// Add custom items you give to people here, and put their icons in custom_items.dmi // Remember to change 'icon = 'custom_items.dmi'' for items not using /obj/item/fluff as a base // Clothing item_state doesn't use custom_items.dmi. Just add them to the normal clothing files. /////////////////////////////////////////////////////////////////////// /////////////////////PARADISE STATION CUSTOM ITEMS///////////////////// /////////////////////////////////////////////////////////////////////// ////////////////////////////////// ////////// Usable Items ////////// ////////////////////////////////// /obj/item/device/fluff/tattoo_gun // Generic tattoo gun, make subtypes for different folks name = "dispoable tattoo pen" desc = "A cheap plastic tattoo application pen." icon = 'icons/obj/custom_items.dmi' icon_state = "tatgun" force = 0 throwforce = 0 w_class = 1.0 var/used = 0 var/tattoo_name = "tiger stripe tattoo" // Tat name for visible messages var/tattoo_icon = "Tiger Body" // body_accessory.dmi, new icons defined in sprite_accessories.dm var/tattoo_r = 1 // RGB values for the body markings var/tattoo_g = 1 var/tattoo_b = 1 /obj/item/device/fluff/tattoo_gun/attack(mob/living/carbon/M as mob, mob/user as mob) if(user.a_intent == "harm") user.visible_message("[user] stabs [M] with the [src]!", "You stab [M] with the [src]!") to_chat(M, "[user] stabs you with the [src]!
You feel a tiny prick!") return if(used) to_chat(user, "The [src] is out of ink.") return if(!istype(M, /mob/living/carbon/human)) to_chat(user, "You don't think tattooing [M] is the best idea.") return var/mob/living/carbon/human/target = M if(istype(target.species, /datum/species/machine)) to_chat(user, "[target] has no skin, how do you expect to tattoo them?") return if(target.m_style != "None") to_chat(user, "[target] already has body markings, any more would look silly!") return if(target == user) to_chat(user, "You use the [src] to apply a [tattoo_name] to yourself!") else user.visible_message("[user] begins to apply a [tattoo_name] [target] with the [src].", "You begin to tattoo [target] with the [src]!") if(!do_after(user,30, target = M)) return user.visible_message("[user] finishes the [tattoo_name] on [target].", "You finish the [tattoo_name].") if(!used) // No exploiting do_after to tattoo multiple folks. target.m_style = tattoo_icon target.r_markings = tattoo_r target.g_markings = tattoo_g target.b_markings = tattoo_b target.update_markings() playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1) used = 1 update_icon() /obj/item/device/fluff/tattoo_gun/update_icon() ..() overlays.Cut() if(!used) var/image/ink = image(src.icon, src, "ink_overlay") ink.icon += rgb(tattoo_r, tattoo_g, tattoo_b, 190) overlays += ink /obj/item/device/fluff/tattoo_gun/New() ..() update_icon() /obj/item/weapon/claymore/fluff // MrBarrelrolll: Maximus Greenwood name = "Greenwood's Blade" desc = "A replica claymore with strange markings scratched into the blade." force = 5 sharp = 0 edge = 0 /obj/item/weapon/claymore/fluff/IsShield() return 0 /obj/item/weapon/crowbar/fluff/zelda_creedy_1 // Zomgponies: Griffin Rowley name = "Zelda's Crowbar" desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'" icon = 'icons/obj/custom_items.dmi' icon_state = "zeldacrowbar" item_state = "crowbar" /obj/item/clothing/glasses/meson/fluff/book_berner_1 // Adrkiller59: Adam Cooper name = "bespectacled mesonic surveyors" desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts." icon = 'icons/obj/custom_items.dmi' icon_state = "book_berner_1" /obj/item/weapon/lighter/zippo/fluff/purple // GodOfOreos: Jason Conrad name = "purple engraved zippo" desc = "All craftsspacemanship is of the highest quality. It is encrusted with refined plasma sheets. On the item is an image of a dwarf and the words 'Strike the Earth!' etched onto the side." icon = 'icons/obj/custom_items.dmi' icon_state = "purple_zippo_off" icon_on = "purple_zippo_on" icon_off = "purple_zippo_off" /obj/item/weapon/lighter/zippo/fluff/michael_guess_1 // mrbits: Callista Gold name = "engraved lighter" desc = "A golden lighter, engraved with some ornaments and a G." icon = 'icons/obj/custom_items.dmi' icon_state = "guessip" icon_on = "guessipon" icon_off = "guessip" /obj/item/weapon/fluff/dogwhistle //phantasmicdream: Zeke Varloss name = "Sax's whistle" desc = "This whistle seems to have a strange aura about it. Maybe you should blow on it?" icon = 'icons/obj/custom_items.dmi' icon_state = "dogwhistle" item_state = "dogwhistle" force = 2 /obj/item/weapon/fluff/dogwhistle/attack_self(mob/user) user.visible_message("[user] blows on the whistle, but no sound comes out.", "You blow on the whistle, but don't hear anything.") spawn(20) var/mob/living/simple_animal/pet/corgi/C = new /mob/living/simple_animal/pet/corgi(get_turf(user)) var/obj/item/clothing/head/det_hat/D = new /obj/item/clothing/head/det_hat(C) D.flags |= NODROP C.inventory_head = D C.regenerate_icons() C.name = "Detective Sax" C.visible_message("[C] suddenly winks into existence at [user]'s feet!") to_chat(user, "[src] crumbles to dust in your hands!") qdel(src) /obj/item/weapon/storage/toolbox/fluff/lunchbox //godoforeos: Jason Conrad name = "lunchpail" desc = "A simple black lunchpail." icon = 'icons/obj/custom_items.dmi' icon_state = "lunch_box" item_state = "lunch_box" force = 5 throwforce = 5 w_class = 3 max_combined_w_class = 9 storage_slots = 3 /obj/item/weapon/storage/toolbox/fluff/lunchbox/New() ..() new /obj/item/weapon/reagent_containers/food/snacks/sandwich(src) new /obj/item/weapon/reagent_containers/food/snacks/chips(src) new /obj/item/weapon/reagent_containers/food/drinks/cans/cola(src) /obj/item/device/guitar/jello_guitar //Antcolon3: Dan Jello name = "Dan Jello's Pink Guitar" desc = "Dan Jello's special pink guitar." icon = 'icons/obj/custom_items.dmi' icon_state = "jello_guitar" item_state = "jello_guitar" ////////////////////////////////// //////////// Clothing //////////// ////////////////////////////////// //////////// Gloves //////////// //////////// Eye Wear //////////// //////////// Hats //////////// /obj/item/clothing/head/fluff/heather_winceworth // Regens: Heather Winceworth name= "Heather's rose" desc= "A beautiful purple rose for your hair." icon= 'icons/obj/clothing/hats.dmi' icon_state = "hairflowerp" item_state = "hairflowerp" /obj/item/clothing/head/bearpelt/fluff/polar //Gibson1027: Sploosh name = "polar bear pelt hat" desc = "Fuzzy, and also stained with blood." icon = 'icons/obj/custom_items.dmi' icon_state = "polarbearpelt" item_state = "polarbearpelt" /obj/item/clothing/head/fluff/sparkyninja_beret // Sparkyninja: Neil Wilkinson name = "royal marines commando beret" desc = "Dark Green beret with an old insignia on it." icon_state = "sparkyninja_beret" item_state = "sparkyninja_beret" /obj/item/clothing/head/beret/fluff/sigholt //sigholtstarsong: Sigholt Starsong name = "Lieutenant Starsong's beret" desc = "This beret bears insignia of the SOLGOV Marine Corps 417th Regiment, 2nd Battalion, Bravo Company. It looks meticulously maintained." icon_state = "beret_hos" item_state = "beret_hos" //////////// Suits //////////// /obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Socialsystem: Lynn Fea name = "Robotics labcoat" desc = "A labcoat with a few markings denoting it as the labcoat of roboticist." icon = 'icons/obj/custom_items.dmi' icon_state = "aeneasrinil_open" /obj/item/clothing/suit/jacket/fluff/kidosvest // Anxipal: Kido Qasteth name = "Kido's Vest" desc = "A rugged leather vest with a tag labelled \"Men of Mayhem.\"" icon = 'icons/obj/custom_items.dmi' icon_state = "kidosvest" item_state = "kidosvest" ignore_suitadjust = 1 action_button_name = null adjust_flavour = null /obj/item/clothing/suit/fluff/kluys // Kluys: Cripty Pandaen name = "Nano Fibre Jacket" desc = "A Black Suit made out of nanofibre. The newest of cyberpunk fashion using hightech liquid to solid materials." icon_state = "Kluysfluff1" item_state = "Kluysfluff1" blood_overlay_type = "coat" body_parts_covered = UPPER_TORSO|ARMS /obj/item/clothing/suit/fluff/kluys/verb/toggle() set name = "Toggle Nanofibre Mode" set category = "Object" set src in usr if(usr.stat || usr.restrained()) return 0 switch(icon_state) if("Kluysfluff1") src.icon_state = "Kluysfluff2" to_chat(usr, "The fibre unfolds into a jacket.") if("Kluysfluff2") src.icon_state = "Kluysfluff3" to_chat(usr, "The fibre unfolds into a coat.") if("Kluysfluff3") src.icon_state = "Kluysfluff1" to_chat(usr, "The fibre gets sucked back into its holder.") else to_chat(usr, "You attempt to hit the button but can't.") return usr.update_inv_wear_suit() /obj/item/clothing/suit/storage/labcoat/fluff/red // Sweetjealousy: Sophie Faust-Noms name = "red labcoat" desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves." icon = 'icons/obj/custom_items.dmi' icon_state = "labcoat_red_open" /obj/item/clothing/suit/fluff/stobarico_greatcoat // Stobarico: F.U.R.R.Y name = "\improper F.U.R.R.Y's Nanotrasen Greatcoat" desc = "A greatcoat with Nanotrasen colors." icon = 'icons/obj/custom_items.dmi' icon_state = "stobarico_jacket" //////////// Uniforms //////////// /obj/item/clothing/under/fluff/kharshai // Kharshai: Athena Castile name = "Castile formal outfit" desc = "A white and gold formal uniform, accompanied by a small pin with the numbers '004' etched upon it." icon = 'icons/obj/custom_items.dmi' icon_state = "castile_dress" item_state = "castile_dress" item_color = "castile_dress" /obj/item/clothing/under/psysuit/fluff/isaca_sirius_1 // Xilia: Isaca Sirius name = "Isaca's suit" desc = "Black, comfortable and nicely fitting suit. Made not to hinder the wearer in any way. Made of some exotic fabric. And some strange glowing jewel at the waist. Name labels says; Property of Isaca Sirius; The Seeder." /obj/item/clothing/under/fluff/jane_sidsuit // SyndiGirl: Zoey Scyth name = "NT-SID jumpsuit" desc = "A Nanotrasen Synthetic Intelligence Division jumpsuit, issued to 'volunteers'. On other people it looks fine, but right here a scientist has noted: on you it looks stupid." icon = 'icons/obj/custom_items.dmi' icon_state = "jane_sid_suit" item_state = "jane_sid_suit" item_color = "jane_sid_suit" has_sensor = 2 sensor_mode = 3 /obj/item/clothing/under/fluff/jane_sidsuit/verb/toggle_zipper() set name = "Toggle Jumpsuit Zipper" set category = "Object" set src in usr if(usr.stat || usr.restrained()) return 0 if(src.icon_state == "jane_sid_suit_down") src.item_color = "jane_sid_suit" to_chat(usr, "You zip up \the [src].") else src.item_color = "jane_sid_suit_down" to_chat(usr, "You unzip and roll down \the [src].") src.icon_state = "[item_color]" src.item_state = "[item_color]" usr.update_inv_w_uniform() /obj/item/clothing/under/fluff/honourable // MrBarrelrolll: Maximus Greenwood name = "Viridi Protegat" desc = "A set of chainmail adorned with a hide mantle. \"Greenwood\" is engraved into the right breast." icon = 'icons/obj/clothing/uniforms.dmi' icon_state = "roman" item_state = "maximus_armor" item_color = "maximus_armor" displays_id = 0 strip_delay = 100 //////////// Masks //////////// //////////// Shoes //////////// //////////// Sets //////////// // Fox P McCloud: Fox McCloud /obj/item/clothing/suit/jacket/fluff/fox name = "Aeronautics Jacket" desc = "An aviator styled jacket made from a peculiar material; this one seems very old." icon = 'icons/obj/custom_items.dmi' icon_state = "fox_jacket" item_state = "fox_jacket" ignore_suitadjust = 1 action_button_name = null adjust_flavour = null /obj/item/clothing/under/fluff/fox name = "Aeronautics Jumpsuit" desc = "A jumpsuit tailor made for spacefaring fighter pilots; this one seems very old." icon = 'icons/obj/custom_items.dmi' icon_state = "fox_suit" item_state = "g_suit" item_color = "fox_suit" displays_id = 0 //still appears on examine; this is pure fluff. // TheFlagbearer: Willow Walker /obj/item/clothing/under/fluff/arachno_suit name = "Arachno-Man costume" desc = "It's what an evil genius would design if he switched brains with the Amazing Arachno-Man. Actually, he'd probably add weird tentacles that come out the back, too." icon = 'icons/obj/clothing/uniforms.dmi' icon_state = "superior_suit" item_state = "superior_suit" item_color = "superior_suit" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES /obj/item/clothing/head/fluff/arachno_mask name = "Arachno-Man mask" desc = "Put it on. The mask, it's gonna make you stronger!" icon = 'icons/obj/custom_items.dmi' icon_state = "superior_mask" item_state = "superior_mask" body_parts_covered = HEAD flags = BLOCKHAIR flags_inv = HIDEFACE /obj/item/weapon/nullrod/fluff/chronx //chronx100: Hughe O'Splash fluff_transformations = list(/obj/item/weapon/nullrod/fluff/chronx/scythe) /obj/item/weapon/nullrod/fluff/chronx/scythe name = "Soul Collector" desc = "An ancient scythe used by the worshipers of Cthulhu. Tales say it is used to prepare souls for Cthulhu's great devouring. Someone carved their name into the handle: Hughe O'Splash" icon = 'icons/obj/custom_items.dmi' icon_state = "chronx_scythe" item_state = "chronx_scythe" /obj/item/clothing/head/fluff/chronx //chronx100: Hughe O'Splash name = "Cthulhu's Hood" desc = "Hood worn by the worshipers of Cthulhu. You see a name inscribed in blood on the inside: Hughe O'Splash" icon = 'icons/obj/custom_items.dmi' icon_state = "chronx_hood" item_state = "chronx_hood" flags = HEADCOVERSEYES | BLOCKHAIR action_button_name = "Transform Hood" var/adjusted = 0 /obj/item/clothing/head/fluff/chronx/ui_action_click() adjust() /obj/item/clothing/head/fluff/chronx/verb/adjust() set name = "Transform Hood" set category = "Object" set src in usr if(isliving(usr) && !usr.incapacitated()) if(adjusted) icon_state = initial(icon_state) item_state = initial(item_state) to_chat(usr, "You untransform \the [src].") adjusted = 0 else icon_state += "_open" item_state += "_open" to_chat(usr, "You transform \the [src].") adjusted = 1 usr.update_inv_head() /obj/item/clothing/suit/chaplain_hoodie/fluff/chronx //chronx100: Hughe O'Splash name = "Cthulhu's Robes" desc = "Robes worn by the worshipers of Cthulhu. You see a name inscribed in blood on the inside: Hughe O'Splash" icon = 'icons/obj/custom_items.dmi' icon_state = "chronx_robe" item_state = "chronx_robe" flags = ONESIZEFITSALL action_button_name = "Transform Robes" adjust_flavour = "untransform" ignore_suitadjust = 0 /obj/item/clothing/suit/chaplain_hoodie/fluff/chronx/New() ..() verbs -= /obj/item/clothing/suit/verb/openjacket /obj/item/clothing/suit/chaplain_hoodie/fluff/chronx/verb/adjust() set name = "Transform Robes" set category = "Object" set src in usr if(!istype(usr, /mob/living)) return adjustsuit(usr) /obj/item/clothing/shoes/black/fluff/chronx //chronx100: Hughe O'Splash name = "Cthulhu's Boots" desc = "Boots worn by the worshipers of Cthulhu. You see a name inscribed in blood on the inside: Hughe O'Splash" icon = 'icons/obj/custom_items.dmi' icon_state = "chronx_shoes" item_state = "chronx_shoes" /obj/item/clothing/suit/armor/vest/fluff/tactical //m3hillus: Medusa Schlofield name = "tactical armor vest" desc = "A tactical vest with armored plate inserts." icon = 'icons/obj/clothing/ties.dmi' icon_state = "vest_black" item_state = "vest_black" /obj/item/clothing/under/pants/fluff/combat name = "combat pants" desc = "Medium style tactical pants, for the fashion aware combat units out there." icon_state = "chaps" item_color = "combat_pants" /obj/item/clothing/suit/jacket/fluff/elliot_windbreaker // DaveTheHeadcrab: Elliot Campbell name = "nylon windbreaker" desc = "A cheap nylon windbreaker, according to the tag it was manufactured in New Chiba, Earth.
The color reminds you of a television tuned to a dead channel." icon = 'icons/obj/custom_items.dmi' icon_state = "elliot_windbreaker_open" item_state = "elliot_windbreaker_open" adjust_flavour = "unzip" suit_adjusted = 1 /obj/item/device/fluff/tattoo_gun/elliot_cybernetic_tat desc = "A cheap plastic tattoo application pen.
This one seems heavily used." tattoo_name = "circuitry tattoo" tattoo_icon = "Elliot Circuit Tattoo" tattoo_r = 48 tattoo_g = 138 tattoo_b = 176 /obj/item/device/fluff/tattoo_gun/elliot_cybernetic_tat/attack_self(mob/user as mob) if(!used) var/ink_color = input("Please select an ink color.", "Tattoo Ink Color", rgb(tattoo_r, tattoo_g, tattoo_b)) as color|null if(ink_color && !(user.incapacitated() || used) ) tattoo_r = hex2num(copytext(ink_color, 2, 4)) tattoo_g = hex2num(copytext(ink_color, 4, 6)) tattoo_b = hex2num(copytext(ink_color, 6, 8)) to_chat(user, "You change the color setting on the [src].") update_icon() else to_chat(user, "The [src] is out of ink!")