/*********************MANUALS (BOOKS)***********************/ /obj/item/weapon/book/manual icon = 'library.dmi' due_date = 0 // Game time in 1/10th seconds unique = 1 // 0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified /obj/item/weapon/book/manual/engineering_construction name = "Station Repairs and Construction" icon_state ="bookEngineering" author = "Engineering Encyclopedia" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned dat = {" "} /obj/item/weapon/book/manual/engineering_particle_accelerator name = "Particle Accelerator User's Guide" icon_state ="bookParticleAccelerator" author = "Engineering Encyclopedia" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned //big pile of shit below. dat = {"

Experienced user's guide

Setting up

  1. Wrench all pieces to the floor
  2. Add wires to all the pieces
  3. Close all the panels with your screwdriver

Use

  1. Open the control panel
  2. Set the speed to 2
  3. Start firing at the singularity generator
  4. When the singularity reaches a large enough size so it starts moving on it's own set the speed down to 0, but don't shut it off
  5. Remember to wear a radiation suit when working with this machine... we did tell you that at the start, right?
"} /obj/item/weapon/book/manual/engineering_hacking name = "Hacking" icon_state ="bookHacking" author = "Engineering Encyclopedia" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned //big pile of shit below. dat = {" "} /obj/item/weapon/book/manual/engineering_singularity_safety name = "Singularity Safety in Special Circumstances" icon_state ="bookEngineeringSingularitySafety" author = "Engineering Encyclopedia" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned //big pile of shit below. dat = {"

Singularity Safety in Special Circumstances

Power outage

A power problem has made the entire station loose power? Could be station-wide wiring problems or syndicate power sinks. In any case follow these steps:

Step one: PANIC!
Step two: Get your ass over to engineering! QUICKLY!!!
Step three: Get to the Area Power Controller which controls the power to the emitters.
Step four: Swipe it with your ID card - if it doesn't unlock, continue with step 15.
Step five: Open the console and disengage the cover lock.
Step six: Pry open the APC with a Crowbar.
Step seven: Take out the empty power cell.
Step eight: Put in the new, full power cell - if you don't have one, continue with step 15.
Step nine: Quickly put on a Radiation suit.
Step ten: Check if the singularity field generators withstood the down-time - if they didn't, continue with step 15.
Step eleven: Since disaster was averted you now have to ensure it doesn't repeat. If it was a powersink which caused it and if the engineering apc is wired to the same powernet, which the powersink is on, you have to remove the piece of wire which links the apc to the powernet. If it wasn't a powersink which caused it, then skip to step 14.
Step twelve: Grab your crowbar and pry away the tile closest to the APC.
Step thirteen: Use the wirecutters to cut the wire which is conecting the grid to the terminal.
Step fourteen: Go to the bar and tell the guys how you saved them all. Stop reading this guide here.
Step fifteen: GET THE FUCK OUT OF THERE!!!

Shields get damaged

Step one: GET THE FUCK OUT OF THERE!!! FORGET THE WOMEN AND CHILDREN, SAVE YOURSELF!!!
"} /obj/item/weapon/book/manual/hydroponics_pod_people name = "The Human Harvest - From seed to market" icon_state ="bookHydroponicsPodPeople" author = "Farmer John" dat = {"

Growing Humans

Why would you want to grow humans? Well I'm expecting most readers to be in the slave trade, but a few might actually want to revive fallen comrades. Growing pod people is easy, but prone to disaster.

  1. Find a dead person who is in need of cloning.
  2. Take a blood sample with a syringe.
  3. Inject a seed pack with the blood sample.
  4. Plant the seeds.
  5. Tend to the plants water and nutrition levels until it is time to harvest the cloned human.

It really is that easy! Good luck! "} /obj/item/weapon/book/manual/medical_cloning name = "Cloning techniques of the 26th century" icon_state ="bookCloning" author = "Medical Journal, volume 3" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned //big pile of shit below. dat = {"

How to Clone People

So there’s 50 dead people lying on the floor, chairs are spinning like no tomorrow and you haven’t the foggiest idea of what to do? Not to worry! This guide is intended to teach you how to clone people and how to do it right, in a simple step-by-step process! If at any point of the guide you have a mental meltdown, genetics probably isn’t for you and you should get a job-change as soon as possible before you’re sued for malpractice.
  1. Acquire body
  2. Strip body
  3. Put body in cloning machine
  4. Scan body
  5. Clone body
  6. Get clean Structurel Enzymes for the body
  7. Put body in morgue
  8. Await cloned body
  9. Use the clean SW injector
  10. Give person clothes back
  11. Send person on their way

Step 1: Acquire body

This is pretty much vital for the process because without a body, you cannot clone it. Usually, bodies will be brought to you, so you do not need to worry so much about this step. If you already have a body, great! Move on to the next step.

Step 2: Strip body

The cloning machine does not like abiotic items. What this means is you can’t clone anyone if they’re wearing clothes, so take all of it off. If it’s just one person, it’s courteous to put their possessions in the closet. If you have about seven people awaiting cloning, just leave the piles where they are, but don’t mix them around and for God’s sake don’t let the Clown in to steal them.

Step 3: Put body in cloning machine

Grab the body and then put it inside the DNA modifier. If you cannot do this, then you messed up at Step 2. Go back and check you took EVERYTHING off - a commonly missed item is their headset.

Step 4: Scan body

Go onto the computer and scan the body by pressing ‘Scan - ’. If you’re successful, they will be added to the records (note that this can be done at any time, even with living people, so that they can be cloned without a body in the event that they are lying dead on port solars and didn‘t turn on their suit sensors)! If not, and it says “Error: Mental interface failure.”, then they have left their bodily confines and are one with the spirits. If this happens, just shout at them to get back in their body, click ‘Refresh‘ and try scanning them again. If there’s no success, threaten them with gibbing. Still no success? Skip over to Step 7 and don‘t continue after it, as you have an unresponsive body and it cannot be cloned. If you got “Error: Unable to locate valid genetic data.“, you are trying to clone a monkey - start over.

Step 5: Clone body

Now that the body has a record, click ’View Records’, click the subject’s name, and then click ‘Clone’ to start the cloning process. Congratulations! You’re halfway there. Remember not to ‘Eject’ the cloning pod as this will kill the developing clone and you’ll have to start the process again.

Step 6: Get clean SEs for body

Cloning is a finicky and unreliable process. Whilst it will most certainly bring someone back from the dead, they can have any number of nasty disabilities given to them during the cloning process! For this reason, you need to prepare a clean, defect-free Structural Enzyme (SE) injection for when they’re done. If you’re a competent Geneticist, you will already have one ready on your working computer. If, for any reason, you do not, then eject the body from the DNA modifier (NOT THE CLONING POD) and take it next door to the Genetics research room. Put the body in one of those DNA modifiers and then go onto the console. Go into View/Edit/Transfer Buffer, find an open slot and click “SE“ to save it. Then click ‘Injector’ to get the SEs in syringe form. Put this in your pocket or something for when the body is done.

Step 7: Put body in morgue

Now that the cloning process has been initiated and you have some clean Structural Enzymes, you no longer need the body! Drag it to the morgue and tell the Chef over the radio that they have some fresh meat waiting for them in there. To put a body in a morgue bed, simply open the tray, grab the body, put it on the open tray, then close the tray again. Use one of the nearby pens to label the bed “CHEF MEAT” in order to avoid confusion.

Step 8: Await cloned body

Now go back to the lab and wait for your patient to be cloned. It won’t be long now, I promise.

Step 9: Use the clean SE injector on person

Has your body been cloned yet? Great! As soon as the guy pops out, grab your injector and jab it in them. Once you’ve injected them, they now have clean Structural Enzymes and their defects, if any, will disappear in a short while.

Step 10: Give person clothes back

Obviously the person will be naked after they have been cloned. Provided you weren’t an irresponsible little shit, you should have protected their possessions from thieves and should be able to give them back to the patient. No matter how cruel you are, it’s simply against protocol to force your patients to walk outside naked.

Step 11: Send person on their way

Give the patient one last check-over - make sure they don’t still have any defects and that they have all their possessions. Ask them how they died, if they know, so that you can report any foul play over the radio. Once you’re done, your patient is ready to go back to work! Chances are they do not have Medbay access, so you should let them out of Genetics and the Medbay main entrance.

If you’ve gotten this far, congratulations! You have mastered the art of cloning. Now, the real problem is how to resurrect yourself after that traitor had his way with you for cloning his target. "} /obj/item/weapon/book/manual/ripley_build_and_repair name = "APLU \"Ripley\" Construction and Operation Manual" icon_state ="book" author = "Weyland-Yutani Corp" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned //big pile of shit below. dat = {"

Weyland-Yutani - Building Better Worlds

Autonomous Power Loader Unit \"Ripley\"

Specifications:

Construction:

  1. Connect all exosuit parts to the chassis frame
  2. Connect all hydraulic fittings and tighten them up with a wrench
  3. Adjust the servohydraulics with a screwdriver
  4. Wire the chassis. (Cable is not included.)
  5. Use the wirecutters to remove the excess cable if needed.
  6. Install the central control module (Not included. Use supplied datadisk to create one).
  7. Secure the mainboard with a screwdriver.
  8. Install the peripherals control module (Not included. Use supplied datadisk to create one).
  9. Secure the peripherals control module with a screwdriver
  10. Install the internal armor plating (Not included due to Nanotrasen regulations. Can be made using 5 metal sheets.)
  11. Secure the internal armor plating with a wrench
  12. Weld the internal armor plating to the chassis
  13. Install the external reinforced armor plating (Not included due to Nanotrasen regulations. Can be made using 5 reinforced metal sheets.)
  14. Secure the external reinforced armor plating with a wrench
  15. Weld the external reinforced armor plating to the chassis

Operation

Coming soon... "} /obj/item/weapon/book/manual/research_and_development name = "Research and Development 101" icon_state = "rdbook" author = "Dr. L. Ight" dat = {"

Science For Dummies

So you want to further SCIENCE? Good man/woman/thing! However, SCIENCE is a complicated process even though it's quite easy. For the most part, it's a three step process:
  1. 1) Deconstruct items in the Destructive Analyzer to advance technology or improve the design.
  2. 2) Build unlocked designs in the Protolathe and Circuit Imprinter
  3. 3) Repeat!
Those are the basic steps to furthing science. What do you do science with, however? Well, you have four major tools: R&D Console, the Destructive Analyzer, the Protolathe, and the Circuit Imprinter.

The R&D Console

The R&D console is the cornerstone of any research lab. It is the central system from which the Destructive Analyzer, Protolathe, and Circuit Imprinter (your R&D systems) are controled. More on those systems in their own sections. On it's own, the R&D console acts as a database for all your technological gains and new devices you discover. So long as the R&D console remains intact, you'll retain all that SCIENCE you've discovered. Protect it though, because if it gets damaged, you'll lose your data! In addition to this important purpose, the R&D console has a disk menu that lets you transfer data from the database onto disk or from the disk into the database. It also has a settings menu that lets you re-sync with nearby R&D devices (if they've become disconnected), lock the console from the unworthy, upload the data to all other R&D consoles in the network (all R&D consoles are networked by default), connect/disconnect from the network, and purge all data from the database. NOTE: The technology list screen, circuit imprinter, and protolathe menus are accessible by non-scientists. This is intended to allow 'public' systems for the plebians to utilize some new devices.

Destructive Analyzer

This is the source of all technology. Whenever you put a handheld object in it, it analyzes it and determines what sort of technological advancements you can discover from it. If the technology of the object is equal or higher then your current knowledge, you can destroy the object to further those sciences. Some devices (notably, some devices made from the protolathe and circuit imprinter) aren't 100% reliable when you first discover them. If these devices break down, you can put them into the Destructive Analyzer and improve their reliability rather then futher science. If their reliability is high enough ,it'll also advance their related technologies.

Circuit Imprinter

This machine, along with the Protolathe, is used to actually produce new devices. The Circuit Imprinter takes glass and various chemicals (depends on the design) to produce new circuit boards to build new machines or computers. It can even be used to print AI modules.

Protolathe

This machine is an advanced form of the Autolathe that produce non-circuit designs. Unlike the Autolathe, it can use processed metal, glass, solid plasma, silver, gold, and diamonds along with a variety of chemicals to produce devices. The downside is that, again, not all devices you make are 100% reliable when you first discover them.

Reliability and You

As it has been stated, many devices when they're first discovered do not have a 100% reliablity when you first discover them. Instead, the reliablity of the device is dependent upon a base reliability value, whatever improvements to the design you've discovered through the Destructive Analyzer, and any advancements you've made with the device's source technologies. To be able to improve the reliability of a device, you have to use the device until it breaks beyond repair. Once that happens, you can analyze it in a Destructive Analyzer. Once the device reachs a certain minimum reliability, you'll gain tech advancements from it.

Building a Better Machine

Many machines produces from circuit boards and inserted into a machine frame require a variety of parts to construct. These are parts like capacitors, batteries, matter bins, and so forth. As your knowledge of science improves, more advanced versions are unlocked. If you use these parts when constructing something, it's attributes may be improved. For example, if you use an advanced matter bin when constructing an autolathe (rather then a regular one), it'll hold more materials. Experiment around with stock parts of various qualities to see how they affect the end results! Be warned, however: Tier 3 and higher stock parts don't have 100% reliability and their low reliability may affect the reliability of the end machine. "} /obj/item/weapon/book/manual/robotics_cyborgs name = "Cyborgs for Dummies" icon_state = "borgbook" author = "XISC" dat = {"

Cyborgs for Dummies

Chapters

  1. Cyborg Related Equipment
  2. Cyborg Modules
  3. Cyborg Construction
  4. Cyborg Maintenance
  5. Cyborg Repairs
  6. In Case of Emergency

Cyborg Related Equipment

Exosuit Fabricator

The Exosuit Fabricator is the most important piece of equipment related to cyborgs. It allows the construction of the core cyborg parts. Without these machines, cyborgs can not be built. It seems that they may also benefit from advanced research techniques.

Cyborg Recharging Station

This useful piece of equipment will suck power out of the power systems to charge a cyborg's power cell back up to full charge.

Robotics Control Console

This useful piece of equipment can be used to immobolize or destroy a cyborg. A word of warning: Cyborgs are expensive pieces of equipment, do not destroy them without good reason, or Nanotrasen may see to it that it never happens again.

Cyborg Modules

When a cyborg is created it picks out of an array of modules to designate it's purpose. There are 6 different cyborg modules.

Standard Cyborg

The standard cyborg module is a multi-purpose cyborg. It is equipped with various modules, allowing it to do basic tasks.
A Standard Cyborg comes with:

Engineering Cyborg

The Engineering cyborg module comes equipped with various engineering-related tools to help with engineering-related tasks.
An Engineering Cyborg comes with:

Mining Cyborg

The Mining Cyborg module comes equipped with the latest in mining equipment. They are efficient at mining due to no need for oxygen, but their power cells limit their time in the mines.
A Mining Cyborg comes with:

Security Cyborg

The Security Cyborg module is equipped with effective secuity measures used to apprehend and arrest criminals without harming them a bit.
A Security Cyborg comes with:

Janitor Cyborg

The Janitor Cyborg module is equipped with various cleaning-facilitating devices.
A Janitor Cyborg comes with:

Service Cyborg

The service cyborg module comes ready to serve your human needs. It includes various entertainment and refreshment devices. Occasionally some service cyborgs may have been referred to as "Bros"
A Service Cyborg comes with:

Cyborg Construction

Cyborg construction is a rather easy process, requiring a decent amount of metal and a few other supplies.
The required materials to make a cyborg are: Once you have acquired the materials, you can start on construction of your cyborg.
To construct a cyborg, follow the steps below:
  1. Start the Exosuit Fabricators constructing all of the cyborg parts
  2. While the parts are being constructed, take your human brain, and place it inside the Man-Machine Interface
  3. Once you have a Robot Head, place your two flashes inside the eye sockets
  4. Once you have your Robot Chest, wire the Robot chest, then insert the power cell
  5. Attach all of the Robot parts to the Robot frame
  6. Insert the Man-Machine Interface (With the Brain inside) Into the Robot Body
  7. Congratulations! You have a new cyborg!

Cyborg Maintenance

Occasionally Cyborgs may require maintenance of a couple types, this could include replacing a power cell with a charged one, or possibly maintaining the cyborg's internal wiring.

Replacing a Power Cell

Replacing a Power cell is a common type of maintenance for cyborgs. It usually involves replacing the cell with a fully charged one, or upgrading the cell with a larger capacity cell.
The steps to replace a cell are follows:
  1. Unlock the Cyborg's Interface by swiping your ID on it
  2. Open the Cyborg's outer panel using a crowbar
  3. Remove the old power cell
  4. Insert the new power cell
  5. Close the Cyborg's outer panel using a crowbar
  6. Lock the Cyborg's Interface by swiping your ID on it, this will prevent non-qualified personnel from attempting to remove the power cell

Exposing the Internal Wiring

Exposing the internal wiring of a cyborg is fairly easy to do, and is mainly used for cyborg repairs.
You can easily expose the internal wiring by following the steps below:
  1. Follow Steps 1 - 3 of "Replacing a Cyborg's Power Cell"
  2. Open the cyborg's internal wiring panel by using a screwdriver to unsecure the panel
To re-seal the cyborg's internal wiring:
  1. Use a screwdriver to secure the cyborg's internal panel
  2. Follow steps 4 - 6 of "Replacing a Cyborg's Power Cell" to close up the cyborg

Cyborg Repairs

Occasionally a Cyborg may become damaged. This could be in the form of impact damage from a heavy or fast-travelling object, or it could be heat damage from high temperatures, or even lasers or Electromagnetic Pulses (EMPs).

Dents

If a cyborg becomes damaged due to impact from heavy or fast-moving objects, it will become dented. Sure, a dent may not seem like much, but it can compromise the structural integrity of the cyborg, possibly causing a critical failure. Dents in a cyborg's frame are rather easy to repair, all you need is to apply a welding tool to the dented area, and the high-tech cyborg frame will repair the dent under the heat of the welder.

Excessive Heat Damage

If a cyborg becomes damaged due to excessive heat, it is likely that the internal wires will have been damaged. You must replace those wires to ensure that the cyborg remains functioning properly.
To replace the internal wiring follow the steps below:
  1. Unlock the Cyborg's Interface by swiping your ID
  2. Open the Cyborg's External Panel using a crowbar
  3. Remove the Cyborg's Power Cell
  4. Using a screwdriver, expose the internal wiring or the Cyborg
  5. Replace the damaged wires inside the cyborg
  6. Secure the internal wiring cover using a screwdriver
  7. Insert the Cyborg's Power Cell
  8. Close the Cyborg's External Panel using a crowbar
  9. Lock the Cyborg's Interface by swiping your ID
These repair tasks may seem difficult, but are essential to keep your cyborgs running at peak efficiency.

In Case of Emergency

In case of emergency, there are a few steps you can take.

"Rogue" Cyborgs

If the cyborgs seem to become "rogue", they may have non-standard laws. In this case, use extreme caution. To repair the situation, follow these steps:
  1. Locate the nearest robotics console
  2. Determine which cyborgs are "Rogue"
  3. Press the lockdown button to immobolize the cyborg
  4. Locate the cyborg
  5. Expose the cyborg's internal wiring
  6. Check to make sure the LawSync and AI Sync lights are lit
  7. If they are not lit, pulse the LawSync wire using a multitool to enable the cyborg's Law Sync
  8. Proceed to a cyborg upload console. Nanotrasen usually places these in the same location as AI uplaod consoles.
  9. Use a "Reset" upload moduleto reset the cyborg's laws
  10. Proceed to a Robotics Control console
  11. Remove the lockdown on the cyborg

As a last resort

If all else fails in a case of cyborg-related emergency. There may be only one option. Using a Robotics Control console, you may have to remotely detonate the cyborg.

WARNING:

Do not detonate a borg without an explicit reason for doing so. Cyborgs are expensive pieces of Nanotrasen equipment, and you may be punished for detonating them without reason. "} /obj/item/weapon/book/manual/security_space_law name = "Space Law" desc = "A set of Nanotrasen guidelines for keeping law and order on their space stations." icon_state = "bookSpaceLaw" author = "Nanotrasen Inc." dat = {" "} /obj/item/weapon/book/manual/engineering_guide name = "Engineering Textbook" icon_state ="bookEngineering2" author = "Engineering Encyclopedia" dat = {" "} /obj/item/weapon/book/manual/chef_recipes name = "Chef Recipes" icon_state = "cooked_book" author = "Lord Frenrir Cageth" dat = {"

Food for Dummies

Here is a guide on basic food recipes and also how to not poison your customers accidentally.

Burger:

Put 1 meat and 1 flour into the microwave and turn it on. Then wait.

Bread:

Put 3 flour into the microwave and then wait.

Waffles:

Add 2 flour and 2 egg to the microwave and then wait.

Popcorn:

Add 1 corn to the microwave and wait.

Meat Steak:

Put 1 meat, 1 unit of salt and 1 unit of pepper into the microwave and wait.

Meat Pie:

Put 1 meat and 2 flour into the microwave and wait.

Boiled Spagetti:

Put 1 spagetti and 5 units of water into the microwave and wait.

Donuts:

Add 1 egg and 1 flour to the microwave and wait.

Fries:

Add one potato to the processor and wait. "} /obj/item/weapon/book/manual/barman_recipes name = "Barman Recipes" icon_state = "barbook" author = "Sir John Rose" dat = {"

Drinks for dummies

Heres a guide for some basic drinks.

Manly Dorf:

Mix ale and beer into a glass.

Grog:

Mix rum and water into a glass.

Black Russian:

Mix vodka and kahlua into a glass.

Irish Cream:

Mix cream and whiskey into a glass.

Screwdriver:

Mix vodka and orange juice into a glass.

Cafe Latte:

Mix milk and coffee into a glass.

Mead:

Mix Enzyme, water and sugar into a glass.

Gin Tonic:

Mix gin and tonic into a glass.

Classic Martini:

Mix vermouth and gin into a glass. "}