/obj/item/weapon/storage/belt name = "belt" desc = "Can hold various things." icon = 'belts.dmi' icon_state = "utilitybelt" item_state = "utility" flags = FPRINT | TABLEPASS | ONBELT proc/can_use() if(!ismob(loc)) return 0 var/mob/M = loc if(src in M.get_equipped_items()) return 1 else return 0 MouseDrop(obj/over_object as obj, src_location, over_location) var/mob/M = usr if(!istype(over_object, /obj/screen)) return ..() playsound(src.loc, "rustle", 50, 1, -5) if (!M.restrained() && !M.stat && can_use()) if (over_object.name == "r_hand") if (!( M.r_hand )) M.u_equip(src) M.r_hand = src else if (over_object.name == "l_hand") if (!( M.l_hand )) M.u_equip(src) M.l_hand = src M.update_clothing() src.add_fingerprint(usr) return attack_hand(mob/user as mob) src.add_fingerprint(user) if(src.loc == user) playsound(src.loc, "rustle", 50, 1, -5) if (user.s_active) user.s_active.close(user) src.show_to(user) else return ..() /obj/item/weapon/storage/belt/utility name = "utility belt" desc = "Can hold various tools." icon_state = "utilitybelt" item_state = "utility" can_hold = list( "/obj/item/weapon/crowbar", "/obj/item/weapon/screwdriver", "/obj/item/weapon/weldingtool", "/obj/item/weapon/wirecutters", "/obj/item/weapon/wrench", "/obj/item/device/multitool", "/obj/item/device/flashlight", "/obj/item/weapon/cable_coil", "/obj/item/device/t_scanner", "/obj/item/device/analyzer") /obj/item/weapon/storage/belt/utility/full/New() ..() new /obj/item/weapon/screwdriver(src) new /obj/item/weapon/wrench(src) new /obj/item/weapon/weldingtool(src) new /obj/item/weapon/crowbar(src) new /obj/item/weapon/wirecutters(src) new /obj/item/weapon/cable_coil(src,30,pick("red","yellow")) /obj/item/weapon/storage/belt/medical name = "medical belt" desc = "Can hold various medical equipment." icon_state = "medicalbelt" item_state = "medical" can_hold = list( "/obj/item/device/healthanalyzer", "/obj/item/weapon/dnainjector", "/obj/item/weapon/reagent_containers/dropper", "/obj/item/weapon/reagent_containers/glass/beaker", "/obj/item/weapon/reagent_containers/glass/bottle", "/obj/item/weapon/reagent_containers/pill", "/obj/item/weapon/reagent_containers/syringe", "/obj/item/weapon/reagent_containers/glass/dispenser", "/obj/item/weapon/zippo", "/obj/item/weapon/cigpacket", "/obj/item/weapon/storage/pill_bottle", "/obj/item/stack/medical", "/obj/item/device/flashlight/pen" ) /obj/item/weapon/storage/belt/security name = "security belt" desc = "Can hold security gear like handcuffs and flashes." icon_state = "securitybelt" item_state = "security"//Could likely use a better one. storage_slots = 4 can_hold = list( "/obj/item/weapon/flashbang", "/obj/item/weapon/handcuffs", "/obj/item/device/flash", "/obj/item/clothing/glasses", "/obj/item/ammo_casing/shotgun", "/obj/item/ammo_magazine", "/obj/item/weapon/reagent_containers/food/snacks/donut", "/obj/item/weapon/reagent_containers/food/snacks/jellydonut" )