/* CONTAINS: SPACE CLEANER MOP */ /obj/item/weapon/cleaner/New() var/datum/reagents/R = new/datum/reagents(250) reagents = R R.my_atom = src R.add_reagent("cleaner", 250) /obj/item/weapon/cleaner/attack(mob/living/carbon/human/M as mob, mob/user as mob) return /obj/item/weapon/cleaner/afterattack(atom/A as mob|obj, mob/user as mob) if (istype(A, /obj/item/weapon/storage/backpack )) return if (istype(A, /obj/effect/proc_holder/spell )) return else if (src.reagents.total_volume < 1) user << "\blue [src] is empty!" return var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src)) D.create_reagents(5) src.reagents.trans_to(D, 5) var/list/rgbcolor = list(0,0,0) var/finalcolor for(var/datum/reagent/re in D.reagents.reagent_list) // natural color mixing bullshit/algorithm if(!finalcolor) rgbcolor = GetColors(re.color) finalcolor = re.color else var/newcolor[3] var/prergbcolor[3] prergbcolor = rgbcolor newcolor = GetColors(re.color) rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2 rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2 rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2 finalcolor = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3]) // This isn't a perfect color mixing system, the more reagents that are inside, // the darker it gets until it becomes absolutely pitch black! I dunno, maybe // that's pretty realistic? I don't do a whole lot of color-mixing anyway. // If you add brighter colors to it it'll eventually get lighter, though. D.name = "chemicals" D.icon = 'chempuff.dmi' D.icon += finalcolor playsound(src.loc, 'spray2.ogg', 50, 1, -6) spawn(0) for(var/i=0, i<3, i++) step_towards(D,A) D.reagents.reaction(get_turf(D)) for(var/atom/T in get_turf(D)) D.reagents.reaction(T) sleep(3) del(D) if(isrobot(user)) //Cyborgs can clean forever if they keep charged var/mob/living/silicon/robot/janitor = user janitor.cell.charge -= 20 var/refill = src.reagents.get_master_reagent_id() spawn(600) src.reagents.add_reagent(refill, 10) return /obj/item/weapon/cleaner/examine() set src in usr for(var/datum/reagent/R in reagents.reagent_list) usr << text("\icon[] [] units of [] left!", src, round(R.volume), R.name) //usr << text("\icon[] [] units of cleaner left!", src, src.reagents.total_volume) ..() return /obj/item/weapon/chemsprayer/New() var/datum/reagents/R = new/datum/reagents(1000) reagents = R R.my_atom = src R.add_reagent("cleaner", 10) /obj/item/weapon/chemsprayer/attack(mob/living/carbon/human/M as mob, mob/user as mob) return /obj/item/weapon/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob) if (istype(A, /obj/item/weapon/storage/backpack )) return if (istype(A, /obj/effect/proc_holder/spell )) return else if (src.reagents.total_volume < 1) user << "\blue [src] is empty!" return playsound(src.loc, 'spray2.ogg', 50, 1, -6) var/Sprays[3] for(var/i=1, i<=3, i++) // intialize sprays if(src.reagents.total_volume < 1) break var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src)) D.name = "chemicals" D.icon = 'chempuff.dmi' D.create_reagents(5) src.reagents.trans_to(D, 5) var/rgbcolor[3] var/finalcolor for(var/datum/reagent/re in D.reagents.reagent_list) if(!finalcolor) rgbcolor = GetColors(re.color) finalcolor = re.color else var/newcolor[3] var/prergbcolor[3] prergbcolor = rgbcolor newcolor = GetColors(re.color) rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2 rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2 rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2 finalcolor = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3]) D.icon += finalcolor Sprays[i] = D var/direction = get_dir(src, A) var/turf/T = get_turf(A) var/turf/T1 = get_step(T,turn(direction, 90)) var/turf/T2 = get_step(T,turn(direction, -90)) var/list/the_targets = list(T,T1,T2) for(var/i=1, i<=Sprays.len, i++) spawn() var/obj/effect/decal/D = Sprays[i] if(!D) continue // Spreads the sprays a little bit var/turf/my_target = pick(the_targets) the_targets -= my_target for(var/j=1, j<=rand(6,8), j++) step_towards(D, my_target) D.reagents.reaction(get_turf(D)) for(var/atom/t in get_turf(D)) D.reagents.reaction(t) sleep(2) del(D) sleep(1) if(isrobot(user)) //Cyborgs can clean forever if they keep charged var/mob/living/silicon/robot/janitor = user janitor.cell.charge -= 20 var/refill = src.reagents.get_master_reagent_id() spawn(600) src.reagents.add_reagent(refill, 10) return /obj/item/weapon/chemsprayer/examine() set src in usr usr << text("\icon[] [] units of cleaner left!", src, src.reagents.total_volume) ..() return // MOP /obj/item/weapon/mop/New() var/datum/reagents/R = new/datum/reagents(5) reagents = R R.my_atom = src /obj/item/weapon/mop/afterattack(atom/A, mob/user as mob) if (src.reagents.total_volume < 1 || mopcount >= 5) user << "\blue Your mop is dry!" return if (istype(A, /turf/simulated)) for(var/mob/O in viewers(user, null)) O.show_message(text("\red [] begins to clean []", user, A), 1) sleep(40) user << "\blue You have finished mopping!" src.reagents.reaction(A,1,10) A.clean_blood() for(var/obj/effect/rune/R in A) del(R) for(var/obj/effect/decal/cleanable/crayon/R in A) del(R) mopcount++ else if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/decal/cleanable/xenoblood) || istype(A, /obj/effect/rune) || istype(A,/obj/effect/decal/cleanable/crayon) || istype(A,/obj/effect/decal/cleanable/vomit) ) for(var/mob/O in viewers(user, null)) O.show_message(text("\red [user] begins to clean [A]"), 1) sleep(20) if(A) user << "\blue You have finished mopping!" var/turf/U = A.loc src.reagents.reaction(U) if(A) del(A) mopcount++ if(mopcount >= 5) //Okay this stuff is an ugly hack and i feel bad about it. spawn(5) src.reagents.clear_reagents() mopcount = 0 return /* * Hope it's okay to stick this shit here: it basically just turns a hexadecimal color into rgb */ proc/GetColors(hex) hex = uppertext(hex) var hi1 = text2ascii(hex, 2) lo1 = text2ascii(hex, 3) hi2 = text2ascii(hex, 4) lo2 = text2ascii(hex, 5) hi3 = text2ascii(hex, 6) lo3 = text2ascii(hex, 7) return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48), ((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48), ((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48))