SUBSYSTEM_DEF(acid) name = "Acid" priority = FIRE_PRIORITY_ACID flags = SS_NO_INIT|SS_BACKGROUND runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME cpu_display = SS_CPUDISPLAY_LOW offline_implications = "Objects will no longer react to acid. No immediate action is needed." var/list/currentrun = list() var/list/processing = list() /datum/controller/subsystem/acid/get_stat_details() return "P:[length(processing)]" /datum/controller/subsystem/acid/get_metrics() . = ..() var/list/cust = list() cust["processing"] = length(processing) .["custom"] = cust /datum/controller/subsystem/acid/fire(resumed = 0) if(!resumed) src.currentrun = processing.Copy() //cache for sanic speed (lists are references anyways) var/list/currentrun = src.currentrun while(currentrun.len) var/obj/O = currentrun[currentrun.len] currentrun.len-- if(!O || QDELETED(O)) processing -= O if(MC_TICK_CHECK) return continue if(!(O.acid_level && O.acid_processing())) O.cut_overlay(GLOB.acid_overlay, TRUE) processing -= O if(MC_TICK_CHECK) return