Step 11: Send person on their way
Give the patient one last check-over - make sure they don’t still have any defects and that they have all their possessions. Ask them how they died, if they know, so that you can report any foul play over the radio. Once you’re done, your patient is ready to go back to work! Chances are they do not have Medbay access, so you should let them out of Genetics and the Medbay main entrance.
If you’ve gotten this far, congratulations! You have mastered the art of cloning. Now, the real problem is how to resurrect yourself after that traitor had his way with you for cloning his target.
"}
/obj/item/weapon/book/manual/ripley_build_and_repair
name = "APLU \"Ripley\" Construction and Operation Manual"
icon_state ="book"
author = "Weyland-Yutani Corp" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
//big pile of shit below.
dat = {"
Weyland-Yutani - Building Better Worlds
Autonomous Power Loader Unit \"Ripley\"
Specifications:
- Class: Autonomous Power Loader
- Scope: Logistics and Construction
- Weight: 820kg (without operator and with empty cargo compartment)
- Height: 2.5m
- Width: 1.8m
- Top speed: 5km/hour
- Operation in vacuum/hostile environment: Possible
- Airtank Volume: 500liters
- Devices:
- Hydraulic Clamp
- High-speed Drill
- Propulsion Device: Powercell-powered electro-hydraulic system.
- Powercell capacity: Varies.
Construction:
- Connect all exosuit parts to the chassis frame
- Connect all hydraulic fittings and tighten them up with a wrench
- Adjust the servohydraulics with a screwdriver
- Wire the chassis. (Cable is not included.)
- Use the wirecutters to remove the excess cable if needed.
- Install the central control module (Not included. Use supplied datadisk to create one).
- Secure the mainboard with a screwdriver.
- Install the peripherals control module (Not included. Use supplied datadisk to create one).
- Secure the peripherals control module with a screwdriver
- Install the internal armor plating (Not included due to Nanotrasen regulations. Can be made using 5 metal sheets.)
- Secure the internal armor plating with a wrench
- Weld the internal armor plating to the chassis
- Install the external reinforced armor plating (Not included due to Nanotrasen regulations. Can be made using 5 reinforced metal sheets.)
- Secure the external reinforced armor plating with a wrench
- Weld the external reinforced armor plating to the chassis
Operation
Coming soon...
"}
/obj/item/weapon/book/manual/research_and_development
name = "Research and Development 101"
icon_state = "rdbook"
author = "Dr. L. Ight"
dat = {"
Science For Dummies
So you want to further SCIENCE? Good man/woman/thing! However, SCIENCE is a complicated process even though it's quite easy. For the most part, it's a three step process:
- 1) Deconstruct items in the Destructive Analyzer to advance technology or improve the design.
- 2) Build unlocked designs in the Protolathe and Circuit Imprinter
- 3) Repeat!
Those are the basic steps to furthing science. What do you do science with, however? Well, you have four major tools: R&D Console, the Destructive Analyzer, the Protolathe, and the Circuit Imprinter.
The R&D Console
The R&D console is the cornerstone of any research lab. It is the central system from which the Destructive Analyzer, Protolathe, and Circuit Imprinter (your R&D systems) are controled. More on those systems in their own sections. On it's own, the R&D console acts as a database for all your technological gains and new devices you discover. So long as the R&D console remains intact, you'll retain all that SCIENCE you've discovered. Protect it though, because if it gets damaged, you'll lose your data! In addition to this important purpose, the R&D console has a disk menu that lets you transfer data from the database onto disk or from the disk into the database. It also has a settings menu that lets you re-sync with nearby R&D devices (if they've become disconnected), lock the console from the unworthy, upload the data to all other R&D consoles in the network (all R&D consoles are networked by default), connect/disconnect from the network, and purge all data from the database.
NOTE: The technology list screen, circuit imprinter, and protolathe menus are accessible by non-scientists. This is intended to allow 'public' systems for the plebians to utilize some new devices.
Destructive Analyzer
This is the source of all technology. Whenever you put a handheld object in it, it analyzes it and determines what sort of technological advancements you can discover from it. If the technology of the object is equal or higher then your current knowledge, you can destroy the object to further those sciences. Some devices (notably, some devices made from the protolathe and circuit imprinter) aren't 100% reliable when you first discover them. If these devices break down, you can put them into the Destructive Analyzer and improve their reliability rather then futher science. If their reliability is high enough ,it'll also advance their related technologies.
Circuit Imprinter
This machine, along with the Protolathe, is used to actually produce new devices. The Circuit Imprinter takes glass and various chemicals (depends on the design) to produce new circuit boards to build new machines or computers. It can even be used to print AI modules.
Protolathe
This machine is an advanced form of the Autolathe that produce non-circuit designs. Unlike the Autolathe, it can use processed metal, glass, solid plasma, silver, gold, and diamonds along with a variety of chemicals to produce devices. The downside is that, again, not all devices you make are 100% reliable when you first discover them.
Reliability and You
As it has been stated, many devices when they're first discovered do not have a 100% reliablity when you first discover them. Instead, the reliablity of the device is dependent upon a base reliability value, whatever improvements to the design you've discovered through the Destructive Analyzer, and any advancements you've made with the device's source technologies. To be able to improve the reliability of a device, you have to use the device until it breaks beyond repair. Once that happens, you can analyze it in a Destructive Analyzer. Once the device reachs a certain minimum reliability, you'll gain tech advancements from it.
Building a Better Machine
Many machines produces from circuit boards and inserted into a machine frame require a variety of parts to construct. These are parts like capacitors, batteries, matter bins, and so forth. As your knowledge of science improves, more advanced versions are unlocked. If you use these parts when constructing something, it's attributes may be improved. For example, if you use an advanced matter bin when constructing an autolathe (rather then a regular one), it'll hold more materials. Experiment around with stock parts of various qualities to see how they affect the end results! Be warned, however: Tier 3 and higher stock parts don't have 100% reliability and their low reliability may affect the reliability of the end machine.
"}
/obj/item/weapon/book/manual/robotics_cyborgs
name = "Cyborgs for Dummies"
icon_state = "borgbook"
author = "XISC"
dat = {"
Cyborgs for Dummies
Chapters
- Cyborg Related Equipment
- Cyborg Modules
- Cyborg Construction
- Cyborg Maintenance
- Cyborg Repairs
- In Case of Emergency
Exosuit Fabricator
The Exosuit Fabricator is the most important piece of equipment related to cyborgs. It allows the construction of the core cyborg parts. Without these machines, cyborgs can not be built. It seems that they may also benefit from advanced research techniques.
Cyborg Recharging Station
This useful piece of equipment will suck power out of the power systems to charge a cyborg's power cell back up to full charge.
Robotics Control Console
This useful piece of equipment can be used to immobolize or destroy a cyborg. A word of warning: Cyborgs are expensive pieces of equipment, do not destroy them without good reason, or Nanotrasen may see to it that it never happens again.
When a cyborg is created it picks out of an array of modules to designate it's purpose. There are 6 different cyborg modules.
Standard Cyborg
The standard cyborg module is a multi-purpose cyborg. It is equipped with various modules, allowing it to do basic tasks.
A Standard Cyborg comes with:
- Crowbar
- Stun Baton
- Health Analyzer
- Fire Extinguisher
Engineering Cyborg
The Engineering cyborg module comes equipped with various engineering-related tools to help with engineering-related tasks.
An Engineering Cyborg comes with:
- A basic set of engineering tools
- Metal Synthesizer
- Reinforced Glass Synthesizer
- An RCD
- Wire Synthesizer
- Fire Extinguisher
- Built-in Optical Meson Scanners
Mining Cyborg
The Mining Cyborg module comes equipped with the latest in mining equipment. They are efficient at mining due to no need for oxygen, but their power cells limit their time in the mines.
A Mining Cyborg comes with:
- Jackhammer
- Shovel
- Mining Satchel
- Built-in Optical Meson Scanners
Security Cyborg
The Security Cyborg module is equipped with effective secuity measures used to apprehend and arrest criminals without harming them a bit.
A Security Cyborg comes with:
- Stun Baton
- Handcuffs
- Taser
Janitor Cyborg
The Janitor Cyborg module is equipped with various cleaning-facilitating devices.
A Janitor Cyborg comes with:
- Mop
- Hand Bucket
- Cleaning Spray Synthesizer and Spray Nozzle
Service Cyborg
The service cyborg module comes ready to serve your human needs. It includes various entertainment and refreshment devices. Occasionally some service cyborgs may have been referred to as "Bros"
A Service Cyborg comes with:
- Shaker
- Industrail Dropper
- Platter
- Beer Synthesizer
- Zippo Lighter
- Rapid-Service-Fabricator (Produces various entertainment and refreshment objects)
- Pen
Cyborg construction is a rather easy process, requiring a decent amount of metal and a few other supplies.
The required materials to make a cyborg are:
- Metal
- Two Flashes
- One Power Cell (Preferrably rated to 15000w)
- Some electrical wires
- One Human Brain
- One Man-Machine Interface
Once you have acquired the materials, you can start on construction of your cyborg.
To construct a cyborg, follow the steps below:
- Start the Exosuit Fabricators constructing all of the cyborg parts
- While the parts are being constructed, take your human brain, and place it inside the Man-Machine Interface
- Once you have a Robot Head, place your two flashes inside the eye sockets
- Once you have your Robot Chest, wire the Robot chest, then insert the power cell
- Attach all of the Robot parts to the Robot frame
- Insert the Man-Machine Interface (With the Brain inside) Into the Robot Body
- Congratulations! You have a new cyborg!
Occasionally Cyborgs may require maintenance of a couple types, this could include replacing a power cell with a charged one, or possibly maintaining the cyborg's internal wiring.
Replacing a Power Cell
Replacing a Power cell is a common type of maintenance for cyborgs. It usually involves replacing the cell with a fully charged one, or upgrading the cell with a larger capacity cell.
The steps to replace a cell are follows:
- Unlock the Cyborg's Interface by swiping your ID on it
- Open the Cyborg's outer panel using a crowbar
- Remove the old power cell
- Insert the new power cell
- Close the Cyborg's outer panel using a crowbar
- Lock the Cyborg's Interface by swiping your ID on it, this will prevent non-qualified personnel from attempting to remove the power cell
Exposing the Internal Wiring
Exposing the internal wiring of a cyborg is fairly easy to do, and is mainly used for cyborg repairs.
You can easily expose the internal wiring by following the steps below:
- Follow Steps 1 - 3 of "Replacing a Cyborg's Power Cell"
- Open the cyborg's internal wiring panel by using a screwdriver to unsecure the panel
To re-seal the cyborg's internal wiring:
- Use a screwdriver to secure the cyborg's internal panel
- Follow steps 4 - 6 of "Replacing a Cyborg's Power Cell" to close up the cyborg
Occasionally a Cyborg may become damaged. This could be in the form of impact damage from a heavy or fast-travelling object, or it could be heat damage from high temperatures, or even lasers or Electromagnetic Pulses (EMPs).
Dents
If a cyborg becomes damaged due to impact from heavy or fast-moving objects, it will become dented. Sure, a dent may not seem like much, but it can compromise the structural integrity of the cyborg, possibly causing a critical failure.
Dents in a cyborg's frame are rather easy to repair, all you need is to apply a welding tool to the dented area, and the high-tech cyborg frame will repair the dent under the heat of the welder.
Excessive Heat Damage
If a cyborg becomes damaged due to excessive heat, it is likely that the internal wires will have been damaged. You must replace those wires to ensure that the cyborg remains functioning properly.
To replace the internal wiring follow the steps below:
- Unlock the Cyborg's Interface by swiping your ID
- Open the Cyborg's External Panel using a crowbar
- Remove the Cyborg's Power Cell
- Using a screwdriver, expose the internal wiring or the Cyborg
- Replace the damaged wires inside the cyborg
- Secure the internal wiring cover using a screwdriver
- Insert the Cyborg's Power Cell
- Close the Cyborg's External Panel using a crowbar
- Lock the Cyborg's Interface by swiping your ID
These repair tasks may seem difficult, but are essential to keep your cyborgs running at peak efficiency.
In case of emergency, there are a few steps you can take.
"Rogue" Cyborgs
If the cyborgs seem to become "rogue", they may have non-standard laws. In this case, use extreme caution.
To repair the situation, follow these steps:
- Locate the nearest robotics console
- Determine which cyborgs are "Rogue"
- Press the lockdown button to immobolize the cyborg
- Locate the cyborg
- Expose the cyborg's internal wiring
- Check to make sure the LawSync and AI Sync lights are lit
- If they are not lit, pulse the LawSync wire using a multitool to enable the cyborg's Law Sync
- Proceed to a cyborg upload console. Nanotrasen usually places these in the same location as AI uplaod consoles.
- Use a "Reset" upload moduleto reset the cyborg's laws
- Proceed to a Robotics Control console
- Remove the lockdown on the cyborg
As a last resort
If all else fails in a case of cyborg-related emergency. There may be only one option. Using a Robotics Control console, you may have to remotely detonate the cyborg.
WARNING:
Do not detonate a borg without an explicit reason for doing so. Cyborgs are expensive pieces of Nanotrasen equipment, and you may be punished for detonating them without reason.
"}
/obj/item/weapon/book/manual/security_space_law
name = "Space Law"
desc = "A set of Nanotrasen guidelines for keeping law and order on their space stations."
icon_state = "bookSpaceLaw"
author = "Nanotrasen Inc."
dat = {"
"}
/obj/item/weapon/book/manual/engineering_guide
name = "Engineering Textbook"
icon_state ="bookEngineering2"
author = "Engineering Encyclopedia"
dat = {"
"}
/obj/item/weapon/book/manual/chef_recipes
name = "Chef Recipes"
icon_state = "cooked_book"
author = "Lord Frenrir Cageth"
dat = {"
Food for Dummies
Here is a guide on basic food recipes and also how to not poison your customers accidentally.
Burger:
Put 1 meat and 1 flour into the microwave and turn it on. Then wait.
Bread:
Put 3 flour into the microwave and then wait.
Waffles:
Add 2 flour and 2 egg to the microwave and then wait.
Popcorn:
Add 1 corn to the microwave and wait.
Meat Steak:
Put 1 meat, 1 unit of salt and 1 unit of pepper into the microwave and wait.
Meat Pie:
Put 1 meat and 2 flour into the microwave and wait.
Boiled Spagetti:
Put 1 spagetti and 5 units of water into the microwave and wait.
Donuts:
Add 1 egg and 1 flour to the microwave and wait.
Fries:
Add one potato to the processor and wait.
"}
/obj/item/weapon/book/manual/barman_recipes
name = "Barman Recipes"
icon_state = "barbook"
author = "Sir John Rose"
dat = {"
Drinks for dummies
Heres a guide for some basic drinks.
Manly Dorf:
Mix ale and beer into a glass.
Grog:
Mix rum and water into a glass.
Black Russian:
Mix vodka and kahlua into a glass.
Irish Cream:
Mix cream and whiskey into a glass.
Screwdriver:
Mix vodka and orange juice into a glass.
Cafe Latte:
Mix milk and coffee into a glass.
Mead:
Mix Enzyme, water and sugar into a glass.
Gin Tonic:
Mix gin and tonic into a glass.
Classic Martini:
Mix vermouth and gin into a glass.
"}