//CONTAINS: Evidence bags /obj/item/weapon/evidencebag name = "evidence bag" desc = "An empty evidence bag." icon = 'storage.dmi' icon_state = "evidenceobj" w_class = 1 /obj/item/weapon/evidencebag/afterattack(obj/item/O, mob/user as mob) if(!in_range(O,user)) return if(istype(O, /obj/item/weapon/storage) && O in user) return ..() if(!(O && istype(O)) || O.anchored == 1) user << "You can't put that inside \the [src]!" return ..() if(istype(O, /obj/item/weapon/evidencebag)) user << "You find putting an evidence bag in another evidence bag to be slightly absurd." return if(contents.len) user << "The [src] already has something inside it." return ..() if(O in user) //If it is in their inventory, but not in their hands, don't grab it off of them. if(user.l_hand == O) user.drop_l_hand() else if(user.r_hand == O) user.drop_r_hand() else user << "You are wearing that." return else if(istype(O.loc,/obj/item/weapon/storage)) var/obj/item/weapon/storage/U = O.loc user.client.screen -= O U.contents.Remove(O) user.visible_message("\The [user] puts \a [O] into \a [src]", "You put \the [O] inside \the [src].",\ "You hear a rustle as someone puts something into a plastic bag.") icon_state = "evidence" var/image/I = image("icon"=O, "layer"=FLOAT_LAYER) //take a snapshot. (necessary to stop the underlays appearing under our inventory-HUD slots ~Carn underlays += I desc = "An evidence bag containing \a [O]. [O.desc]" O.loc = src w_class = O.w_class return /obj/item/weapon/evidencebag/attack_self(mob/user as mob) if (contents.len) var/obj/item/I = contents[1] user.visible_message("\The [user] takes \a [I] out of \a [src]", "You take \the [I] out of \the [src].",\ "You hear someone rustle around in a plastic bag, and remove something.") underlays = null //remove the underlays user.put_in_hands(I) w_class = 1 icon_state = "evidenceobj" desc = "An empty evidence bag." else user << "\The [src] is empty." icon_state = "evidenceobj" return /obj/item/weapon/storage/box/evidence name = "evidence bag box" desc = "A box claiming to contain evidence bags." New() new /obj/item/weapon/evidencebag(src) new /obj/item/weapon/evidencebag(src) new /obj/item/weapon/evidencebag(src) new /obj/item/weapon/evidencebag(src) new /obj/item/weapon/evidencebag(src) new /obj/item/weapon/evidencebag(src) new /obj/item/weapon/f_card(src) ..() return