/obj/effect/landmark name = "landmark" icon = 'icons/mob/screen_gen.dmi' icon_state = "x2" anchored = 1.0 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF /obj/effect/landmark/New() ..() set_tag() invisibility = 101 switch(name) //some of these are probably obsolete if("start") GLOB.newplayer_start += loc qdel(src) if("wizard") GLOB.wizardstart += loc qdel(src) if("JoinLate") GLOB.latejoin += loc qdel(src) if("JoinLateGateway") GLOB.latejoin_gateway += loc qdel(src) if("JoinLateCryo") GLOB.latejoin_cryo += loc qdel(src) if("JoinLateCyborg") GLOB.latejoin_cyborg += loc qdel(src) if("prisonwarp") GLOB.prisonwarp += loc qdel(src) if("syndieprisonwarp") GLOB.syndieprisonwarp += loc qdel(src) if("prisonsecuritywarp") GLOB.prisonsecuritywarp += loc qdel(src) if("tdome1") GLOB.tdome1 += loc if("tdome2") GLOB.tdome2 += loc if("tdomeadmin") GLOB.tdomeadmin += loc if("tdomeobserve") GLOB.tdomeobserve += loc if("aroomwarp") GLOB.aroomwarp += loc if("blobstart") GLOB.blobstart += loc qdel(src) if("xeno_spawn") GLOB.xeno_spawn += loc qdel(src) if("ninjastart") GLOB.ninjastart += loc qdel(src) if("carpspawn") GLOB.carplist += loc if("voxstart") GLOB.raider_spawn += loc if("ERT Director") GLOB.ertdirector += loc qdel(src) if("Response Team") GLOB.emergencyresponseteamspawn += loc qdel(src) if("Syndicate Officer") GLOB.syndicateofficer += loc qdel(src) GLOB.landmarks_list += src return 1 /obj/effect/landmark/Destroy() GLOB.landmarks_list -= src ..() return QDEL_HINT_HARDDEL_NOW /obj/effect/landmark/proc/set_tag() tag = text("landmark*[]", name) /obj/effect/landmark/singularity_act() return // Please stop bombing the Observer-Start landmark. /obj/effect/landmark/ex_act() return /obj/effect/landmark/singularity_pull() return /obj/effect/landmark/start name = "start" icon = 'icons/mob/screen_gen.dmi' icon_state = "x" anchored = 1.0 /obj/effect/landmark/start/set_tag() tag = "start*[name]" //Costume spawner landmarks /obj/effect/landmark/costume/random/New() //costume spawner, selects a random subclass and disappears . = ..() var/list/options = (typesof(/obj/effect/landmark/costume) - /obj/effect/landmark/costume/random) var/PICK= options[rand(1,options.len)] new PICK(src.loc) qdel(src) //SUBCLASSES. Spawn a bunch of items and disappear likewise /obj/effect/landmark/costume/chicken/New() . = ..() new /obj/item/clothing/suit/chickensuit(src.loc) new /obj/item/clothing/head/chicken(src.loc) new /obj/item/reagent_containers/food/snacks/egg(src.loc) qdel(src) /obj/effect/landmark/costume/gladiator/New() . = ..() new /obj/item/clothing/under/gladiator(src.loc) new /obj/item/clothing/head/helmet/gladiator(src.loc) qdel(src) /obj/effect/landmark/costume/madscientist/New() . = ..() new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc) new /obj/item/clothing/head/flatcap(src.loc) new /obj/item/clothing/suit/storage/labcoat/mad(src.loc) new /obj/item/clothing/glasses/gglasses(src.loc) qdel(src) /obj/effect/landmark/costume/elpresidente/New() . = ..() new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc) new /obj/item/clothing/head/flatcap(src.loc) new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc) new /obj/item/clothing/shoes/jackboots(src.loc) qdel(src) /obj/effect/landmark/costume/schoolgirl/New() . = ..() new /obj/item/clothing/under/schoolgirl(src.loc) qdel(src) /obj/effect/landmark/costume/maid/New() . = ..() new /obj/item/clothing/under/blackskirt(src.loc) var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears ) new CHOICE(src.loc) new /obj/item/clothing/glasses/sunglasses/blindfold(src.loc) qdel(src) /obj/effect/landmark/costume/butler/New() . = ..() new /obj/item/clothing/suit/wcoat(src.loc) new /obj/item/clothing/under/suit_jacket(src.loc) new /obj/item/clothing/head/that(src.loc) qdel(src) /obj/effect/landmark/costume/scratch/New() . = ..() new /obj/item/clothing/gloves/color/white(src.loc) new /obj/item/clothing/shoes/white(src.loc) new /obj/item/clothing/under/scratch(src.loc) if(prob(30)) new /obj/item/clothing/head/cueball(src.loc) qdel(src) /obj/effect/landmark/costume/highlander/New() . = ..() new /obj/item/clothing/under/kilt(src.loc) new /obj/item/clothing/head/beret(src.loc) qdel(src) /obj/effect/landmark/costume/prig/New() . = ..() new /obj/item/clothing/suit/wcoat(src.loc) new /obj/item/clothing/glasses/monocle(src.loc) var/CHOICE= pick( /obj/item/clothing/head/bowlerhat, /obj/item/clothing/head/that) new CHOICE(src.loc) new /obj/item/clothing/shoes/black(src.loc) new /obj/item/cane(src.loc) new /obj/item/clothing/under/sl_suit(src.loc) new /obj/item/clothing/mask/fakemoustache(src.loc) qdel(src) /obj/effect/landmark/costume/plaguedoctor/New() . = ..() new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc) new /obj/item/clothing/head/plaguedoctorhat(src.loc) qdel(src) /obj/effect/landmark/costume/nightowl/New() . = ..() new /obj/item/clothing/under/owl(src.loc) new /obj/item/clothing/mask/gas/owl_mask(src.loc) qdel(src) /obj/effect/landmark/costume/waiter/New() . = ..() new /obj/item/clothing/under/waiter(src.loc) var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears) new CHOICE(src.loc) new /obj/item/clothing/suit/apron(src.loc) qdel(src) /obj/effect/landmark/costume/pirate/New() . = ..() new /obj/item/clothing/under/pirate(src.loc) new /obj/item/clothing/suit/pirate_black(src.loc) var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana ) new CHOICE(src.loc) new /obj/item/clothing/glasses/eyepatch(src.loc) qdel(src) /obj/effect/landmark/costume/commie/New() . = ..() new /obj/item/clothing/under/soviet(src.loc) new /obj/item/clothing/head/ushanka(src.loc) qdel(src) /obj/effect/landmark/costume/imperium_monk/New() . = ..() new /obj/item/clothing/suit/imperium_monk(src.loc) if(prob(25)) new /obj/item/clothing/mask/gas/cyborg(src.loc) qdel(src) /obj/effect/landmark/costume/holiday_priest/New() . = ..() new /obj/item/clothing/suit/holidaypriest(src.loc) qdel(src) /obj/effect/landmark/costume/marisawizard/fake/New() . = ..() new /obj/item/clothing/head/wizard/marisa/fake(src.loc) new/obj/item/clothing/suit/wizrobe/marisa/fake(src.loc) qdel(src) /obj/effect/landmark/costume/cutewitch/New() . = ..() new /obj/item/clothing/under/sundress(src.loc) new /obj/item/clothing/head/witchwig(src.loc) new /obj/item/twohanded/staff/broom(src.loc) qdel(src) /obj/effect/landmark/costume/fakewizard/New() . = ..() new /obj/item/clothing/suit/wizrobe/fake(src.loc) new /obj/item/clothing/head/wizard/fake(src.loc) new /obj/item/twohanded/staff/(src.loc) qdel(src) /obj/effect/landmark/costume/sexyclown/New() . = ..() new /obj/item/clothing/mask/gas/clown_hat/sexy(loc) new /obj/item/clothing/under/rank/clown/sexy(loc) qdel(src) /obj/effect/landmark/costume/sexymime/New() . = ..() new /obj/item/clothing/mask/gas/sexymime(src.loc) new /obj/item/clothing/under/sexymime(src.loc) qdel(src) /obj/effect/landmark/ruin var/datum/map_template/ruin/ruin_template /obj/effect/landmark/ruin/New(loc, my_ruin_template) name = "ruin_[GLOB.ruin_landmarks.len + 1]" ..(loc) ruin_template = my_ruin_template GLOB.ruin_landmarks |= src /obj/effect/landmark/ruin/Destroy() GLOB.ruin_landmarks -= src ruin_template = null . = ..() // Damage tiles /obj/effect/landmark/damageturf icon_state = "damaged" /obj/effect/landmark/damageturf/New() ..() var/turf/simulated/T = get_turf(src) if(istype(T)) T.break_tile() /obj/effect/landmark/burnturf icon_state = "burned" /obj/effect/landmark/burnturf/New() ..() var/turf/simulated/T = get_turf(src) T.burn_tile() /obj/effect/landmark/battle_mob_point name = "Nanomob Battle Avatar Spawn Point" /obj/effect/landmark/free_golem_spawn name = "Free Golem Spawn Point"