SUBSYSTEM_DEF(npcpool) name = "NPC Pool" flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND priority = FIRE_PRIORITY_NPC runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME offline_implications = "Simple animals will no longer process. Shuttle call recommended." var/list/currentrun = list() /datum/controller/subsystem/npcpool/get_stat_details() return "SimpleAnimals: [length(GLOB.simple_animals[AI_ON])]" /datum/controller/subsystem/npcpool/fire(resumed = FALSE) if(!resumed) var/list/activelist = GLOB.simple_animals[AI_ON] src.currentrun = activelist.Copy() var/list/currentrun = src.currentrun while(currentrun.len) var/mob/living/simple_animal/SA = currentrun[currentrun.len] --currentrun.len if(!SA) log_debug("npcpool encountered an invalid entry, resumed: [resumed], SA [SA], type of SA [SA?.type], null [SA == null], qdelled [QDELETED(SA)], SA in AI_ON list: [SA in GLOB.simple_animals[AI_ON]]") GLOB.simple_animals[AI_ON] -= SA continue if(!SA.ckey && !SA.notransform) if(SA.stat != DEAD) SA.handle_automated_movement() if(SA.stat != DEAD) SA.handle_automated_action() if(SA.stat != DEAD) SA.handle_automated_speech() if(MC_TICK_CHECK) return