/obj/item/flag name = "flag" desc = "It's a flag." icon = 'icons/obj/flag.dmi' icon_state = "ntflag" lefthand_file = 'icons/mob/inhands/flags_lefthand.dmi' righthand_file = 'icons/mob/inhands/flags_righthand.dmi' layer = ABOVE_MOB_LAYER w_class = WEIGHT_CLASS_BULKY max_integrity = 40 resistance_flags = FLAMMABLE custom_fire_overlay = "fire" var/rolled = FALSE /obj/item/flag/attackby__legacy__attackchain(obj/item/W, mob/user, params) . = ..() if(W.get_heat() && !(resistance_flags & ON_FIRE)) user.visible_message("[user] lights [src] with [W].", "You light [src] with [W].", "You hear a low whoosh.") fire_act() /obj/item/flag/attack_self__legacy__attackchain(mob/user) rolled = !rolled user.visible_message("[user] [rolled ? "rolls up" : "unfurls"] [src].", "You [rolled ? "roll up" : "unfurl"] [src].", "You hear fabric rustling.") update_icon() /obj/item/flag/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = FALSE) ..() update_icon() /obj/item/flag/extinguish() ..() update_icon() /obj/item/flag/update_icon_state() icon_state = "[get_flag_icon()][rolled ? "_rolled" : ""]" inhand_icon_state = "[get_flag_icon()][resistance_flags & ON_FIRE ? "_fire" : ""]" custom_fire_overlay = "[initial(custom_fire_overlay)][rolled ? "_rolled" : ""]" if(ismob(loc)) var/mob/mob = loc mob.update_inv_r_hand() mob.update_inv_l_hand() /obj/item/flag/proc/get_flag_icon() return initial(icon_state) /obj/item/flag/nt name = "\improper Nanotrasen flag" desc = "A flag proudly boasting the logo of NT." /obj/item/flag/clown name = "\improper Clown Unity flag" desc = "The universal banner of clowns everywhere. It smells faintly of bananas." icon_state = "clownflag" /obj/item/flag/mime name = "\improper Mime Unity flag" desc = "The standard by which all mimes march to war, as cold as ice and silent as the grave." icon_state = "mimeflag" /obj/item/flag/ian name = "\improper Ian flag" desc = "The banner of Ian, because SQUEEEEE." icon_state = "ianflag" //Species flags /obj/item/flag/species/slime name = "\improper Slime People flag" desc = "A flag proudly proclaiming the superior heritage of Slime People." icon_state = "slimeflag" /obj/item/flag/species/skrell name = "\improper Skrell flag" desc = "A flag proudly proclaiming the superior heritage of Skrell." icon_state = "skrellflag" /obj/item/flag/species/vox name = "\improper Vox flag" desc = "A flag proudly proclaiming the superior heritage of Vox." icon_state = "voxflag" /obj/item/flag/species/machine name = "\improper Synthetics flag" desc = "A flag proudly proclaiming the superior heritage of Synthetics." icon_state = "machineflag" /obj/item/flag/species/diona name = "\improper Diona flag" desc = "A flag proudly proclaiming the superior heritage of Dionae." icon_state = "dionaflag" /obj/item/flag/species/human name = "\improper Human flag" desc = "A flag proudly proclaiming the superior heritage of Humans." icon_state = "humanflag" /obj/item/flag/species/greys name = "\improper Greys flag" desc = "A flag proudly proclaiming the superior heritage of Greys." icon_state = "greysflag" /obj/item/flag/species/kidan name = "\improper Kidan flag" desc = "A flag proudly proclaiming the superior heritage of Kidan." icon_state = "kidanflag" /obj/item/flag/species/taj name = "\improper Tajaran flag" desc = "A flag proudly proclaiming the superior heritage of Tajaran." icon_state = "tajflag" /obj/item/flag/species/unathi name = "\improper Unathi flag" desc = "A flag proudly proclaiming the superior heritage of Unathi." icon_state = "unathiflag" /obj/item/flag/species/vulp name = "\improper Vulpkanin flag" desc = "A flag proudly proclaiming the superior heritage of Vulpkanin." icon_state = "vulpflag" /obj/item/flag/species/drask name = "\improper Drask flag" desc = "A flag proudly proclaiming the superior heritage of Drask." icon_state = "draskflag" /obj/item/flag/species/plasma name = "\improper Plasmaman flag" desc = "A flag proudly proclaiming the superior heritage of Plasmamen." icon_state = "plasmaflag" /obj/item/flag/species/nian name ="\improper Nian flag" desc = "An eccentric handmade standard, luxuriously soft due to exotic silks and embossed with lustrous gold. Although inspired by the pride that Nianae take in their baubles, it ultimately feels melancholic. Beauty knows no pain, afterall." icon_state = "nianflag" //Department Flags /obj/item/flag/cargo name = "\improper Cargonia flag" desc = "The flag of the independent, sovereign nation of Cargonia. Merely glimpsing this majestic banner fills you with the urge to buy enough guns to equip a small army." icon_state = "cargoflag" /obj/item/flag/med name = "\improper Medistan flag" desc = "The flag of the independent, sovereign nation of Medistan. Looking at this beautiful white and green banner fills you with a powerful compulsion to file malpractice lawsuits." icon_state = "medflag" /obj/item/flag/sec name = "\improper Brigston flag" desc = "The flag of the independent, sovereign nation of Brigston. The red of the flag represents blood shed in defense of the station, the amount of which varies heavily between shifts." icon_state = "secflag" /obj/item/flag/rnd name = "\improper Scientopia flag" desc = "The flag of the independent, sovereign nation of Scientopia. Looking at this laminated beauty of a flag fills you with an irresstible urge to perform SCIENCE!." icon_state = "rndflag" /obj/item/flag/atmos name = "\improper Atmosia flag" desc = "The flag of the independent, sovereign nation of Atmosia. This flag has survived dozens of plasmafires, and will endure more, if Atmosia has any say in things." icon_state = "atmosflag" /obj/item/flag/command name = "\improper Command flag" desc = "The flag of the independent, sovereign nation of Command. Apparently the budget was all spent on this flag, rather than a creative name." //Antags /obj/item/flag/grey name = "\improper Greytide flag" desc = "A banner made from an old grey jumpsuit." icon_state = "greyflag" /obj/item/flag/syndi name = "\improper Syndicate flag" desc = "A flag proudly boasting the crimson and black colors of the Syndicate, the largest organized criminal entity in the Sector." icon_state = "syndiflag" /obj/item/flag/wiz name = "\improper Wizard Federation flag" desc = "A flag proudly boasting the logo of the Wizard Federation, a loose collection of magical terrorist cells." icon_state = "wizflag" /obj/item/flag/cult name = "\improper Nar'Sie Cultist flag" desc = "A flag proudly boasting the unholy symbols of the Cult of Nar'sie. Merely possessing this flag is illegal in many polities." icon_state = "cultflag" /obj/item/flag/ussp name = "\improper USSP flag" desc = "A flag proudly flying the hammer & sickle of the USSP, a powerful socialist nation in the Sector's North." icon_state = "usspflag" /obj/item/flag/solgov name = "\improper Trans-Solar Federation flag" desc = "A flag proudly flying the golden sun of the Trans-Solar Federation, the militaristic de-facto superpower of the sector, based on Earth." icon_state = "solgovflag" //Chameleon /obj/item/flag/chameleon name = "chameleon flag" desc = "A poor recreation of the official NT flag. It seems to shimmer a little." origin_tech = "syndicate=1;magnets=4" var/updated_icon_state = null var/used = FALSE var/obj/item/grenade/boobytrap = null var/mob/trapper = null /obj/item/flag/chameleon/New() updated_icon_state = icon_state ..() /obj/item/flag/chameleon/attack_self__legacy__attackchain(mob/user) if(used) return ..() var/list/flag_types = typesof(/obj/item/flag) - list(/obj/item/flag, /obj/item/flag/chameleon, /obj/item/flag/chameleon/depot) var/list/flag = list() for(var/flag_type in flag_types) var/obj/item/flag/F = new flag_type flag[capitalize(F.name)] = F var/list/show_flag = list("EXIT" = null) + sortList(flag) var/input_flag = tgui_input_list(user, "Choose a flag to disguise this as.", "Choose a flag.", show_flag) if(!input_flag) return if(user && (src in user.GetAllContents())) var/obj/item/flag/chosen_flag = flag[input_flag] if(chosen_flag && !used) name = chosen_flag.name icon_state = chosen_flag.icon_state updated_icon_state = icon_state desc = chosen_flag.desc used = TRUE /obj/item/flag/chameleon/attackby__legacy__attackchain(obj/item/I, mob/user, params) if(istype(I, /obj/item/grenade) && !boobytrap) if(user.drop_item()) boobytrap = I trapper = user I.forceMove(src) to_chat(user, "You hide [I] in [src]. It will detonate some time after the flag is lit on fire.") var/turf/bombturf = get_turf(src) var/area/A = get_area(bombturf) log_game("[key_name(user)] has hidden [I] in [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).") investigate_log("[key_name(user)] has hidden [I] in [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB) add_attack_logs(user, src, "has hidden [I] ready for detonation in", ATKLOG_MOST) else if(I.get_heat() && !(resistance_flags & ON_FIRE) && boobytrap && trapper) var/turf/bombturf = get_turf(src) var/area/A = get_area(bombturf) log_game("[key_name_admin(user)] has lit [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).") investigate_log("[key_name_admin(user)] has lit [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB) add_attack_logs(user, src, "has lit (booby trapped with [boobytrap]", ATKLOG_FEW) burn() else return ..() /obj/item/flag/chameleon/screwdriver_act(mob/user, obj/item/I) if(!boobytrap || user != trapper) return . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return to_chat(user, "You remove [boobytrap] from [src].") boobytrap.forceMove(get_turf(src)) boobytrap = null trapper = null /obj/item/flag/chameleon/burn() if(boobytrap) fire_act() addtimer(CALLBACK(src, PROC_REF(prime_boobytrap)), boobytrap.det_time) else ..() /obj/item/flag/chameleon/proc/prime_boobytrap() boobytrap.forceMove(get_turf(loc)) boobytrap.prime() boobytrap = null burn() /obj/item/flag/chameleon/get_flag_icon() return updated_icon_state /obj/item/flag/chameleon/depot/New() ..() boobytrap = new /obj/item/grenade/gas/plasma(src)