/obj/item/device/radio/intercom name = "station intercom (General)" desc = "Talk through this." icon_state = "intercom" anchored = 1 w_class = 4.0 canhear_range = 2 flags = CONDUCT | NOBLOODY var/number = 0 var/circuitry_installed = 1 var/last_tick //used to delay the powercheck var/buildstage = 0 /obj/item/device/radio/intercom/custom name = "station intercom (Custom)" broadcasting = 0 listening = 0 /obj/item/device/radio/intercom/interrogation name = "station intercom (Interrogation)" frequency = 1449 /obj/item/device/radio/intercom/private name = "station intercom (Private)" frequency = AI_FREQ /obj/item/device/radio/intercom/command name = "station intercom (Command)" frequency = COMM_FREQ /obj/item/device/radio/intercom/specops name = "\improper Special Operations intercom" frequency = ERT_FREQ /obj/item/device/radio/intercom/department canhear_range = 5 broadcasting = 0 listening = 1 /obj/item/device/radio/intercom/department/medbay name = "station intercom (Medbay)" frequency = MED_I_FREQ /obj/item/device/radio/intercom/department/security name = "station intercom (Security)" frequency = SEC_I_FREQ /obj/item/device/radio/intercom/New(turf/loc, var/ndir = 0, var/building = 3) ..() buildstage = building if(buildstage) processing_objects.Add(src) else pixel_x = (ndir & 3)? 0 : (ndir == 4 ? 28 : -28) pixel_y = (ndir & 3)? (ndir ==1 ? 28 : -28) : 0 dir=ndir b_stat=1 on = 0 global_intercoms.Add(src) update_icon() /obj/item/device/radio/intercom/department/medbay/New() ..() internal_channels = default_medbay_channels.Copy() /obj/item/device/radio/intercom/department/security/New() ..() internal_channels = list( num2text(PUB_FREQ) = list(), num2text(SEC_I_FREQ) = list(access_security) ) /obj/item/device/radio/intercom/syndicate name = "illicit intercom" desc = "Talk through this. Evilly" frequency = SYND_FREQ subspace_transmission = 1 syndie = 1 /obj/item/device/radio/intercom/syndicate/New() ..() internal_channels[num2text(SYND_FREQ)] = list(access_syndicate) /obj/item/device/radio/intercom/pirate name = "pirate radio intercom" desc = "You wouldn't steal a space shuttle. Piracy. It's a crime!" subspace_transmission = 1 /obj/item/device/radio/intercom/pirate/New() ..() internal_channels.Cut() internal_channels = list( num2text(PUB_FREQ) = list(), num2text(AI_FREQ) = list(), num2text(COMM_FREQ)= list(), num2text(ENG_FREQ) = list(), num2text(MED_FREQ) = list(), num2text(MED_I_FREQ)=list(), num2text(SEC_FREQ) = list(), num2text(SEC_I_FREQ)=list(), num2text(SCI_FREQ) = list(), num2text(SUP_FREQ) = list(), num2text(SRV_FREQ) = list() ) /obj/item/device/radio/intercom/Destroy() processing_objects.Remove(src) global_intercoms.Remove(src) return ..() /obj/item/device/radio/intercom/attack_ai(mob/user as mob) add_hiddenprint(user) add_fingerprint(user) spawn(0) attack_self(user) /obj/item/device/radio/intercom/attack_hand(mob/user as mob) add_fingerprint(user) spawn(0) attack_self(user) /obj/item/device/radio/intercom/receive_range(freq, level) if (!on) return -1 if(!(0 in level)) var/turf/position = get_turf(src) if(isnull(position) || !(position.z in level)) return -1 if (!src.listening) return -1 if(freq in ANTAG_FREQS) if(!(src.syndie)) return -1//Prevents broadcast of messages over devices lacking the encryption return canhear_range /obj/item/device/radio/intercom/attackby(obj/item/weapon/W as obj, mob/user as mob) switch(buildstage) if(3) if(iswirecutter(W) && b_stat && wires.IsAllCut()) to_chat(user, "You cut out the intercoms wiring and disconnect its electronics.") playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1) if(do_after(user, 10, target = src)) new /obj/item/stack/cable_coil(get_turf(src),5) on = 0 b_stat = 1 buildstage = 1 update_icon() processing_objects.Remove(src) return 1 else return ..() if(2) if(isscrewdriver(W)) playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1) if(do_after(user, 10, target = src)) update_icon() on = 1 b_stat = 0 buildstage = 3 to_chat(user, "You secure the electronics!") update_icon() processing_objects.Add(src) for(var/i, i<= 5, i++) wires.UpdateCut(i,1) return 1 if(1) if(iscoil(W)) var/obj/item/stack/cable_coil/coil = W if(coil.amount < 5) to_chat(user, "You need more cable for this!") return if(do_after(user, 10, target = src)) coil.use(5) to_chat(user, "You wire \the [src]!") buildstage = 2 return 1 if(iscrowbar(W)) to_chat(user, "You begin removing the electronics...") playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 10, target = src)) new /obj/item/weapon/intercom_electronics(get_turf(src)) to_chat(user, "The circuitboard pops out!") buildstage = 0 return 1 if(0) if(istype(W,/obj/item/weapon/intercom_electronics)) playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 10, target = src)) qdel(W) to_chat(user, "You insert \the [W] into \the [src]!") buildstage = 1 return 1 if(iswelder(W)) var/obj/item/weapon/weldingtool/WT=W playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1) if(!WT.remove_fuel(3, user)) to_chat(user, "You're out of welding fuel.") return 1 if(do_after(user, 10, target = src)) to_chat(user, "You cut the intercom frame from the wall!") new /obj/item/mounted/frame/intercom(get_turf(src)) qdel(src) return 1 /obj/item/device/radio/intercom/update_icon() if(!circuitry_installed) icon_state="intercom-frame" return icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]" /obj/item/device/radio/intercom/process() if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0)) last_tick = world.timeofday if(!src.loc) on = 0 else var/area/A = get_area(src) if(!A) on = 0 else on = A.powered(EQUIP) // set "on" to the power status update_icon() /obj/item/weapon/intercom_electronics name = "intercom electronics" icon = 'icons/obj/doors/door_assembly.dmi' icon_state = "door_electronics" desc = "Looks like a circuit. Probably is." w_class = 2.0 materials = list(MAT_METAL=50, MAT_GLASS=50) /obj/item/device/radio/intercom/locked var/locked_frequency /obj/item/device/radio/intercom/locked/set_frequency(var/frequency) if(frequency == locked_frequency) ..(locked_frequency) /obj/item/device/radio/intercom/locked/list_channels() return "" /obj/item/device/radio/intercom/locked/ai_private name = "\improper AI intercom" frequency = AI_FREQ /obj/item/device/radio/intercom/locked/confessional name = "confessional intercom" frequency = 1480 /obj/item/device/radio/intercom/locked/prison name = "\improper prison intercom" desc = "Talk through this. It looks like it has been modified to not broadcast." /obj/item/device/radio/intercom/locked/prison/New() ..() wires.CutWireIndex(WIRE_TRANSMIT)