/obj/effect/decal/cleanable/generic name = "clutter" desc = "Someone should clean that up." gender = PLURAL density = FALSE anchored = TRUE layer = TURF_LAYER icon = 'icons/obj/objects.dmi' icon_state = "shards" /obj/effect/decal/cleanable/ash name = "ashes" desc = "Ashes to ashes, dust to dust, and into space." gender = PLURAL icon = 'icons/obj/objects.dmi' icon_state = "ash" anchored = TRUE scoop_reagents = list("ash" = 10) mergeable_decal = FALSE /obj/effect/decal/cleanable/glass name = "tiny shards" desc = "Back to sand." icon = 'icons/obj/shards.dmi' icon_state = "tiny" /obj/effect/decal/cleanable/glass/Initialize(mapload) . = ..() setDir(pick(GLOB.cardinal)) /obj/effect/decal/cleanable/glass/ex_act() qdel(src) /obj/effect/decal/cleanable/glass/plasma icon_state = "plasmatiny" /obj/effect/decal/cleanable/dirt name = "dirt" desc = "Someone should clean that up." gender = PLURAL density = FALSE anchored = TRUE layer = TURF_LAYER icon = 'icons/effects/dirt.dmi' icon_state = "dirt" canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/simulated/wall, /obj/structure/falsewall) smooth = SMOOTH_MORE mouse_opacity = FALSE /obj/effect/decal/cleanable/dirt/Initialize(mapload) . = ..() icon_state = "" /obj/effect/decal/cleanable/dirt/blackpowder name = "black powder" mouse_opacity = TRUE no_scoop = TRUE scoop_reagents = list("blackpowder" = 40) // size 2 explosion when activated /obj/effect/decal/cleanable/flour name = "flour" desc = "It's still good. Four second rule!" gender = PLURAL density = FALSE anchored = TRUE layer = TURF_LAYER icon = 'icons/effects/effects.dmi' icon_state = "flour" /obj/effect/decal/cleanable/flour/foam name = "Fire fighting foam" desc = "It's foam." color = "#EBEBEB" /obj/effect/decal/cleanable/flour/foam/Initialize(mapload) . = ..() QDEL_IN(src, 15 SECONDS) /obj/effect/decal/cleanable/greenglow name = "glowing goo" desc = "Jeez. I hope that's not for lunch." gender = PLURAL density = FALSE anchored = TRUE layer = TURF_LAYER light_range = 1 icon = 'icons/effects/effects.dmi' icon_state = "greenglow" /obj/effect/decal/cleanable/greenglow/Initialize(mapload) . = ..() QDEL_IN(src, 2 MINUTES) /obj/effect/decal/cleanable/greenglow/ex_act() return /obj/effect/decal/cleanable/cobweb name = "cobweb" desc = "Somebody should remove that." density = FALSE anchored = TRUE layer = OBJ_LAYER icon = 'icons/effects/effects.dmi' icon_state = "cobweb1" resistance_flags = FLAMMABLE /obj/effect/decal/cleanable/molten_object name = "gooey grey mass" desc = "It looks like a melted... something." density = FALSE anchored = TRUE layer = OBJ_LAYER gender = NEUTER icon = 'icons/effects/effects.dmi' icon_state = "molten" mergeable_decal = FALSE /obj/effect/decal/cleanable/molten_object/large name = "big gooey grey mass" icon_state = "big_molten" /obj/effect/decal/cleanable/cobweb2 name = "cobweb" desc = "Somebody should remove that." density = FALSE anchored = TRUE layer = OBJ_LAYER icon = 'icons/effects/effects.dmi' icon_state = "cobweb2" /obj/effect/decal/cleanable/vomit name = "vomit" desc = "Gosh, how unpleasant." gender = PLURAL density = FALSE anchored = TRUE layer = TURF_LAYER icon = 'icons/effects/blood.dmi' icon_state = "vomit_1" random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4") no_clear = TRUE scoop_reagents = list("vomit" = 5) /obj/effect/decal/cleanable/vomit/green name = "green vomit" desc = "It's all gummy. Ew." icon_state = "gvomit_1" random_icon_states = list("gvomit_1", "gvomit_2", "gvomit_3", "gvomit_4") scoop_reagents = list("green_vomit" = 5) /obj/effect/decal/cleanable/shreds name = "shreds" desc = "The shredded remains of what appears to be clothing." icon_state = "shreds" gender = PLURAL mergeable_decal = FALSE /obj/effect/decal/cleanable/shreds/ex_act(severity, target) if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion. qdel(src) /obj/effect/decal/cleanable/shreds/Initialize(mapload) pixel_x = rand(-10, 10) pixel_y = rand(-10, 10) . = ..() /obj/effect/decal/cleanable/tomato_smudge name = "tomato smudge" desc = "It's red." density = FALSE anchored = TRUE layer = TURF_LAYER icon = 'icons/effects/tomatodecal.dmi' random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3") /obj/effect/decal/cleanable/plant_smudge name = "plant smudge" density = FALSE anchored = TRUE layer = TURF_LAYER gender = NEUTER icon = 'icons/effects/tomatodecal.dmi' random_icon_states = list("smashed_plant") /obj/effect/decal/cleanable/egg_smudge name = "smashed egg" desc = "Seems like this one won't hatch." density = FALSE anchored = TRUE layer = TURF_LAYER icon = 'icons/effects/tomatodecal.dmi' random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3") /obj/effect/decal/cleanable/pie_smudge //honk name = "smashed pie" desc = "It's pie cream from a cream pie." density = FALSE anchored = TRUE layer = TURF_LAYER icon = 'icons/effects/tomatodecal.dmi' random_icon_states = list("smashed_pie") /obj/effect/decal/cleanable/fungus name = "space fungus" desc = "A fungal growth. Looks pretty nasty." density = FALSE anchored = TRUE layer = TURF_LAYER plane = GAME_PLANE icon = 'icons/effects/effects.dmi' icon_state = "flour" color = "#D5820B" scoop_reagents = list("fungus" = 10) /obj/effect/decal/cleanable/confetti //PARTY TIME! name = "confetti" desc = "Party time!" gender = PLURAL icon = 'icons/obj/objects.dmi' icon_state = "confetti1" random_icon_states = list("confetti1", "confetti2", "confetti3") anchored = TRUE /obj/effect/decal/cleanable/insectguts name = "bug guts" desc = "One bug squashed. Four more will rise in its place." icon = 'icons/effects/blood.dmi' icon_state = "xfloor1" random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7") anchored = TRUE