/*
* False Walls
*/
// Minimum pressure difference to fail building falsewalls.
// Also affects admin alerts.
#define FALSEDOOR_MAX_PRESSURE_DIFF 25.0
/obj/structure/falsewall
name = "wall"
desc = "A huge chunk of metal used to seperate rooms."
anchored = TRUE
icon = 'icons/turf/walls/wall.dmi'
icon_state = "wall-0"
base_icon_state = "wall"
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
rad_insulation = RAD_MEDIUM_INSULATION
var/mineral = /obj/item/stack/sheet/metal
var/mineral_amount = 2
var/walltype = /turf/simulated/wall
var/girder_type = /obj/structure/girder/displaced
var/opening = FALSE
density = TRUE
opacity = TRUE
max_integrity = 100
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS)
canSmoothWith = list(SMOOTH_GROUP_WALLS)
/obj/structure/falsewall/Initialize(mapload)
. = ..()
air_update_turf(1)
/obj/structure/falsewall/examine_status(mob/user)
var/healthpercent = (obj_integrity/max_integrity) * 100
switch(healthpercent)
if(100)
return "It looks fully intact."
if(70 to 99)
return "It looks slightly damaged."
if(40 to 70)
return "It looks moderately damaged."
if(0 to 40)
return "It looks heavily damaged."
/obj/structure/falsewall/Destroy()
density = FALSE
air_update_turf(1)
return ..()
/obj/structure/falsewall/CanAtmosPass(turf/T)
return !density
/obj/structure/falsewall/attack_ghost(mob/user)
if(user.can_advanced_admin_interact())
toggle(user)
/obj/structure/falsewall/attack_hand(mob/user)
toggle(user)
/obj/structure/falsewall/proc/toggle(mob/user)
if(opening)
return
opening = TRUE
if(density)
flick("fwall_opening", src)
density = FALSE
set_opacity(FALSE)
clear_smooth_overlays()
icon_state = "fwall_opening"
else
var/srcturf = get_turf(src)
for(var/mob/living/obstacle in srcturf) //Stop people from using this as a shield
opening = FALSE
return
flick("fwall_closing", src)
density = TRUE
set_opacity(TRUE)
icon_state = "fwall_closing"
air_update_turf(TRUE)
opening = FALSE
update_icon()
/obj/structure/falsewall/update_icon_state()
if(opening)
smoothing_flags = NONE
clear_smooth_overlays()
if(density)
icon_state = "fwall_opening"
return
icon_state = "fwall_closing"
return
if(!density)
icon_state = "fwall_open"
return
smoothing_flags = SMOOTH_BITMASK
icon_state = initial(icon_state)
icon_state = "[base_icon_state]-[smoothing_junction]"
QUEUE_SMOOTH(src)
/obj/structure/falsewall/proc/ChangeToWall(delete = TRUE)
var/turf/T = get_turf(src)
T.ChangeTurf(walltype)
if(delete)
qdel(src)
return T
/obj/structure/falsewall/attackby(obj/item/W, mob/user, params)
if(opening)
to_chat(user, "You must wait until the door has stopped moving.")
return
if(istype(W, /obj/item/gun/energy/plasmacutter) || istype(W, /obj/item/pickaxe/drill/diamonddrill) || istype(W, /obj/item/pickaxe/drill/jackhammer) || istype(W, /obj/item/melee/energy/blade) || istype(W, /obj/item/twohanded/required/pyro_claws))
dismantle(user, TRUE)
/obj/structure/falsewall/screwdriver_act(mob/living/user, obj/item/I)
if(opening)
to_chat(user, "You must wait until the door has stopped moving.")
return TRUE
if(!density)
to_chat(user, "You can't reach, close it first!")
return TRUE
var/turf/T = get_turf(src)
if(T.density)
to_chat(user, "[src] is blocked!")
return TRUE
if(!isfloorturf(T))
to_chat(user, "[src] bolts must be tightened on the floor!")
return TRUE
user.visible_message("[user] tightens some bolts on the wall.", "You tighten the bolts on the wall.")
ChangeToWall()
return TRUE
/obj/structure/falsewall/welder_act(mob/user, obj/item/I)
if(!density)
return
. = TRUE
if(!I.use_tool(src, user, volume = I.tool_volume))
return
dismantle(user, TRUE)
/obj/structure/falsewall/proc/dismantle(mob/user, disassembled = TRUE)
user.visible_message("[user] dismantles the false wall.", "You dismantle the false wall.")
playsound(src, 'sound/items/welder.ogg', 100, TRUE)
deconstruct(disassembled)
/obj/structure/falsewall/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(disassembled)
new girder_type(loc)
if(mineral_amount)
for(var/i in 1 to mineral_amount)
new mineral(loc)
qdel(src)
/*
* False R-Walls
*/
/obj/structure/falsewall/reinforced
name = "reinforced wall"
desc = "A huge chunk of reinforced metal used to seperate rooms."
icon = 'icons/turf/walls/reinforced_wall.dmi'
icon_state = "reinforced_wall-0"
base_icon_state = "reinforced_wall"
walltype = /turf/simulated/wall/r_wall
mineral = /obj/item/stack/sheet/plasteel
smoothing_flags = SMOOTH_BITMASK
/obj/structure/falsewall/reinforced/examine_status(mob/user)
. = ..()
. += "
The outer grille is fully intact." //not going to fake other states of disassembly
/obj/structure/falsewall/reinforced/ChangeToWall(delete = 1)
var/turf/T = get_turf(src)
T.ChangeTurf(/turf/simulated/wall/r_wall)
if(delete)
qdel(src)
return T
/*
* Uranium Falsewalls
*/
/obj/structure/falsewall/uranium
name = "uranium wall"
desc = "A wall with uranium plating. This is probably a bad idea."
icon = 'icons/turf/walls/uranium_wall.dmi'
icon_state = "uranium_wall-0"
base_icon_state = "uranium_wall"
mineral = /obj/item/stack/sheet/mineral/uranium
walltype = /turf/simulated/wall/mineral/uranium
var/active = FALSE
var/last_event = 0
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_URANIUM_WALLS)
canSmoothWith = list(SMOOTH_GROUP_URANIUM_WALLS)
/obj/structure/falsewall/uranium/attackby(obj/item/W as obj, mob/user as mob, params)
radiate()
..()
/obj/structure/falsewall/uranium/attack_hand(mob/user as mob)
radiate()
..()
/obj/structure/falsewall/uranium/proc/radiate()
if(!active)
if(world.time > last_event + 1.5 SECONDS)
active = TRUE
radiation_pulse(src, 150)
for(var/turf/simulated/wall/mineral/uranium/T in orange(1, src))
T.radiate()
last_event = world.time
active = FALSE
/*
* Other misc falsewall types
*/
/obj/structure/falsewall/gold
name = "gold wall"
desc = "A wall with gold plating. Swag!"
icon = 'icons/turf/walls/gold_wall.dmi'
icon_state = "gold_wall-0"
base_icon_state = "gold_wall"
mineral = /obj/item/stack/sheet/mineral/gold
walltype = /turf/simulated/wall/mineral/gold
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_GOLD_WALLS)
canSmoothWith = list(SMOOTH_GROUP_GOLD_WALLS)
/obj/structure/falsewall/silver
name = "silver wall"
desc = "A wall with silver plating. Shiny."
icon = 'icons/turf/walls/silver_wall.dmi'
icon_state = "silver_wall-0"
base_icon_state = "silver_wall"
mineral = /obj/item/stack/sheet/mineral/silver
walltype = /turf/simulated/wall/mineral/silver
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SILVER_WALLS)
canSmoothWith = list(SMOOTH_GROUP_SILVER_WALLS)
/obj/structure/falsewall/diamond
name = "diamond wall"
desc = "A wall with diamond plating. You monster."
icon = 'icons/turf/walls/diamond_wall.dmi'
icon_state = "diamond_wall-0"
base_icon_state = "diamond_wall"
mineral = /obj/item/stack/sheet/mineral/diamond
walltype = /turf/simulated/wall/mineral/diamond
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_DIAMOND_WALLS)
canSmoothWith = list(SMOOTH_GROUP_DIAMOND_WALLS)
max_integrity = 800
/obj/structure/falsewall/plasma
name = "plasma wall"
desc = "A wall with plasma plating. This is definately a bad idea."
icon = 'icons/turf/walls/plasma_wall.dmi'
icon_state = "plasma_wall-0"
base_icon_state = "plasma_wall"
mineral = /obj/item/stack/sheet/mineral/plasma
walltype = /turf/simulated/wall/mineral/plasma
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASMA_WALLS)
canSmoothWith = list(SMOOTH_GROUP_PLASMA_WALLS)
/obj/structure/falsewall/plasma/attackby(obj/item/W, mob/user, params)
if(is_hot(W) > 300)
var/turf/T = locate(user)
message_admins("Plasma falsewall ignited by [key_name_admin(user)] in [ADMIN_VERBOSEJMP(T)]")
log_game("Plasma falsewall ignited by [key_name(user)] in [AREACOORD(T)]")
investigate_log("was ignited by [key_name(user)]","atmos")
burnbabyburn()
else
return ..()
/obj/structure/falsewall/plasma/proc/burnbabyburn(user)
playsound(src, 'sound/items/welder.ogg', 100, 1)
atmos_spawn_air(LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS, 400)
new /obj/structure/girder/displaced(loc)
qdel(src)
/obj/structure/falsewall/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
..()
if(exposed_temperature > 300)
burnbabyburn()
/obj/structure/falsewall/alien
name = "alien wall"
desc = "A strange-looking alien wall."
icon = 'icons/turf/walls/abductor_wall.dmi'
icon_state = "abductor_wall-0"
base_icon_state = "abductor_wall"
mineral = /obj/item/stack/sheet/mineral/abductor
walltype = /turf/simulated/wall/mineral/abductor
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
/obj/structure/falsewall/bananium
name = "bananium wall"
desc = "A wall with bananium plating. Honk!"
icon = 'icons/turf/walls/bananium_wall.dmi'
icon_state = "bananium_wall-0"
base_icon_state = "bananium_wall"
mineral = /obj/item/stack/sheet/mineral/bananium
walltype = /turf/simulated/wall/mineral/bananium
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BANANIUM_WALLS)
canSmoothWith = list(SMOOTH_GROUP_BANANIUM_WALLS)
/obj/structure/falsewall/sandstone
name = "sandstone wall"
desc = "A wall with sandstone plating."
icon = 'icons/turf/walls/sandstone_wall.dmi'
icon_state = "sandstone_wall-0"
base_icon_state = "sandstone_wall"
mineral = /obj/item/stack/sheet/mineral/sandstone
walltype = /turf/simulated/wall/mineral/sandstone
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SANDSTONE_WALLS)
canSmoothWith = list(SMOOTH_GROUP_SANDSTONE_WALLS)
/obj/structure/falsewall/wood
name = "wooden wall"
desc = "A wall with wooden plating. Stiff."
icon = 'icons/turf/walls/wood_wall.dmi'
icon_state = "wood_wall-0"
base_icon_state = "wood_wall"
mineral = /obj/item/stack/sheet/wood
walltype = /turf/simulated/wall/mineral/wood
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_WOOD_WALLS)
canSmoothWith = list(SMOOTH_GROUP_WOOD_WALLS)
/obj/structure/falsewall/iron
name = "rough metal wall"
desc = "A wall with rough metal plating."
icon = 'icons/turf/walls/iron_wall.dmi'
icon_state = "iron_wall-0"
base_icon_state = "iron_wall"
mineral = /obj/item/stack/rods
mineral_amount = 5
walltype = /turf/simulated/wall/mineral/iron
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_IRON_WALLS)
canSmoothWith = list(SMOOTH_GROUP_IRON_WALLS)
/obj/structure/falsewall/abductor
name = "alien wall"
desc = "A wall with alien alloy plating."
icon = 'icons/turf/walls/abductor_wall.dmi'
icon_state = "abductor_wall-0"
base_icon_state = "abductor_wall"
mineral = /obj/item/stack/sheet/mineral/abductor
walltype = /turf/simulated/wall/mineral/abductor
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
/obj/structure/falsewall/titanium
desc = "A light-weight titanium wall used in shuttles."
icon = 'icons/turf/walls/plastinum_wall.dmi'
icon_state = "plastinum_wall-0"
base_icon_state = "plastinum_wall"
mineral = /obj/item/stack/sheet/mineral/titanium
walltype = /turf/simulated/wall/mineral/titanium
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TITANIUM_WALLS)
canSmoothWith = list(SMOOTH_GROUP_TITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
/obj/structure/falsewall/plastitanium
desc = "An evil wall of plasma and titanium."
icon = 'icons/turf/walls/plastitanium_wall.dmi'
icon_state = "plastitanium_wall-0"
base_icon_state = "plastitanium_wall"
mineral = /obj/item/stack/sheet/mineral/plastitanium
walltype = /turf/simulated/wall/mineral/plastitanium
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS)
canSmoothWith = list(SMOOTH_GROUP_PLASTITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
/obj/structure/falsewall/brass
name = "clockwork wall"
desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
icon = 'icons/turf/walls/clockwork_wall.dmi'
icon_state = "clockwork_wall-0"
base_icon_state = "clockwork_wall"
resistance_flags = FIRE_PROOF | ACID_PROOF
mineral_amount = 1
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BRASS_WALL)
canSmoothWith = list(SMOOTH_GROUP_BRASS_WALL)
girder_type = /obj/structure/clockwork/wall_gear/displaced
walltype = /turf/simulated/wall/clockwork
mineral = /obj/item/stack/tile/brass
/obj/structure/falsewall/brass/Initialize(mapload)
. = ..()
var/turf/T = get_turf(src)
new /obj/effect/temp_visual/ratvar/wall/false(T)
new /obj/effect/temp_visual/ratvar/beam/falsewall(T)