SUBSYSTEM_DEF(lighting) name = "Lighting" wait = 2 init_order = INIT_ORDER_LIGHTING flags = SS_TICKER offline_implications = "Lighting will no longer update. Shuttle call recommended." cpu_display = SS_CPUDISPLAY_HIGH var/static/list/sources_queue = list() // List of lighting sources queued for update. var/static/list/corners_queue = list() // List of lighting corners queued for update. var/static/list/objects_queue = list() // List of lighting objects queued for update. /datum/controller/subsystem/lighting/get_stat_details() return "L:[length(sources_queue)]|C:[length(corners_queue)]|O:[length(objects_queue)]" /datum/controller/subsystem/lighting/get_metrics() . = ..() var/list/cust = list() cust["sources_queue"] = length(sources_queue) cust["corners_queue"] = length(corners_queue) cust["objects_queue"] = length(objects_queue) .["custom"] = cust /datum/controller/subsystem/lighting/Initialize() if(!initialized) if(GLOB.configuration.general.starlight) for(var/I in GLOB.all_areas) var/area/A = I if(A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT) A.luminosity = 0 create_all_lighting_objects() fire(FALSE, TRUE) /datum/controller/subsystem/lighting/fire(resumed, init_tick_checks) MC_SPLIT_TICK_INIT(3) if(!init_tick_checks) MC_SPLIT_TICK var/list/queue = sources_queue var/i = 0 for(i in 1 to length(queue)) var/datum/light_source/L = queue[i] L.update_corners() L.needs_update = LIGHTING_NO_UPDATE if(init_tick_checks) CHECK_TICK else if(MC_TICK_CHECK) break if(i) queue.Cut(1, i + 1) i = 0 if(!init_tick_checks) MC_SPLIT_TICK queue = corners_queue for(i in 1 to length(queue)) var/datum/lighting_corner/C = queue[i] C.update_objects() C.needs_update = FALSE if(init_tick_checks) CHECK_TICK else if(MC_TICK_CHECK) break if(i) queue.Cut(1, i + 1) i = 0 if(!init_tick_checks) MC_SPLIT_TICK queue = objects_queue for(i in 1 to length(queue)) var/atom/movable/lighting_object/O = queue[i] if(QDELETED(O)) continue O.update() O.needs_update = FALSE if(init_tick_checks) CHECK_TICK else if(MC_TICK_CHECK) break if(i) queue.Cut(1, i + 1) /datum/controller/subsystem/lighting/Recover() initialized = SSlighting.initialized ..()