)
else if (prob(difficulty * 3))
U.show_message("\red Energy feeds back into your [src]!", 1)
U << browse(null, "window=pda")
explode()
else
U.show_message("\blue Success!", 1)
P.explode()
else
U << "PDA not found."
else
U.machine = null
U << browse(null, "window=pda")
return
//pAI FUNCTIONS===================================
if("pai")
switch(href_list["option"])
if("1") // Configure pAI device
pai.attack_self(U)
if("2") // Eject pAI device
var/turf/T = get_turf_or_move(src.loc)
if(T)
pai.loc = T
//LINK FUNCTIONS===================================
else//Cartridge menu linking
mode = text2num(href_list["choice"])
cartridge.mode = mode
cartridge.unlock()
else//If can't interact.
U.machine = null
U << browse(null, "window=pda")
return
else//If not in range or not using the pda.
U.machine = null
U << browse(null, "window=pda")
return
//EXTRA FUNCTIONS===================================
if (mode == 2||mode == 21)//To clear message overlays.
overlays = null
if ((honkamt > 0) && (prob(60)))//For clown virus.
honkamt--
playsound(loc, 'bikehorn.ogg', 30, 1)
if(U.machine == src)//Final safety.
attack_self(U)//It auto-closes the menu prior if the user is not in range and so on.
else
U.machine = null
U << browse(null, "window=pda")
return
/obj/item/device/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use.
if(choice == 1)
if (id)
if (istype(loc, /mob))
var/obj/item/W = loc:equipped()
var/emptyHand = (W == null)
if(emptyHand)
id.DblClick()
if(!istype(id.loc, /obj/item/device/pda))
id = null
else
id.loc = loc
id = null
else
var/obj/item/I = user.equipped()
if (istype(I, /obj/item/weapon/card/id))
user.drop_item()
I.loc = src
id = I
else
var/obj/item/weapon/card/I = user.equipped()
if(id)//Get id and replace it.
user.drop_item()
I.loc = src
user.put_in_hand(id)
id = I
else//Insert id.
user.drop_item()
I.loc = src
id = I
return
// access to status display signals
/obj/item/device/pda/attackby(obj/item/C as obj, mob/user as mob)
..()
if (istype(C, /obj/item/weapon/cartridge) && isnull(src.cartridge))
user.drop_item()
C.loc = src
user << "\blue You insert [C] into [src]."
cartridge = C
if (C:radio)
C:radio.hostpda = src
else if (istype(C, /obj/item/weapon/card/id) && C:registered)
if(!owner)
owner = C:registered
ownjob = C:assignment
name = "PDA-[owner] ([ownjob])"
user << "\blue Card scanned."
else
var/input=alert("Would you like to insert the card or update owner information?",,"Insert","Update")
//Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand.
if ( ( (src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) )
if ( !(user.stat || user.restrained()) )//If they can still act.
if(input=="Insert")
id_check(user, 2)
else
if(!(owner == C:registered))
user << "\blue Name on card does not match registered name. Please try again."
else if((owner == C:registered) && (ownjob == C:assignment))
user << "\blue Rank is up to date."
else if((owner == C:registered) && (ownjob != C:assignment))
ownjob = C:assignment
name = "PDA-[owner] ([ownjob])"
user << "\blue Rank updated."
updateSelfDialog()//Update self dialog on success.
return//Return in case of failed check or when successful.
updateSelfDialog()//For the non-input related code.
else if (istype(C, /obj/item/device/paicard) && !src.pai)
user.drop_item()
C.loc = src
pai = C
user << "\blue You slot \the [C] into [src]."
updateUsrDialog()
return
/obj/item/device/pda/attack(mob/C as mob, mob/user as mob)
if (istype(C, /mob/living/carbon))
switch(scanmode)
if(1)
for (var/mob/O in viewers(C, null))
O.show_message("\red [user] has analyzed [C]'s vitals!", 1)
user.show_message("\blue Analyzing Results for [C]:")
user.show_message("\blue \t Overall Status: [C.stat > 1 ? "dead" : "[C.health]% healthy"]", 1)
user.show_message("\blue \t Damage Specifics: [C.oxyloss > 50 ? "\red" : "\blue"][C.oxyloss]-[C.toxloss > 50 ? "\red" : "\blue"][C.toxloss]-[C.fireloss > 50 ? "\red" : "\blue"][C.fireloss]-[C.bruteloss > 50 ? "\red" : "\blue"][C.bruteloss]", 1)
user.show_message("\blue \t Key: Suffocation/Toxin/Burns/Brute", 1)
user.show_message("\blue \t Body Temperature: [C.bodytemperature-T0C]°C ([C.bodytemperature*1.8-459.67]°F)", 1)
for(var/datum/disease/D in C.viruses)
if(!D.hidden[SCANNER])
user.show_message(text("\red Warning: [D.form] Detected\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]"))
if(2)
if (!istype(C:dna, /datum/dna))
user << "\blue No fingerprints found on [C]"
else if(!istype(C, /mob/living/carbon/monkey))
if(!isnull(C:gloves))
user << "\blue No fingerprints found on [C]"
else
user << text("\blue [C]'s Fingerprints: [md5(C:dna.uni_identity)]")
if ( !(C:blood_DNA) )
user << "\blue No blood found on [C]"
else
user << "\blue Blood found on [C]. Analysing..."
spawn(15)
user << "\blue Blood type: [C:blood_type]\nDNA: [C:blood_DNA]"
if(4)
for (var/mob/O in viewers(C, null))
O.show_message("\red [user] has analyzed [C]'s radiation levels!", 1)
user.show_message("\blue Analyzing Results for [C]:")
if(C.radiation)
user.show_message("\green Radiation Level: \black [C.radiation]")
else
user.show_message("\blue No radiation detected.")
/obj/item/device/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
switch(scanmode)
if(2)
if (!A.fingerprints)
user << "\blue Unable to locate any fingerprints on [A]!"
else
var/list/L = params2list(A:fingerprints)
user << "\blue Isolated [L.len] fingerprints."
for(var/i in L)
user << "\blue \t [i]"
if(3)
if(!isnull(A.reagents))
if(A.reagents.reagent_list.len > 0)
var/reagents_length = A.reagents.reagent_list.len
user << "\blue [reagents_length] chemical agent[reagents_length > 1 ? "s" : ""] found."
for (var/re in A.reagents.reagent_list)
user << "\blue \t [re]"
else
user << "\blue No active chemical agents found in [A]."
else
user << "\blue No significant chemical agents found in [A]."
if (!scanmode && istype(A, /obj/item/weapon/paper) && owner)
if ((!isnull(uplink)) && (uplink.active))
uplink.orignote = A:info
else
note = A:info
user << "\blue Paper scanned." //concept of scanning paper copyright brainoblivion 2009
/obj/item/device/pda/proc/explode() //This needs tuning.
var/turf/T = get_turf(src.loc)
if (ismob(loc))
var/mob/M = loc
M.show_message("\red Your [src] explodes!", 1)
if(T)
T.hotspot_expose(700,125)
explosion(T, -1, -1, 2, 3)
del(src)
return
/obj/item/device/pda/Del()
if (src.id)
src.id.loc = get_turf(src.loc)
..()
/obj/item/device/pda/clown/HasEntered(AM as mob|obj) //Clown PDA is slippery.
if (istype(AM, /mob/living/carbon))
var/mob/M = AM
if ((istype(M, /mob/living/carbon/human) && (istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP)) || M.m_intent == "walk")
return
if ((istype(M, /mob/living/carbon/human) && (M.real_name != src.owner) && (istype(src.cartridge, /obj/item/weapon/cartridge/clown))))
if (src.cartridge:honk_charges < 5)
src.cartridge:honk_charges++
M.pulling = null
M << "\blue You slipped on the PDA!"
playsound(src.loc, 'slip.ogg', 50, 1, -3)
M.stunned = 8
M.weakened = 5
//AI verb and proc for sending PDA messages.
/mob/living/silicon/ai/verb/cmd_send_pdamesg()
set category = "AI Commands"
set name = "Send PDA Message"
var/list/names = list()
var/list/plist = list()
var/list/namecounts = list()
if(usr.stat == 2)
usr << "You can't send PDA messages because you are dead!"
return
for (var/obj/item/device/pda/P in world)
if (!P.owner)
continue
else if (P == src)
continue
else if (P.toff)
continue
var/name = P.owner
if (name in names)
namecounts[name]++
name = text("[name] ([namecounts[name]])")
else
names.Add(name)
namecounts[name] = 1
plist[text("[name]")] = P
var/c = input(usr, "Please select a PDA") as null|anything in plist
if (!c)
return
var/selected = plist[c]
ai_send_pdamesg(selected)
/mob/living/silicon/ai/proc/ai_send_pdamesg(obj/selected as obj)
var/t = input(usr, "Please enter message", src.name, null) as text
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
if (!t)
return
if (selected:toff)
return
usr.show_message("PDA message to [selected:owner]: [t]")
selected:tnote += "← From (AI) [usr.name]:
[t]
"
if (!selected:silent)
playsound(selected.loc, 'twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, selected.loc))
O.show_message(text("\icon[selected] *[selected:ttone]*"))
selected.overlays = null
selected.overlays += image('pda.dmi', "pda-r")
//Some spare PDAs in a box
/obj/item/weapon/storage/PDAbox
name = "spare PDAs"
desc = "A box of spare PDA microcomputers."
icon = 'pda.dmi'
icon_state = "pdabox"
item_state = "syringe_kit"
/obj/item/weapon/storage/PDAbox/New()
..()
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
var/newcart = pick(1,2,3,4)
switch(newcart)
if(1)
new /obj/item/weapon/cartridge/janitor(src)
if(2)
new /obj/item/weapon/cartridge/security(src)
if(3)
new /obj/item/weapon/cartridge/medical(src)
if(4)
new /obj/item/weapon/cartridge/head(src)
new /obj/item/weapon/cartridge/signal/toxins(src)
// Pass along the pulse to atoms in contents, largely added so pAIs are vulnerable to EMP
/obj/item/device/pda/emp_act(severity)
for(var/atom/A in src)
A.emp_act(severity)