/obj/item/device/pipe_painter name = "pipe painter" icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler1" item_state = "flight" var/list/modes var/mode /obj/item/device/pipe_painter/New() ..() modes = new() for(var/C in pipe_colors) modes += "[C]" mode = pick(modes) /obj/item/device/pipe_painter/afterattack(atom/A, mob/user as mob) if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated) || !in_range(user, A)) return var/obj/machinery/atmospherics/pipe/P = A var/turf/T = P.loc if (P.level < 2 && T.level==1 && isturf(T) && T.intact) to_chat(user, "You must remove the plating first.") return P.change_color(pipe_colors[mode]) /obj/item/device/pipe_painter/attack_self(mob/user as mob) mode = input("Which colour do you want to use?", "Pipe Painter", mode) in modes /obj/item/device/pipe_painter/examine(mob/user) ..(user) to_chat(user, "It is in [mode] mode.")