/*
CONTAINS:
SPACE CLEANER
MOP
*/
/obj/item/weapon/cleaner/New()
var/datum/reagents/R = new/datum/reagents(250)
reagents = R
R.my_atom = src
R.add_reagent("cleaner", 250)
/obj/item/weapon/cleaner/attack(mob/living/carbon/human/M as mob, mob/user as mob)
return
/obj/item/weapon/cleaner/afterattack(atom/A as mob|obj, mob/user as mob)
if (istype(A, /obj/item/weapon/storage/backpack ))
return
if (istype(A, /obj/effect/proc_holder/spell ))
return
else if (src.reagents.total_volume < 1)
user << "\blue [src] is empty!"
return
var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
D.create_reagents(5)
src.reagents.trans_to(D, 5)
var/list/rgbcolor = list(0,0,0)
var/finalcolor
for(var/datum/reagent/re in D.reagents.reagent_list) // natural color mixing bullshit/algorithm
if(!finalcolor)
rgbcolor = GetColors(re.color)
finalcolor = re.color
else
var/newcolor[3]
var/prergbcolor[3]
prergbcolor = rgbcolor
newcolor = GetColors(re.color)
rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2
rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2
rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2
finalcolor = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3])
// This isn't a perfect color mixing system, the more reagents that are inside,
// the darker it gets until it becomes absolutely pitch black! I dunno, maybe
// that's pretty realistic? I don't do a whole lot of color-mixing anyway.
// If you add brighter colors to it it'll eventually get lighter, though.
D.name = "chemicals"
D.icon = 'chempuff.dmi'
D.icon += finalcolor
playsound(src.loc, 'spray2.ogg', 50, 1, -6)
spawn(0)
for(var/i=0, i<3, i++)
step_towards(D,A)
D.reagents.reaction(get_turf(D))
for(var/atom/T in get_turf(D))
D.reagents.reaction(T)
sleep(3)
del(D)
if(isrobot(user)) //Cyborgs can clean forever if they keep charged
var/mob/living/silicon/robot/janitor = user
janitor.cell.charge -= 20
var/refill = src.reagents.get_master_reagent_id()
spawn(600)
src.reagents.add_reagent(refill, 10)
return
/obj/item/weapon/cleaner/examine()
set src in usr
for(var/datum/reagent/R in reagents.reagent_list)
usr << text("\icon[] [] units of [] left!", src, round(R.volume), R.name)
//usr << text("\icon[] [] units of cleaner left!", src, src.reagents.total_volume)
..()
return
/obj/item/weapon/chemsprayer/New()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
R.add_reagent("cleaner", 10)
/obj/item/weapon/chemsprayer/attack(mob/living/carbon/human/M as mob, mob/user as mob)
return
/obj/item/weapon/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob)
if (istype(A, /obj/item/weapon/storage/backpack ))
return
if (istype(A, /obj/effect/proc_holder/spell ))
return
else if (src.reagents.total_volume < 1)
user << "\blue [src] is empty!"
return
playsound(src.loc, 'spray2.ogg', 50, 1, -6)
var/Sprays[3]
for(var/i=1, i<=3, i++) // intialize sprays
if(src.reagents.total_volume < 1) break
var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
D.name = "chemicals"
D.icon = 'chempuff.dmi'
D.create_reagents(5)
src.reagents.trans_to(D, 5)
var/rgbcolor[3]
var/finalcolor
for(var/datum/reagent/re in D.reagents.reagent_list)
if(!finalcolor)
rgbcolor = GetColors(re.color)
finalcolor = re.color
else
var/newcolor[3]
var/prergbcolor[3]
prergbcolor = rgbcolor
newcolor = GetColors(re.color)
rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2
rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2
rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2
finalcolor = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3])
D.icon += finalcolor
Sprays[i] = D
var/direction = get_dir(src, A)
var/turf/T = get_turf(A)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
for(var/i=1, i<=Sprays.len, i++)
spawn()
var/obj/effect/decal/D = Sprays[i]
if(!D) continue
// Spreads the sprays a little bit
var/turf/my_target = pick(the_targets)
the_targets -= my_target
for(var/j=1, j<=rand(6,8), j++)
step_towards(D, my_target)
D.reagents.reaction(get_turf(D))
for(var/atom/t in get_turf(D))
D.reagents.reaction(t)
sleep(2)
del(D)
sleep(1)
if(isrobot(user)) //Cyborgs can clean forever if they keep charged
var/mob/living/silicon/robot/janitor = user
janitor.cell.charge -= 20
var/refill = src.reagents.get_master_reagent_id()
spawn(600)
src.reagents.add_reagent(refill, 10)
return
/obj/item/weapon/chemsprayer/examine()
set src in usr
usr << text("\icon[] [] units of cleaner left!", src, src.reagents.total_volume)
..()
return
// MOP
/obj/item/weapon/mop/New()
var/datum/reagents/R = new/datum/reagents(5)
reagents = R
R.my_atom = src
/obj/item/weapon/mop/afterattack(atom/A, mob/user as mob)
if (src.reagents.total_volume < 1 || mopcount >= 5)
user << "\blue Your mop is dry!"
return
if (istype(A, /turf/simulated))
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] begins to clean []", user, A), 1)
sleep(40)
user << "\blue You have finished mopping!"
src.reagents.reaction(A,1,10)
A.clean_blood()
for(var/obj/effect/rune/R in A)
del(R)
for(var/obj/effect/decal/cleanable/crayon/R in A)
del(R)
mopcount++
else if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/decal/cleanable/xenoblood) || istype(A, /obj/effect/rune) || istype(A,/obj/effect/decal/cleanable/crayon) || istype(A,/obj/effect/decal/cleanable/vomit) )
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [user] begins to clean [A]"), 1)
sleep(20)
if(A)
user << "\blue You have finished mopping!"
var/turf/U = A.loc
src.reagents.reaction(U)
if(A) del(A)
mopcount++
if(mopcount >= 5) //Okay this stuff is an ugly hack and i feel bad about it.
spawn(5)
src.reagents.clear_reagents()
mopcount = 0
return
/*
* Hope it's okay to stick this shit here: it basically just turns a hexadecimal color into rgb
*/
proc/GetColors(hex)
hex = uppertext(hex)
var
hi1 = text2ascii(hex, 2)
lo1 = text2ascii(hex, 3)
hi2 = text2ascii(hex, 4)
lo2 = text2ascii(hex, 5)
hi3 = text2ascii(hex, 6)
lo3 = text2ascii(hex, 7)
return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48),
((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48),
((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48))