/obj/item/weapon/secstorage/sbriefcase name = "secure briefcase" icon = 'storage.dmi' icon_state = "secure" item_state = "sec-case" desc = "A large briefcase with a digital locking system." flags = FPRINT | TABLEPASS force = 8.0 throw_speed = 1 throw_range = 4 w_class = 4.0 /obj/item/weapon/secstorage/sbriefcase/New() ..() new /obj/item/weapon/paper(src) new /obj/item/weapon/pen(src) /obj/item/weapon/secstorage/sbriefcase/attack(mob/M as mob, mob/living/user as mob) if ((user.mutations & CLOWN) && prob(50)) user << "\red The [src] slips out of your hand and hits your head." user.take_organ_damage(10) user.paralysis += 2 return M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])") user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])") var/t = user:zone_sel.selecting if (t == "head") if (M.stat < 2 && M.health < 50 && prob(90)) var/mob/H = M // ******* Check if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80))) M << "\red The helmet protects you from being hit hard in the head!" return var/time = rand(2, 6) if (prob(75)) if (M.paralysis < time)// && (!M.ishulk)) M.paralysis = time else if (M.stunned < time)// && (!M.ishulk)) M.stunned = time if(M.stat != 2) M.stat = 1 for(var/mob/O in viewers(M, null)) O.show_message(text("\red [] has been knocked unconscious!", M), 1, "\red You hear someone fall.", 2) else M << text("\red [] tried to knock you unconcious!",user) M.eye_blurry += 3 return