// On Linux/Unix systems the line endings are LF, on windows it's CRLF, admins that don't use notepad++ // will get logs that are one big line if the system is Linux and they are using notepad. This solves it by adding CR to every line ending // in the logs. ascii character 13 = CR GLOBAL_VAR_INIT(log_end, (world.system_type == UNIX ? ascii2text(13) : "")) /// Log of TGS stuff that can be viewed ingame GLOBAL_LIST_EMPTY(tgs_log) GLOBAL_PROTECT(log_end) #define DIRECT_OUTPUT(A, B) A << B #define SEND_IMAGE(target, image) DIRECT_OUTPUT(target, image) #define SEND_SOUND(target, sound) DIRECT_OUTPUT(target, sound) #define SEND_TEXT(target, text) DIRECT_OUTPUT(target, text) #define WRITE_FILE(file, text) DIRECT_OUTPUT(file, text) /proc/error(msg) log_world("## ERROR: [msg]") //print a warning message to world.log #define WARNING(MSG) warning("[MSG] in [__FILE__] at line [__LINE__] src: [src] usr: [usr].") /proc/warning(msg) log_world("## WARNING: [msg]") //print a testing-mode debug message to world.log and world #ifdef TESTING #define testing(msg) log_world("## TESTING: [msg]"); to_chat(world, "## TESTING: [msg]") #else #define testing(msg) #endif /proc/log_admin(text) GLOB.admin_log.Add(text) if(GLOB.configuration.logging.admin_logging) rustg_log_write(GLOB.world_game_log, "ADMIN: [text][GLOB.log_end]") /proc/log_debug(text) // This has presence checks as this may be called before GLOB has loaded if(GLOB?.configuration?.logging.debug_logging) rustg_log_write(GLOB.world_game_log, "DEBUG: [text][GLOB.log_end]") for(var/client/C in GLOB.admins) if(check_rights(R_DEBUG | R_VIEWRUNTIMES, FALSE, C.mob) && (C.prefs.toggles & PREFTOGGLE_CHAT_DEBUGLOGS)) to_chat(C, "DEBUG: [text]", MESSAGE_TYPE_DEBUG, confidential = TRUE) /proc/log_game(text) if(GLOB.configuration.logging.game_logging) rustg_log_write(GLOB.world_game_log, "GAME: [text][GLOB.log_end]") /proc/log_vote(text) if(GLOB.configuration.logging.vote_logging) rustg_log_write(GLOB.world_game_log, "VOTE: [text][GLOB.log_end]") /proc/log_access_in(client/new_client) if(GLOB.configuration.logging.access_logging) var/message = "[key_name(new_client)] - IP:[new_client.address] - CID:[new_client.computer_id] - BYOND v[new_client.byond_version].[new_client.byond_build]" rustg_log_write(GLOB.world_game_log, "ACCESS IN: [message][GLOB.log_end]") /proc/log_access_out(mob/last_mob) if(GLOB.configuration.logging.access_logging) var/message = "[key_name(last_mob)] - IP:[last_mob.lastKnownIP] - CID:[last_mob.computer_id] - BYOND Logged Out" rustg_log_write(GLOB.world_game_log, "ACCESS OUT: [message][GLOB.log_end]") /proc/log_say(text, mob/speaker) if(GLOB.configuration.logging.say_logging) rustg_log_write(GLOB.world_game_log, "SAY: [speaker.simple_info_line()]: [html_decode(text)][GLOB.log_end]") /proc/log_whisper(text, mob/speaker) if(GLOB.configuration.logging.whisper_logging) rustg_log_write(GLOB.world_game_log, "WHISPER: [speaker.simple_info_line()]: [html_decode(text)][GLOB.log_end]") /proc/log_ooc(text, client/user) if(GLOB.configuration.logging.ooc_logging) rustg_log_write(GLOB.world_game_log, "OOC: [user.simple_info_line()]: [html_decode(text)][GLOB.log_end]") /proc/log_aooc(text, client/user) if(GLOB.configuration.logging.ooc_logging) rustg_log_write(GLOB.world_game_log, "AOOC: [user.simple_info_line()]: [html_decode(text)][GLOB.log_end]") /proc/log_looc(text, client/user) if(GLOB.configuration.logging.ooc_logging) rustg_log_write(GLOB.world_game_log, "LOOC: [user.simple_info_line()]: [html_decode(text)][GLOB.log_end]") /proc/log_emote(text, mob/speaker) if(GLOB.configuration.logging.emote_logging) rustg_log_write(GLOB.world_game_log, "EMOTE: [speaker.simple_info_line()]: [html_decode(text)][GLOB.log_end]") /proc/log_attack(attacker, defender, message) if(GLOB.configuration.logging.attack_logging) rustg_log_write(GLOB.world_game_log, "ATTACK: [attacker] against [defender]: [message][GLOB.log_end]") //Seperate attack logs? Why? /proc/log_adminsay(text, mob/speaker) if(GLOB.configuration.logging.adminchat_logging) rustg_log_write(GLOB.world_game_log, "ADMINSAY: [speaker.simple_info_line()]: [html_decode(text)][GLOB.log_end]") /proc/log_ping_all_admins(text, mob/speaker) if(GLOB.configuration.logging.adminchat_logging) rustg_log_write(GLOB.world_game_log, "ALL ADMIN PING: [speaker.simple_info_line()]: [html_decode(text)][GLOB.log_end]") /proc/log_qdel(text) rustg_log_write(GLOB.world_qdel_log, "QDEL: [text][GLOB.log_end]") /proc/log_mentorsay(text, mob/speaker) if(GLOB.configuration.logging.adminchat_logging) rustg_log_write(GLOB.world_game_log, "MENTORSAY: [speaker.simple_info_line()]: [html_decode(text)][GLOB.log_end]") /proc/log_ghostsay(text, mob/speaker) if(GLOB.configuration.logging.say_logging) rustg_log_write(GLOB.world_game_log, "DEADCHAT: [speaker.simple_info_line()]: [html_decode(text)][GLOB.log_end]") /proc/log_ghostemote(text, mob/speaker) if(GLOB.configuration.logging.emote_logging) rustg_log_write(GLOB.world_game_log, "DEADEMOTE: [speaker.simple_info_line()]: [html_decode(text)][GLOB.log_end]") /proc/log_adminwarn(text) if(GLOB.configuration.logging.admin_warning_logging) rustg_log_write(GLOB.world_game_log, "ADMINWARN: [html_decode(text)][GLOB.log_end]") /proc/log_pda(text, mob/speaker) if(GLOB.configuration.logging.pda_logging) rustg_log_write(GLOB.world_game_log, "PDA: [speaker.simple_info_line()]: [html_decode(text)][GLOB.log_end]") /proc/log_chat(text, mob/speaker) if(GLOB.configuration.logging.pda_logging) rustg_log_write(GLOB.world_game_log, "CHAT: [speaker.simple_info_line()] [html_decode(text)][GLOB.log_end]") /proc/log_tgs(text, level) GLOB.tgs_log += "\[[time_stamp()]] \[[level]] [text]" rustg_log_write(GLOB.world_game_log, "TGS: [level]: [text][GLOB.log_end]") /proc/log_misc(text) rustg_log_write(GLOB.world_game_log, "MISC: [text][GLOB.log_end]") /proc/log_world(text) SEND_TEXT(world.log, text) // This has to be presence checked as log_world() is used before world/New(). if(GLOB?.configuration?.logging.world_logging) rustg_log_write(GLOB.world_game_log, "WORLD: [html_decode(text)][GLOB.log_end]") /proc/log_runtime_txt(text) // different from /tg/'s log_runtime because our error handler has a log_runtime proc already that does other stuff rustg_log_write(GLOB.world_runtime_log, "[text][GLOB.log_end]") /proc/log_config(text) rustg_log_write(GLOB.config_error_log, "[text][GLOB.log_end]") SEND_TEXT(world.log, text) /proc/log_href(text) rustg_log_write(GLOB.world_href_log, "HREF: [html_decode(text)][GLOB.log_end]") /proc/log_runtime_summary(text) rustg_log_write(GLOB.runtime_summary_log, "[text][GLOB.log_end]") /proc/log_tgui(user_or_client, text) var/list/messages = list() if(!user_or_client) messages.Add("no user") else if(ismob(user_or_client)) var/mob/user = user_or_client messages.Add("[user.ckey] (as [user])") else if(isclient(user_or_client)) var/client/client = user_or_client messages.Add("[client.ckey]") messages.Add(": [text]") messages.Add("[GLOB.log_end]") rustg_log_write(GLOB.tgui_log, messages.Join()) #ifdef REFERENCE_TRACKING /proc/log_gc(text) rustg_log_write(GLOB.gc_log, "[text][GLOB.log_end]") for(var/client/C in GLOB.admins) if(check_rights(R_DEBUG | R_VIEWRUNTIMES, FALSE, C.mob) && (C.prefs.toggles & PREFTOGGLE_CHAT_DEBUGLOGS)) to_chat(C, "GC DEBUG: [text]") #endif /proc/log_sql(text) rustg_log_write(GLOB.sql_log, "[text][GLOB.log_end]") SEND_TEXT(world.log, text) // Redirect it to DD too /proc/log_chat_debug(text) rustg_log_write(GLOB.chat_debug_log, "[text][GLOB.log_end]") // A logging proc that only outputs after setup is done, to // help devs test initialization stuff that happens a lot /proc/log_after_setup(message) if(SSticker && SSticker.current_state > GAME_STATE_SETTING_UP) to_chat(world, "[message]") log_world(message) /* For logging round startup. */ /proc/start_log(log) rustg_log_write(log, "Starting up. Round ID is [GLOB.round_id ? GLOB.round_id : "NULL"]\n-------------------------[GLOB.log_end]") // Helper procs for building detailed log lines /proc/datum_info_line(datum/d) if(!istype(d)) return if(!ismob(d)) return "[d] ([d.type])" var/mob/m = d return "[m] ([m.ckey]) ([m.type])" /proc/atom_loc_line(atom/a) if(!istype(a)) return var/turf/t = get_turf(a) if(istype(t)) return "[a.loc] ([t.x],[t.y],[t.z]) ([a.loc.type])" else if(a.loc) return "[a.loc] (0,0,0) ([a.loc.type])" /mob/proc/simple_info_line() return "[key_name(src)] ([x],[y],[z])" /client/proc/simple_info_line() return "[key_name(src)] ([mob.x],[mob.y],[mob.z])" /proc/loc_name(atom/A) if(!istype(A)) return "(INVALID LOCATION)" var/turf/T = A if(!istype(T)) T = get_turf(A) if(istype(T)) return "([AREACOORD(T)])" else if(A.loc) return "(UNKNOWN (?, ?, ?))"