/obj/singularity/narsie //Moving narsie to a child object of the singularity so it can be made to function differently. --NEO name = "Nar'sie's Avatar" desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees." icon = 'icons/obj/magic_terror.dmi' pixel_x = -89 pixel_y = -85 current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO dissipate = FALSE move_self = TRUE grav_pull = 5 consume_range = 6 gender = FEMALE /obj/singularity/narsie/admin_investigate_setup() return /obj/singularity/narsie/large name = "Nar'Sie" icon = 'icons/obj/narsie.dmi' // Pixel stuff centers Narsie. pixel_x = -236 pixel_y = -256 current_size = 12 move_self = TRUE //Do we move on our own? grav_pull = 10 consume_range = 12 //How many tiles out do we eat /obj/singularity/narsie/large/Initialize(mapload, starting_energy) . = ..() icon_state = SSticker.cultdat?.entity_icon_state name = SSticker.cultdat?.entity_name var/sound/cry = sound(pick('sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg')) for(var/mob/living/player in GLOB.player_list) if(isnewplayer(player)) continue to_chat(player, " [uppertext(name)] HAS RISEN") SEND_SOUND(player, cry) var/datum/game_mode/gamemode = SSticker.mode if(gamemode) gamemode.cult_objs.succesful_summon() var/area/A = get_area(src) if(A) var/image/alert_overlay = image('icons/effects/cult_effects.dmi', "ghostalertsie") notify_ghosts("[name] has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action = NOTIFY_ATTACK) INVOKE_ASYNC(src, .proc/narsie_spawn_animation) addtimer(CALLBACK(src, .proc/call_shuttle), 7 SECONDS) /obj/singularity/narsie/large/proc/call_shuttle() SSshuttle.emergency.request(null, 0.3) SSshuttle.emergency.canRecall = FALSE // Cannot recall /obj/singularity/narsie/large/Destroy() to_chat(world, " [uppertext(name)] HAS FALLEN") SEND_SOUND(world, sound('sound/hallucinations/wail.ogg')) var/datum/game_mode/gamemode = SSticker.mode if(gamemode) gamemode.cult_objs.narsie_death() for(var/datum/mind/cult_mind in SSticker.mode.cult) if(cult_mind && cult_mind.current) to_chat(cult_mind.current, "RETRIBUTION!") to_chat(cult_mind.current, "Current goal: Slaughter the heretics!") ..() /obj/singularity/narsie/large/attack_ghost(mob/dead/observer/user as mob) user.forceMove(get_turf(src)) //make_new_construct spawns harvesters at observers locations, could be used to get into admin rooms/CC make_new_construct(/mob/living/simple_animal/hostile/construct/harvester, user, cult_override = TRUE) new /obj/effect/particle_effect/smoke/sleeping(user.loc) /obj/singularity/narsie/process() eat() if(!target || prob(5)) pickcultist() move() if(prob(25)) mezzer() /obj/singularity/narsie/Bump(atom/A)//you dare stand before a god?! godsmack(A) return /obj/singularity/narsie/Bumped(atom/A) godsmack(A) return /obj/singularity/narsie/proc/godsmack(atom/A) if(istype(A,/obj/)) var/obj/O = A O.ex_act(1) if(O) qdel(O) else if(isturf(A)) var/turf/T = A T.ChangeTurf(/turf/simulated/floor/engine/cult) /obj/singularity/narsie/mezzer() for(var/mob/living/carbon/M in oviewers(8, src)) if(M.stat == CONSCIOUS) if(!iscultist(M)) to_chat(M, "You feel your sanity crumble away in an instant as you gaze upon [src.name]...") M.Stun(6 SECONDS) /obj/singularity/narsie/consume(atom/A) A.narsie_act() /obj/singularity/narsie/ex_act() //No throwing bombs at it either. --NEO return /obj/singularity/narsie/singularity_act() //handled in /obj/singularity/proc/consume return /obj/singularity/narsie/proc/pickcultist() //Narsie rewards his cultists with being devoured first, then picks a ghost to follow. --NEO var/list/cultists = list() var/list/noncultists = list() for(var/mob/living/carbon/food in GLOB.alive_mob_list) //we don't care about constructs or cult-Ians or whatever. cult-monkeys are fair game i guess var/turf/pos = get_turf(food) if(pos.z != src.z) continue if(iscultist(food)) cultists += food else noncultists += food if(length(cultists)) //cultists get higher priority acquire(pick(cultists)) return if(length(noncultists)) acquire(pick(noncultists)) return //no living humans, follow a ghost instead. for(var/mob/dead/observer/ghost in GLOB.player_list) if(!ghost.client) continue var/turf/pos = get_turf(ghost) if(pos.z != src.z) continue cultists += ghost if(length(cultists)) acquire(pick(cultists)) return /obj/singularity/narsie/proc/acquire(mob/food) if(food == target) return if(!target) return to_chat(target, "[uppertext(SSticker.cultdat.entity_name)] HAS LOST INTEREST IN YOU") target = food if(ishuman(target)) to_chat(target, "[uppertext(SSticker.cultdat.entity_name)] HUNGERS FOR YOUR SOUL") else to_chat(target, "[uppertext(SSticker.cultdat.entity_name)] HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL") //Wizard narsie /obj/singularity/narsie/wizard grav_pull = 0 /obj/singularity/narsie/wizard/eat() for(var/atom/X in orange(consume_range,src)) if(isturf(X) || istype(X, /atom/movable)) consume(X) return /obj/singularity/narsie/proc/narsie_spawn_animation() icon = 'icons/obj/narsie_spawn_anim.dmi' dir = SOUTH move_self = FALSE flick(SSticker.cultdat?.entity_spawn_animation, src) sleep(11) move_self = TRUE icon = initial(icon)