/obj/item/weapon/secstorage/sbriefcase
name = "secure briefcase"
icon = 'storage.dmi'
icon_state = "secure"
item_state = "sec-case"
desc = "A large briefcase with a digital locking system."
flags = FPRINT | TABLEPASS
force = 8.0
throw_speed = 1
throw_range = 4
w_class = 4.0
/obj/item/weapon/secstorage/sbriefcase/New()
..()
new /obj/item/weapon/paper(src)
new /obj/item/weapon/pen(src)
/obj/item/weapon/secstorage/sbriefcase/attack(mob/M as mob, mob/living/user as mob)
if ((user.mutations & CLOWN) && prob(50))
user << "\red The [src] slips out of your hand and hits your head."
user.take_organ_damage(10)
user.paralysis += 2
return
M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])")
user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])")
var/t = user:zone_sel.selecting
if (t == "head")
if (M.stat < 2 && M.health < 50 && prob(90))
var/mob/H = M
// ******* Check
if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80)))
M << "\red The helmet protects you from being hit hard in the head!"
return
var/time = rand(2, 6)
if (prob(75))
if (M.paralysis < time)// && (!M.ishulk))
M.paralysis = time
else
if (M.stunned < time)// && (!M.ishulk))
M.stunned = time
if(M.stat != 2) M.stat = 1
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [] has been knocked unconscious!", M), 1, "\red You hear someone fall.", 2)
else
M << text("\red [] tried to knock you unconcious!",user)
M.eye_blurry += 3
return