/mob/living/carbon/ gender = MALE hud_possible = list(HEALTH_HUD,STATUS_HUD,SPECIALROLE_HUD) var/list/stomach_contents = list() var/list/internal_organs = list() var/brain_op_stage = 0.0 var/antibodies = 0 var/last_eating = 0 //Not sure what this does... I found it hidden in food.dm var/life_tick = 0 // The amount of life ticks that have processed on this mob. var/analgesic = 0 // when this is set, the mob isn't affected by shock or pain // life should decrease this by 1 every tick // total amount of wounds on mob, used to spread out healing and the like over all wounds var/number_wounds = 0 var/obj/item/handcuffed = null //Whether or not the mob is handcuffed var/obj/item/legcuffed = null //Same as handcuffs but for legs. Bear traps use this. var/obj/item/head = null var/obj/item/clothing/suit/wear_suit = null //TODO: necessary? Are they even used? ~Carn //Active emote/pose var/pose = null var/pulse = PULSE_NORM //current pulse level var/heart_attack = 0 var/wetlevel = 0 //how wet the mob is var/oxygen_alert = 0 var/toxins_alert = 0 var/co2_alert = 0 var/fire_alert = 0 var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks. var/co2overloadtime = null