/*
AI ClickOn()
Note currently ai restrained() returns 0 in all cases,
therefore restrained code has been removed
The AI can double click to move the camera (this was already true but is cleaner),
or double click a mob to track them.
Note that AI have no need for the adjacency proc, and so this proc is a lot cleaner.
*/
/mob/living/silicon/ai/DblClickOn(atom/A, params)
if(client.click_intercept)
// Not doing a click intercept here, because otherwise we double-tap with the `ClickOn` proc.
// But we return here since we don't want to do regular dblclick handling
return
if(control_disabled || stat) return
if(ismob(A))
ai_actual_track(A)
else
A.move_camera_by_click()
/mob/living/silicon/ai/ClickOn(atom/A, params)
if(client.click_intercept)
client.click_intercept.InterceptClickOn(src, params, A)
return
if(next_click > world.time)
return
changeNext_click(1)
if(control_disabled || stat)
return
var/turf/pixel_turf = isturf(A) ? A : get_turf_pixel(A)
if(isnull(pixel_turf))
return
if(!can_see(A))
if(isturf(A)) //On unmodified clients clicking the static overlay clicks the turf underneath
return // So there's no point messaging admins
add_attack_logs(src, src, "[key_name_admin(src)] might be running a modified client! (failed can_see on AI click of [A]([ADMIN_COORDJMP(pixel_turf)]))", ATKLOG_ALL)
var/message = "[key_name(src)] might be running a modified client! (failed can_see on AI click of [A]([COORD(pixel_turf)]))"
log_admin(message)
GLOB.discord_manager.send2discord_simple_noadmins("**\[Warning]** [key_name(src)] might be running a modified client! (failed checkTurfVis on AI click of [A]([COORD(pixel_turf)]))")
var/turf_visible
if(pixel_turf)
turf_visible = GLOB.cameranet.checkTurfVis(pixel_turf)
if(!turf_visible)
if(istype(loc, /obj/item/aicard) && (pixel_turf in view(client.view, loc)))
turf_visible = TRUE
else
if(pixel_turf.obscured)
log_admin("[key_name_admin(src)] might be running a modified client! (failed checkTurfVis on AI click of [A]([COORD(pixel_turf)])")
add_attack_logs(src, src, "[key_name_admin(src)] might be running a modified client! (failed checkTurfVis on AI click of [A]([ADMIN_COORDJMP(pixel_turf)]))", ATKLOG_ALL)
GLOB.discord_manager.send2discord_simple_noadmins("**\[Warning]** [key_name(src)] might be running a modified client! (failed checkTurfVis on AI click of [A]([COORD(pixel_turf)]))")
return
var/list/modifiers = params2list(params)
if(modifiers["shift"] && modifiers["ctrl"])
CtrlShiftClickOn(A)
return
if(modifiers["shift"] && modifiers["alt"])
AltShiftClickOn(A)
return
if(modifiers["shift"] && modifiers["middle"])
ShiftMiddleClickOn(A)
return
if(modifiers["middle"])
MiddleClickOn(A)
if(controlled_mech) //Are we piloting a mech? Placed here so the modifiers are not overridden.
controlled_mech.click_action(A, src, params) //Override AI normal click behavior.
return
if(modifiers["shift"])
ShiftClickOn(A)
return
if(modifiers["alt"]) // alt and alt-gr (rightalt)
AltClickOn(A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
return
if(world.time <= next_move)
return
if(aiCamera.in_camera_mode)
aiCamera.camera_mode_off()
aiCamera.captureimage(A, usr)
return
if(waypoint_mode)
set_waypoint(A)
waypoint_mode = FALSE
return
/*
AI restrained() currently does nothing
if(restrained())
RestrainedClickOn(A)
else
*/
A.add_hiddenprint(src)
A.attack_ai(src)
/*
AI has no need for the UnarmedAttack() and RangedAttack() procs,
because the AI code is not generic; attack_ai() is used instead.
The below is only really for safety, or you can alter the way
it functions and re-insert it above.
*/
/mob/living/silicon/ai/UnarmedAttack(atom/A)
A.attack_ai(src)
/mob/living/silicon/ai/RangedAttack(atom/A, params)
A.attack_ai(src)
/atom/proc/attack_ai(mob/user)
return
/*
Since the AI handles shift, ctrl, and alt-click differently
than anything else in the game, atoms have separate procs
for AI shift, ctrl, and alt clicking.
*/
/mob/living/silicon/ai/CtrlShiftClickOn(atom/A)
A.AICtrlShiftClick(src)
/mob/living/silicon/ai/AltShiftClickOn(atom/A)
A.AIAltShiftClick(src)
/mob/living/silicon/ai/ShiftMiddleClickOn(atom/A)
A.AIShiftMiddleClick(src)
/mob/living/silicon/ai/ShiftClickOn(atom/A)
A.AIShiftClick(src)
/mob/living/silicon/ai/CtrlClickOn(atom/A)
A.AICtrlClick(src)
/mob/living/silicon/ai/AltClickOn(atom/A)
A.AIAltClick(src)
/mob/living/silicon/ai/MiddleClickOn(atom/A)
A.AIMiddleClick(src)
// DEFAULT PROCS TO OVERRIDE
/atom/proc/AICtrlShiftClick(mob/user) // Examines
if(user.client)
user.examinate(src)
return
/atom/proc/AIAltShiftClick()
return
/atom/proc/AIShiftMiddleClick()
return
/atom/proc/AIShiftClick(mob/living/user) // borgs use this too
if(user.client)
user.examinate(src)
return
/atom/proc/AICtrlClick(mob/living/silicon/user)
return
/atom/proc/AIAltClick(atom/A)
AltClick(A)
/atom/proc/AIMiddleClick(mob/living/user)
return
/mob/living/silicon/ai/TurfAdjacent(turf/T)
return (GLOB.cameranet && GLOB.cameranet.checkTurfVis(T))
// APC
/obj/machinery/power/apc/AICtrlClick(mob/living/user) // turns off/on APCs.
if(stat & BROKEN)
return
if(aidisabled)
to_chat(user, "Unable to interface: Connection refused.")
return
toggle_breaker(user)
// TURRETCONTROL
/obj/machinery/turretid/AICtrlClick(mob/living/silicon/user) //turns off/on Turrets
enabled = !enabled
updateTurrets()
/obj/machinery/turretid/AIAltClick() //toggles lethal on turrets
if(lethal_is_configurable)
lethal = !lethal
updateTurrets()
// AIRLOCKS
/obj/machinery/door/airlock/AIAltShiftClick(mob/user) // Sets/Unsets Emergency Access Override
if(!ai_control_check(user))
return
toggle_emergency_status(user)
/obj/machinery/door/airlock/AIShiftClick(mob/user) // Opens and closes doors!
if(!ai_control_check(user))
return
open_close(user)
/obj/machinery/door/airlock/AICtrlClick(mob/living/silicon/user) // Bolts doors
if(!ai_control_check(user))
return
if(ispulsedemon(user) || user.can_instant_lockdown() || do_after_once(user, 3 SECONDS, needhand = FALSE, target = src, allow_moving = TRUE, attempt_cancel_message = "Bolting [src] cancelled.", special_identifier = "Bolt"))
toggle_bolt(user)
/obj/machinery/door/airlock/AIAltClick(mob/living/silicon/user) // Electrifies doors.
if(!ai_control_check(user))
return
if(wires.is_cut(WIRE_ELECTRIFY))
to_chat(user, "The electrification wire is cut - Cannot electrify the door.")
if(isElectrified())
electrify(0, user, TRUE) // un-shock
else
if(ispulsedemon(user) || user.can_instant_lockdown() || do_after_once(user, 3 SECONDS, target = src, allow_moving = TRUE, attempt_cancel_message = "Shocking [src] cancelled.", special_identifier = "Shock"))
electrify(-1, user, TRUE) // permanent shock + audio cue
playsound(loc, "sparks", 100, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
/obj/machinery/door/airlock/AIMiddleClick(mob/living/user) // Toggles door bolt lights.
if(!ai_control_check(user))
return
toggle_light(user)
/obj/machinery/door/airlock/AIShiftMiddleClick(mob/user) // Toggles door timings.
if(!ai_control_check(user))
return
toggle_speed(user)