GLOBAL_LIST_EMPTY(portals) //for use by portals GLOBAL_LIST(cable_list) //Index for all cables, so that powernets don't have to look through the entire world all the time GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff GLOBAL_LIST_EMPTY(landmarks_list) //list of all landmarks created GLOBAL_LIST_EMPTY(surgery_steps) //list of all surgery steps |BS12 GLOBAL_LIST_EMPTY(mechas_list) //list of all mechs. Used by hostile mobs target tracking. GLOBAL_LIST_EMPTY(joblist) //list of all jobstypes, minus borg and AI GLOBAL_LIST_EMPTY(airlocks) //list of all airlocks GLOBAL_LIST_EMPTY(singularities) //list of all singularities GLOBAL_LIST_EMPTY(janitorial_equipment) //list of janitorial equipment GLOBAL_LIST_EMPTY(crafting_recipes) //list of all crafting recipes GLOBAL_LIST_EMPTY(prisoncomputer_list) GLOBAL_LIST_EMPTY(celltimers_list) // list of all cell timers GLOBAL_LIST_EMPTY(cell_logs) GLOBAL_LIST_EMPTY(navigation_computers) GLOBAL_LIST_EMPTY(hierophant_walls) GLOBAL_LIST_EMPTY(all_areas) GLOBAL_LIST_EMPTY(all_unique_areas) // List of all unique areas. AKA areas with there_can_be_many = FALSE GLOBAL_LIST_EMPTY(machines) GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices. GLOBAL_LIST_EMPTY(apcs) GLOBAL_LIST_EMPTY(air_alarms) GLOBAL_LIST_EMPTY(power_monitors) GLOBAL_LIST_EMPTY(all_vent_pumps) GLOBAL_LIST_EMPTY(navbeacons) //list of all bot nagivation beacons, used for patrolling. GLOBAL_LIST_EMPTY(deliverybeacons) //list of all MULEbot delivery beacons. GLOBAL_LIST_EMPTY(deliverybeacontags) //list of all tags associated with delivery beacons. GLOBAL_LIST_EMPTY(beacons) GLOBAL_LIST_EMPTY(shuttle_caller_list) //list of all communication consoles, comms consoles circuit and AIs, for automatic shuttle calls when there are none. GLOBAL_LIST_EMPTY(tracked_implants) //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented... GLOBAL_LIST_EMPTY(pinpointer_list) //list of all pinpointers. Used to change stuff they are pointing to all at once. GLOBAL_LIST_EMPTY(nuclear_uplink_list) //list of all existing nuke ops uplinks GLOBAL_LIST_EMPTY(abductor_equipment) //list of all abductor equipment GLOBAL_LIST_EMPTY(global_intercoms) //list of all intercomms, across all z-levels GLOBAL_LIST_EMPTY(global_radios) //list of all radios, across all z-levels GLOBAL_LIST_EMPTY(meteor_list) //list of all meteors GLOBAL_LIST_EMPTY(poi_list) //list of points of interest for observe/follow GLOBAL_LIST_EMPTY(active_jammers) // List of active radio jammers GLOBAL_LIST_EMPTY(mirrors) //list of all mirrors and mirror shields. GLOBAL_LIST_EMPTY(arc_emitters) //list of all arc emitters GLOBAL_LIST_EMPTY(active_diseases) //List of Active disease in all mobs; purely for quick referencing. GLOBAL_LIST_EMPTY(mob_spawners) // All mob_spawn objects GLOBAL_LIST_EMPTY(engine_beacon_list) /// List of wire colors for each object type of that round. One for airlocks, one for vendors, etc. GLOBAL_LIST_EMPTY(wire_color_directory) // This is an associative list with the `holder_type` as the key, and a list of colors as the value.