/proc/possess(obj/O as obj in world) set name = "\[Admin\] Possess Obj" set category = null if(!check_rights(R_POSSESS)) return if(istype(O,/obj/singularity)) if(GLOB.configuration.general.forbid_singulo_possession) // I love how this needs to exist to_chat(usr, "It is forbidden to possess singularities.") return var/turf/T = get_turf(O) var/confirm = alert("Are you sure you want to possess [O]?", "Confirm possession", "Yes", "No") if(confirm != "Yes") return if(T) log_admin("[key_name(usr)] has possessed [O] ([O.type]) at ([T.x], [T.y], [T.z])") message_admins("[key_name_admin(usr)] has possessed [O] ([O.type]) at ([T.x], [T.y], [T.z])", 1) else log_admin("[key_name(usr)] has possessed [O] ([O.type]) at an unknown location") message_admins("[key_name_admin(usr)] has possessed [O] ([O.type]) at an unknown location", 1) if(!usr.control_object) //If you're not already possessing something... usr.name_archive = usr.real_name usr.loc = O usr.real_name = O.name usr.name = O.name usr.client.eye = O usr.control_object = O SSblackbox.record_feedback("tally", "admin_verb", 1, "Possess Object") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /proc/release(obj/O as obj in world) set name = "\[Admin\] Release Obj" set category = null //usr.loc = get_turf(usr) if(!check_rights(R_POSSESS)) return if(usr.control_object && usr.name_archive) //if you have a name archived and if you are actually relassing an object usr.real_name = usr.name_archive usr.name = usr.real_name if(ishuman(usr)) var/mob/living/carbon/human/H = usr H.name = H.get_visible_name() // usr.regenerate_icons() //So the name is updated properly usr.loc = O.loc // Appear where the object you were controlling is -- TLE usr.client.eye = usr usr.control_object = null SSblackbox.record_feedback("tally", "admin_verb", 1, "Release Object") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!