/obj/machinery/portable_atmospherics/hydroponics/process() /* MOVED INTO code\game\objects\effects\effect_system.dm // Handle nearby smoke if any. for(var/obj/effect/effect/smoke/chem/smoke in view(1, src)) if(smoke.reagents.total_volume) smoke.reagents.copy_to(src, 5) */ //Do this even if we're not ready for a plant cycle. process_reagents() // Update values every cycle rather than every process() tick. if(force_update) force_update = 0 else if(world.time < (lastcycle + cycledelay)) return lastcycle = world.time // Weeds like water and nutrients, there's a chance the weed population will increase. // Bonus chance if the tray is unoccupied. if(waterlevel > 10 && nutrilevel > 2 && prob(isnull(seed) ? 6 : 3)) weedlevel += 1 * HYDRO_SPEED_MULTIPLIER plant_hud_set_weed() // There's a chance for a weed explosion to happen if the weeds take over. // Plants that are themselves weeds (weed_tolerance > 10) are unaffected. if(weedlevel >= 10 && prob(10)) if(!seed || weedlevel >= seed.get_trait(TRAIT_WEED_TOLERANCE)) weed_invasion() // If there is no seed data (and hence nothing planted), // or the plant is dead, process nothing further. if(!seed || dead) if(mechanical) update_icon() //Harvesting would fail to set alert icons properly. return // Advance plant age. current_cycle++ if(current_cycle == 3) age += 1 * HYDRO_SPEED_MULTIPLIER current_cycle = 0 //Highly mutable plants have a chance of mutating every tick. if(seed.get_trait(TRAIT_IMMUTABLE) == -1) var/mut_prob = rand(1,100) if(mut_prob <= 5) mutate(mut_prob == 1 ? 2 : 1) // Maintain tray nutrient and water levels. if(seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) > 0 && nutrilevel > 0 && prob(25)) nutrilevel -= max(0,seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) * HYDRO_SPEED_MULTIPLIER) plant_hud_set_nutrient() if(seed.get_trait(TRAIT_WATER_CONSUMPTION) > 0 && waterlevel > 0 && prob(25)) waterlevel -= max(0,seed.get_trait(TRAIT_WATER_CONSUMPTION) * HYDRO_SPEED_MULTIPLIER) plant_hud_set_water() // Make sure the plant is not starving or thirsty. Adequate // water and nutrients will cause a plant to become healthier. var/healthmod = rand(1,3) * HYDRO_SPEED_MULTIPLIER if(seed.get_trait(TRAIT_REQUIRES_NUTRIENTS) && prob(35)) health += (nutrilevel < 2 ? -healthmod : healthmod) if(seed.get_trait(TRAIT_REQUIRES_WATER) && prob(35)) health += (waterlevel < 10 ? -healthmod : healthmod) // Check that pressure, heat and light are all within bounds. // First, handle an open system or an unconnected closed system. var/turf/T = loc var/datum/gas_mixture/environment // If we're closed, take from our internal sources. if(closed_system && (connected_port || holding)) if(holding) air_contents = holding.air_contents environment = air_contents // If atmos input is not there, grab from turf. if(!environment && istype(T)) environment = T.return_air() if(!environment) return // Seed datum handles gasses, light and pressure. if(mechanical && closed_system) health -= seed.handle_environment(T,environment,tray_light, holding) else health -= seed.handle_environment(T,environment) T.air_update_turf() // If we're attached to a pipenet, then we should let the pipenet know we might have modified some gasses if(closed_system && connected_port) connected_port.parent.update = 1 // Toxin levels beyond the plant's tolerance cause damage, but // toxins are sucked up each tick and slowly reduce over time. if(toxins > 0) var/toxin_uptake = max(1,round(toxins/10)) if(toxins > seed.get_trait(TRAIT_TOXINS_TOLERANCE)) health -= toxin_uptake toxins -= toxin_uptake plant_hud_set_toxin() // Check for pests and weeds. // Some carnivorous plants happily eat pests. if(pestlevel > 0) if(seed.get_trait(TRAIT_CARNIVOROUS)) health += HYDRO_SPEED_MULTIPLIER pestlevel -= HYDRO_SPEED_MULTIPLIER else if(pestlevel >= seed.get_trait(TRAIT_PEST_TOLERANCE)) health -= HYDRO_SPEED_MULTIPLIER plant_hud_set_pest() // Some plants thrive and live off of weeds. if(weedlevel > 0) if(seed.get_trait(TRAIT_PARASITE)) health += HYDRO_SPEED_MULTIPLIER weedlevel -= HYDRO_SPEED_MULTIPLIER else if(weedlevel >= seed.get_trait(TRAIT_WEED_TOLERANCE)) health -= HYDRO_SPEED_MULTIPLIER plant_hud_set_weed() // Handle life and death. // If the plant gets too old, begin killing it each cycle var/lifespan = 5 * seed.get_trait(TRAIT_MATURATION) if(age > lifespan) health -= rand(5,10) * HYDRO_SPEED_MULTIPLIER // When the plant dies, weeds thrive and pests die off. check_health() // If enough time (in cycles, not ticks) has passed since the plant was harvested, we're ready to harvest again. if((age > seed.get_trait(TRAIT_MATURATION)) && \ ((age - lastproduce) > seed.get_trait(TRAIT_PRODUCTION)) && \ (!harvest && !dead)) harvest = 1 lastproduce = age if(prob(5)) // On each tick, there's a chance the pest population will increase pestlevel += 0.5 * HYDRO_SPEED_MULTIPLIER // Some seeds will self-harvest if you don't keep a lid on them. if(seed && seed.can_self_harvest && harvest && !closed_system && prob(5)) harvest() check_health() return