/obj/structure/blob/shield name = "strong blob" icon = 'icons/mob/blob.dmi' icon_state = "blob_idle" desc = "Some blob creature thingy" health = 75 fire_resist = 2 /obj/structure/blob/shield/update_icon() if(health <= 0) qdel(src) return return /obj/structure/blob/shield/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) return /obj/structure/blob/shield/CanPass(atom/movable/mover, turf/target, height=0) if(istype(mover) && mover.checkpass(PASSBLOB)) return 1 return 0