//Biosuit complete with shoes (in the item sprite) /obj/item/clothing/head/bio_hood name = "bio hood" icon_state = "bio" desc = "A hood that protects the head and face from biological comtaminants." permeability_coefficient = 0.01 flags = BLOCKHAIR | THICKMATERIAL flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, RAD = 80, FIRE = 30, ACID = 100) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES resistance_flags = ACID_PROOF sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/helmet.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/head.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/head.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head.dmi', "Grey" = 'icons/mob/clothing/species/grey/head.dmi' ) /obj/item/clothing/suit/bio_suit name = "bio suit" desc = "A suit that protects against biological contamination." icon_state = "bio" item_state = "bio_suit" w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 flags = THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 1 allowed = list(/obj/item/tank/internals/emergency_oxygen,/obj/item/pen,/obj/item/flashlight/pen) armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, RAD = 80, FIRE = 30, ACID = 100) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL strip_delay = 70 put_on_delay = 70 resistance_flags = ACID_PROOF sprite_sheets = list( "Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi', "Vox" = 'icons/mob/clothing/species/vox/suit.dmi' ) //Standard biosuit, orange stripe /obj/item/clothing/head/bio_hood/general icon_state = "bio_general" /obj/item/clothing/suit/bio_suit/general icon_state = "bio_general" //Virology biosuit, green stripe /obj/item/clothing/head/bio_hood/virology icon_state = "bio_virology" /obj/item/clothing/suit/bio_suit/virology icon_state = "bio_virology" //Security biosuit, grey with red stripe across the chest /obj/item/clothing/head/bio_hood/security armor = list(MELEE = 25, BULLET = 15, LASER = 25, ENERGY = 10, BOMB = 25, BIO = 100, RAD = 80, FIRE = 30, ACID = 100) icon_state = "bio_security" /obj/item/clothing/suit/bio_suit/security armor = list(MELEE = 25, BULLET = 15, LASER = 25, ENERGY = 10, BOMB = 25, BIO = 100, RAD = 80, FIRE = 30, ACID = 100) icon_state = "bio_security" //Janitor's biosuit, grey with purple arms /obj/item/clothing/head/bio_hood/janitor icon_state = "bio_janitor" /obj/item/clothing/suit/bio_suit/janitor icon_state = "bio_janitor" //Scientist's biosuit, white with a pink-ish hue /obj/item/clothing/head/bio_hood/scientist icon_state = "bio_scientist" /obj/item/clothing/suit/bio_suit/scientist icon_state = "bio_scientist" //CMO's biosuit, blue stripe /obj/item/clothing/suit/bio_suit/cmo icon_state = "bio_cmo" /obj/item/clothing/head/bio_hood/cmo icon_state = "bio_cmo" //Plague Dr mask can be found in clothing/masks/gasmask.dm /obj/item/clothing/suit/bio_suit/plaguedoctorsuit name = "plague doctor suit" desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses." icon_state = "plaguedoctor" item_state = "bio_suit" strip_delay = 40 put_on_delay = 20 sprite_sheets = list( "Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi', ) hide_tail_by_species = list("Unathi, Tajaran, Vulpkanin")