//This proc is the most basic of the procs. All it does is make a new mob on the same tile and transfer over a few variables.
//Returns the new mob
//Note that this proc does NOT do MMI related stuff!
/mob/proc/change_mob_type(new_type = null, turf/location = null, new_name = null as text, delete_old_mob = 0 as num, forcekey = 0)
if(isnewplayer(src))
to_chat(usr, "cannot convert players who have not entered yet.")
return
if(!new_type)
new_type = clean_input("Mob type path:", "Mob type")
if(istext(new_type))
new_type = text2path(new_type)
if( !ispath(new_type) )
to_chat(usr, "Invalid type path (new_type = [new_type]) in change_mob_type(). Contact a coder.")
return
if( new_type == /mob/new_player )
to_chat(usr, "cannot convert into a new_player mob type.")
return
var/mob/M
if(isturf(location))
M = new new_type( location )
else
M = new new_type( src.loc )
if(!M || !ismob(M))
to_chat(usr, "Type path is not a mob (new_type = [new_type]) in change_mob_type(). Contact a coder.")
qdel(M)
return
if( istext(new_name) )
M.name = new_name
M.real_name = new_name
else
M.name = src.name
M.real_name = src.real_name
if(src.dna)
M.dna = src.dna.Clone()
if((mind && isliving(M)) && !forcekey)
mind.transfer_to(M)
else
M.key = key
if(delete_old_mob)
spawn(1)
qdel(src)
return M