/obj/structure/closet/emcloset/New() ..() if (prob(40)) new /obj/item/weapon/storage/toolbox/emergency(src) new /obj/item/clothing/mask/breath(src) new /obj/item/weapon/tank/emergency_oxygen(src) var/counter = 0 while(prob(60) && counter < 3) new /obj/item/weapon/tank/emergency_oxygen(src) counter++ counter = 0 while(prob(60) && counter < 3) new /obj/item/clothing/mask/breath(src) counter++ /obj/structure/closet/emcloset/legacy/New() new /obj/item/weapon/tank/oxygen(src) new /obj/item/clothing/mask/gas(src)