/obj/structure/closet/secure_closet/captains name = "Captain's Closet" req_access = list(access_captain) New() ..() sleep(2) new /obj/item/clothing/suit/armor/captain(src) new /obj/item/clothing/head/helmet/cap(src) new /obj/item/wardrobe/captain(src) new /obj/item/wardrobe/captain(src) return /obj/structure/closet/secure_closet/hop name = "Head of Personnel" req_access = list(access_hop) New() ..() sleep(2) new /obj/item/wardrobe/hop(src) new /obj/item/wardrobe/hop(src) return /obj/structure/closet/secure_closet/hos name = "Head Of Security" req_access = list(access_hos) New() ..() sleep(2) new /obj/item/weapon/storage/lockbox/loyalty(src) new /obj/item/weapon/storage/flashbang_kit(src) new /obj/item/clothing/under/jensen(src) new /obj/item/clothing/suit/armor/hos/jensen(src) new /obj/item/clothing/head/helmet/HoS/dermal(src) new /obj/item/wardrobe/hos(src) new /obj/item/wardrobe/hos(src) return /obj/structure/closet/secure_closet/warden name = "Warden's Locker" req_access = list(access_armory) New() ..() sleep(2) new /obj/item/weapon/storage/flashbang_kit(src) new /obj/item/wardrobe/warden(src) new /obj/item/wardrobe/warden(src) new /obj/item/wardrobe/warden(src) new /obj/item/wardrobe/warden(src) return /obj/structure/closet/secure_closet/security name = "Security Locker" req_access = list(access_security) New() ..() sleep(2) new /obj/item/wardrobe/officer(src) new /obj/item/wardrobe/officer(src) new /obj/item/wardrobe/officer(src) new /obj/item/wardrobe/officer(src) new /obj/item/wardrobe/officer(src) new /obj/item/wardrobe/officer(src) return /obj/structure/closet/secure_closet/detective name = "Detective" req_access = list(access_forensics_lockers) icon_state = "cabinetdetective" icon_closed = "cabinetdetective" icon_locked = "cabinetdetective_locked" icon_opened = "cabinetdetective_open" icon_broken = "cabinetdetective_broken" icon_off = "cabinetdetective_broken" New() ..() sleep(2) new /obj/item/weapon/reagent_containers/food/drinks/dflask(src) new /obj/item/weapon/zippo(src) new /obj/item/weapon/pepperspray/small(src) new /obj/item/wardrobe/detective(src) new /obj/item/wardrobe/detective(src) new /obj/item/wardrobe/detective(src) return /obj/structure/closet/secure_closet/injection name = "Lethal Injections" req_access = list(access_hos) New() ..() sleep(2) new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src) new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src) return /obj/structure/closet/secure_closet/brig name = "Brig Locker" req_access = list(access_brig) anchored = 1 var/id = null New() new /obj/item/clothing/under/color/orange( src ) new /obj/item/clothing/shoes/orange( src ) return /obj/structure/closet/secure_closet/courtroom name = "Courtroom Locker" req_access = list(access_court) New() ..() sleep(2) new /obj/item/clothing/shoes/brown(src) new /obj/item/weapon/paper/Court (src) new /obj/item/weapon/paper/Court (src) new /obj/item/weapon/paper/Court (src) new /obj/item/weapon/pen (src) new /obj/item/clothing/suit/judgerobe (src) new /obj/item/clothing/head/powdered_wig (src) new /obj/item/weapon/storage/briefcase(src) return