/obj/vehicle/motorcycle name = "motorcycle" desc = "A fast and highly maneuverable vehicle." icon = 'icons/vehicles/motorcycle.dmi' icon_state = "motorcycle_4dir" generic_pixel_x = 0 generic_pixel_y = 4 vehicle_move_delay = 1 var/static/image/bikecover = null /obj/vehicle/motorcycle/New() ..() if(!bikecover) bikecover = image("icons/vehicles/motorcycle.dmi", "motorcycle_overlay_4d") bikecover.layer = MOB_LAYER + 0.1 obj/vehicle/motorcycle/post_buckle_mob(mob/living/M) if(buckled_mob) overlays += bikecover else overlays -= bikecover /obj/vehicle/motorcycle/handle_vehicle_layer() if(dir == SOUTH) layer = MOB_LAYER+0.1 else layer = OBJ_LAYER